176 research outputs found

    User generated content for IMS-based IPTV

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    Includes abstract.Includes bibliographical references.Web 2.0 services have been on the rise due to improved bandwidth availability. Users can now connect to the internet with a variety of portable devices which are capable of performing multiple tasks. Due to this, services such as Voice over IP (VoIP), presence, social networks, instant messaging (IM) and Internet Protocol television (IPTV) to mention but a few, started to emerge...This thesis proposed a framework that will offer user-generated content on an IMS-Based IPTV and the framework will include a personalised advertising system..

    Wireless triple play system

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    Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e ComputadoresTriple play is a service that combines three types of services: voice, data and multimedia over a single communication channel for a price that is less than the total price of the individual services. However there is no standard for provisioning the Triple play services, rather they are provisioned individually, since the requirements are quite different for each service. The digital revolution helped to create and deliver a high quality media solutions. One of the most demanding services is the Video on Demand (VoD). This implicates a dedicated streaming channel for each user in order to provide normal media player commands (as pause, fast forward). Most of the multimedia companies that develops personalized products does not always fulfil the users needs and are far from being cheap solutions. The goal of the project was to create a reliable and scalable triple play solution that works via Wireless Local Area Network (WLAN), fully capable of dealing with the existing state of the art multimedia technologies only resorting to open-source tools. This project was design to be a transparent web environment using only web technologies to maximize the potential of the services. HyperText Markup Language (HTML),Cascading Style Sheets (CSS) and JavaScript were the used technologies for the development of the applications. Both a administration and user interfaces were developed to fully manage all video contents and properly view it in a rich and appealing application, providing the proof of concept. The developed prototype was tested in a WLAN with up to four clients and the Quality of Service (QoS) and Quality of Experience (QoE) was measured for several combinations of active services. In the end it is possible to acknowledge that the developed prototype was capable of dealing with all the problems of WLAN technologies and successfully delivery all the proposed services with high QoE

    Implementation and Performance Evaluation of an NGN prototype using WiMax as an Access Technology

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    Telecommunications networks have evolved to IP-based networks, commonly known as Next Generation Networks (NGN). The biggest challenge in providing high quality realtime multimedia applications is achieving a Quality of Service (QoS) consistent with user expectations. One of the key additional factors affecting QoS is the existence of different QoS mechanisms on the heterogeneous technologies used on NGN platforms. This research investigates the techniques used to achieve consistent QoS on network technologies that use different QoS techniques. Numerous proposals for solving the end-to-end QoS problem in IP networks have adopted policy-based management, use of signalling protocols for communicating applications QoS requirements across different Network Elements and QoS provisioning in Network Elements. Such solutions are dependent on the use of traffic classification and knowledge of the QoS requirements of applications and services on the networks. This research identifies the practical difficulties involved in meeting the QoS requirements of network traffic between WiMax and an IP core network. In the work, a solution based on the concept of class-of-service mapping is proposed. In the proposed solution, QoS is implemented on the two networks and the concept of class-of-service mapping is used to integrate the two QoS systems. This essentially provides consistent QoS to applications as they traverse the two network domains and hence meet end-user QoS expectations. The work is evaluated through a NGN prototype to determine the capabilities of the networks to deliver real-time media that meets user expectations

    Towards a scalable video interactivity solution over the IMS

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    Includes bibliographical references (leaves 72-76).Rapid increase in bandwidth and the interactive and scalability features of the Internet provide a precedent for a converged platform that will support interactive television. Next Generation Network platforms such as the IP Multimedia Subsystem (IMS) support Quality of Service (QoS), fair charging and possible integration with other services for the deployment of IPTV services. IMS architecture supports the use of the Session Initiation Protocol (SIP) for session control and the Real Time Streaming Protocol (RTSP) for media control. This study aims to investigate video interactivity designs over the Internet using an evaluation framework to examine the performance of both SIP and RTSP protocols over the IMS over different access networks. It proposes a Three Layered Video Interactivity Framework (TLVIF) to reduce the video processing load on a server

