141,452 research outputs found

    A Physiologically Based System Theory of Consciousness

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    A system which uses large numbers of devices to perform a complex functionality is forced to adopt a simple functional architecture by the needs to construct copies of, repair, and modify the system. A simple functional architecture means that functionality is partitioned into relatively equal sized components on many levels of detail down to device level, a mapping exists between the different levels, and exchange of information between components is minimized. In the instruction architecture functionality is partitioned on every level into instructions, which exchange unambiguous system information and therefore output system commands. The von Neumann architecture is a special case of the instruction architecture in which instructions are coded as unambiguous system information. In the recommendation (or pattern extraction) architecture functionality is partitioned on every level into repetition elements, which can freely exchange ambiguous information and therefore output only system action recommendations which must compete for control of system behavior. Partitioning is optimized to the best tradeoff between even partitioning and minimum cost of distributing data. Natural pressures deriving from the need to construct copies under DNA control, recover from errors, failures and damage, and add new functionality derived from random mutations has resulted in biological brains being constrained to adopt the recommendation architecture. The resultant hierarchy of functional separations can be the basis for understanding psychological phenomena in terms of physiology. A theory of consciousness is described based on the recommendation architecture model for biological brains. Consciousness is defined at a high level in terms of sensory independent image sequences including self images with the role of extending the search of records of individual experience for behavioral guidance in complex social situations. Functional components of this definition of consciousness are developed, and it is demonstrated that these components can be translated through subcomponents to descriptions in terms of known and postulated physiological mechanisms

    A Functional Architecture Approach to Neural Systems

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    The technology for the design of systems to perform extremely complex combinations of real-time functionality has developed over a long period. This technology is based on the use of a hardware architecture with a physical separation into memory and processing, and a software architecture which divides functionality into a disciplined hierarchy of software components which exchange unambiguous information. This technology experiences difficulty in design of systems to perform parallel processing, and extreme difficulty in design of systems which can heuristically change their own functionality. These limitations derive from the approach to information exchange between functional components. A design approach in which functional components can exchange ambiguous information leads to systems with the recommendation architecture which are less subject to these limitations. Biological brains have been constrained by natural pressures to adopt functional architectures with this different information exchange approach. Neural networks have not made a complete shift to use of ambiguous information, and do not address adequate management of context for ambiguous information exchange between modules. As a result such networks cannot be scaled to complex functionality. Simulations of systems with the recommendation architecture demonstrate the capability to heuristically organize to perform complex functionality

    The Recommendation Architecture: Lessons from Large-Scale Electronic Systems Applied to Cognition

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    A fundamental approach of cognitive science is to understand cognitive systems by separating them into modules. Theoretical reasons are described which force any system which learns to perform a complex combination of real time functions into a modular architecture. Constraints on the way modules divide up functionality are also described. The architecture of such systems, including biological systems, is constrained into a form called the recommendation architecture, with a primary separation between clustering and competition. Clustering is a modular hierarchy which manages the interactions between functions on the basis of detection of functionally ambiguous repetition. Change to previously detected repetitions is limited in order to maintain a meaningful, although partially ambiguous context for all modules which make use of the previously defined repetitions. Competition interprets the repetition conditions detected by clustering as a range of alternative behavioural recommendations, and uses consequence feedback to learn to select the most appropriate recommendation. The requirements imposed by functional complexity result in very specific structures and processes which resemble those of brains. The design of an implemented electronic version of the recommendation architecture is described, and it is demonstrated that the system can heuristically define its own functionality, and learn without disrupting earlier learning. The recommendation architecture is compared with a range of alternative cognitive architectural proposals, and the conclusion reached that it has substantial potential both for understanding brains and for designing systems to perform cognitive functions

    Theological Implications of the Simulation Argument

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    Nick Bostrom’s Simulation Argument (SA) has many intriguing theological implications. We work out some of them here. We show how the SA can be used to develop novel versions of the Cosmological and Design Arguments. We then develop some of the affinities between Bostrom's naturalistic theogony and more traditional theological topics. We look at the resurrection of the body and at theodicy. We conclude with some reflections on the relations between the SA and Neoplatonism (friendly) and between the SA and theism (less friendly)

    A Process-Oriented Architecture for Complex System Modelling

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    A fine-grained massively-parallel process-oriented model of platelets (potentially artificial) within a blood vessel is presented. This is a CSP inspired design, expressed and implemented using the occam-pi language. It is part of the TUNA pilot study on nanite assemblers at the universities of York, Surrey and Kent. The aim for this model is to engineer emergent behaviour from the platelets, such that they respond to a wound in the blood vessel wall in a way similar to that found in the human body -- i.e. the formation of clots to stem blood flow from the wound and facilitate healing. An architecture for a three dimensional model (relying strongly on the dynamic and mobile capabilities of occam-pi) is given, along with mechanisms for visualisation and interaction. The biological accuracy of the current model is very approximate. However, its process-oriented nature enables simple refinement (through the addition of processes modelling different stimulants/inhibitors of the clotting reaction, different platelet types and other participating organelles) to greater and greater realism. Even with the current system, simple experiments are possible and have scientific interest (e.g. the effect of platelet density on the success of the clotting mechanism in stemming blood flow: too high or too low and the process fails). General principles for the design of large and complex system models are drawn. The described case study runs to millions of processes engaged in ever-changing communication topologies. It is free from deadlock, livelock, race hazards and starvation em by design, employing a small set of synchronisation patterns for which we have proven safety theorems
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