1,967 research outputs found

    Three Puzzles on Mathematics, Computation, and Games

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    In this lecture I will talk about three mathematical puzzles involving mathematics and computation that have preoccupied me over the years. The first puzzle is to understand the amazing success of the simplex algorithm for linear programming. The second puzzle is about errors made when votes are counted during elections. The third puzzle is: are quantum computers possible?Comment: ICM 2018 plenary lecture, Rio de Janeiro, 36 pages, 7 Figure

    Get to know your local games shop

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    Provides information on the mathematical potential of commercial board games. Mastermind; Snakes and Ladders; Ludo.<br /

    Four-Letter Word

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    Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019This document aims to present the technical proposal for an end of degree project in the Degree in Design and Development of Video Games. The work to be developed will consist of a videogame of the narrative premise of three-dimensional displacement for PC devices developed in Unity 3D. The player will control his/her avatar in a three-dimensional environment in which the main character in the story, the storyteller, directly addresses the player through the use of text messages, as the player advances in the story making the different challenges and narrative cores that is exposed, interacting with the various items on the stage, the storyteller will talk to the player breaking the fourth wall continuously since the storyteller knows is inside a game and his mission is to help the player (or at least that is what It seems)

    Ec(h)o: Situated play in a tangible and audio museum guide

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    In this paper we discuss an adaptive museum guide prototype in which playfulness is a key design goal for the interaction experience. The interface for our prototype is a combined tangible user interface and audio display. We discuss how we determined the specific requirements for play through an ethnographic study and analysis based on ecological concepts of Bell and Nardi &amp; O’Day. We found that we could consider play in two main forms in regard to the interface: content and physical play. We also found that play is highly contextual. Designers need to consider the situated nature of play for two reasons: 1) to best serve the overall design purpose; 2) in order to understand the nature and degree of play required. We augmented traditional user experience evaluation methods of questionnaires and interviews with observational analysis based on Djajadiningrat’s descriptions of aesthetic interaction

    When is a problem a research problem?

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    Various definitions of and approaches to research and research problems are explored with numerous examples given. Guiding criteria for applied research are also discussed, along with potential pitfalls, the role of intuition in the process, and the qualities that are needed to make a good researcher.published or submitted for publicatio
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