    A global customer experience management architecture

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    Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. A. Cuadra-Sanchez, M. Cutanda-Rodriguez, I. Perez-Mateos, A. Aurelius, K. Brunnstrom, J. Laulajainen, M. Varela, and J. E. LĂłpez de Vergara, "A global customer experience management architecture", in Future Network and Mobile Summit, 2012, 1-8The quality of experience (QoE) is one of the main research lines in ITC industry, which seeks to manage quality as perceived by users. This document analyzes and describes requirements of a QoE driven management system architecture, which has been designed in the Celtic IPNQSIS project. The architecture is grouped into different levels: Data acquisition level, Monitoring level and Control Level. Each level comprises a specific set of capacities, such as Data collector, or Traffic Monitor amongst others. The architecture described in this paper constitutes the guidelines of the IPNQSIS project in terms of a QoE ecosystem that will settle the basis of global customer experience management architecture.This work is carried out in the framework of the Celtic and EUREKA initiative IPNQSIS (IP Network Monitoring for Quality of Service Intelligent Support) and has been partially funded by CDTI under Spanish PRINCE (PRoducto INdustrial para la gestiĂłn de la Calidad de Experiencia) project, meanwhile the Swedish part of the project is co funded by VINNOVA and the work of Finnish partners has been partially funded by Tekes

    Multimedia session continuity in the IP multimedia subsystem : investigation and testbed implementation

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    Includes bibliographical references (leaves 91-94).The advent of Internet Protocol (IP) based rich multimedia services and applications has seen rapid growth and adoption in recent years, with an equally increasing user base. Voice over IP (VoIP) and IP Television (IPTV) are key examples of services that are blurring the lines between traditional stove-pipe approach network infrastructures. In these, each service required a different network technology to be provisioned, and could only be accessed through a specific end user equipment (UE) technology. The move towards an all-IP core network infrastructure and the proliferation of multi-capability multi-interface user devices has spurred a convergence trend characterized by access to services and applications through any network, any device and anywhere

    Context aware advertising

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    IP Television (IPTV) has created a new arena for digital advertising that has not been explored to its full potential yet. IPTV allows users to retrieve on demand content and recommended content; however, very limited research has been applied in the domain of advertising in IPTV systems. The diversity of the field led to a lot of mature efforts in the fields of content recommendation and mobile advertising. The introduction of IPTV and smart devices led to the ability to gather more context information that was not subject of study before. This research attempts at studying the different contextual parameters, how to enrich the advertising context to tailor better ads for users, devising a recommendation engine that utilizes the new context, building a prototype to prove the viability of the system and evaluating it on different quality of service and quality of experience measures. To tackle this problem, a review of the state of the art in the field of context-aware advertising as well as the related field of context-aware multimedia have been studied. The intent was to come up with the most relevant contextual parameters that can possibly yield a higher percentage precision for recommending advertisements to users. Subsequently, a prototype application was also developed to validate the feasibility and viability of the approach. The prototype gathers contextual information related to the number of viewers, their age, genders, viewing angles as well as their emotions. The gathered context is then dispatched to a web service which generates advertisement recommendations and sends them back to the user. A scheduler was also implemented to identify the most suitable time to push advertisements to users based on their attention span. To achieve our contributions, a corpus of 421 ads was gathered and processed for streaming. The advertisements were displayed in reality during the holy month of Ramadan, 2016. A data gathering application was developed where sample users were presented with 10 random ads and asked to rate and evaluate the advertisements according to a predetermined criteria. The gathered data was used for training the recommendation engine and computing the latent context-item preferences. This also served to identify the performance of a system that randomly sends advertisements to users. The resulting performance is used as a benchmark to compare our results against. When it comes to the recommendation engine itself, several implementation options were considered that pertain to the methodology to create a vector representation of an advertisement as well as the metric to use to measure the similarity between two advertisement vectors. The goal is to find a representation of advertisements that circumvents the cold start problem and the best similarity measure to use with the different vectorization techniques. A set of experiments have been designed and executed to identify the right vectorization methodology and similarity measure to apply in this problem domain. To evaluate the overall performance of the system, several experiments were designed and executed that cover different quality aspects of the system such as quality of service, quality of experience and quality of context. All three aspects have been measured and our results show that our recommendation engine exhibits a significant improvement over other mechanisms of pushing ads to users that are employed in currently existing systems. The other mechanisms placed in comparison are the random ad generation and targeted ad generation. Targeted ads mechanism relies on demographic information of the viewer with disregard to his/her historical consumption. Our system showed a precision percentage of 69.70% which means that roughly 7 out of 10 recommended ads are actually liked and viewed to the end by the viewer. The practice of randomly generating ads yields a result of 41.11% precision which means that only 4 out of 10 recommended ads are actually liked by viewers. The targeted ads system resulted in 51.39% precision. Our results show that a significant improvement can be introduced when employing context within a recommendation engine. When introducing emotion context, our results show a significant improvement in case the userñ€ℱs emotion is happiness; however, it showed a degradation of performance when the userñ€ℱs emotion is sadness. When considering all emotions, the overall results did not show a significant improvement. It is worth noting though that ads recommended based on detected emotions using our systems proved to always be relevant to the user\u27s current mood

    Context-awareness for ubiquitous media service delivery in next generation networks

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    Les rĂ©centes avancĂ©es technologiques permettent dĂ©sormais la fabrication de terminaux mobiles de plus en plus compacts et dotĂ©s de plusieurs interfaces rĂ©seaux. Le nouveau modĂšle de consommation de mĂ©dias se rĂ©sume par le concept "Anytime, Anywhere, Any Device" et impose donc de nouvelles exigences en termes de dĂ©ploiement de services ubiquitaires. Cependant la conception et le developpement de rĂ©seaux ubiquitaires et convergents de nouvelles gĂ©nĂ©rations soulĂšvent un certain nombre de dĂ©fis techniques. Les standards actuels ainsi que les solutions commerciales pourraient ĂȘtre affectĂ©s par le manque de considĂ©ration du contexte utilisateur. Le ressenti de l'utilisateur concernant certains services multimĂ©dia tels que la VoIP et l'IPTV dĂ©pend fortement des capacitĂ©s du terminal et des conditions du rĂ©seau d'accĂšs. Cela incite les rĂ©seaux de nouvelles gĂ©nĂ©rations Ă  fournir des services ubiquitaires adaptĂ©s Ă  l'environnement de l'utilisateur optimisant par la mĂȘme occasion ses resources. L'IP Multimedia Subsystem (IMS) est une architecture de nouvelle gĂ©nĂ©ration qui centralise l'accĂšs aux services et permet la convergence des rĂ©seaux fixe/mobile. NĂ©anmoins, l'Ă©volution de l'IMS est nĂ©cessaire sur les points suivants :- l'introduction de la sensibilitĂ© au contexte utilisateur et de la PQoS (Perceived QoS) : L'architecture IMS ne prend pas en compte l'environnement de l'utilisateur, ses prĂ©fĂ©rences et ne dispose pas d'un mĂ©chanisme de gestion de PQOS. Pour s'assurer de la qualitĂ© fournit Ă  l'utilisateur final, des informations sur l'environnement de l'utilisateur ainsi que ses prĂ©fĂ©rences doivent transiter en cƓur de rĂ©seau afin d'y ĂȘtre analysĂ©s. Ce traitement aboutit au lancement du service qui sera adaptĂ© et optimisĂ© aux conditions observĂ©es. De plus pour le service d'IPTV, les caractĂ©ristiques spatio-temporelles de la vidĂ©o influent de maniĂšre importante sur la PQoS observĂ©e cĂŽtĂ© utilisateur. L'adaptation des services multimĂ©dias en fonction de l'Ă©volution du contexte utilisateur et de la nature de la vidĂ©o diffusĂ©e assure une qualitĂ© d'expĂ©rience Ă  l'utilisateur et optimise par la mĂȘme occasion l'utilisation des ressources en cƓur de rĂ©seau.- une solution de mobilitĂ© efficace pour les services conversationnels tels que la VoIP : Les derniĂšres publications 3GPP fournissent deux solutions de mobilitĂ©: le LTE proposeMIP comme solution de mobilitĂ© alors que l'IMS dĂ©finit une mobilitĂ© basĂ©e sur le protocoleapplicatif SIP. Ces standards dĂ©finissent le systĂšme de signalisation mais ne s'avancent pas sur la gestion du flux mĂ©dia lors du changement d'interface rĂ©seau. La deuxiĂšme section introduit une Ă©tude comparative dĂ©taillĂ©e des solutions de mobilitĂ© dans les NGNs.Notre premiĂšre contribution est la spĂ©cification de l'architecture globale de notre plateforme IMS sensible au contexte utilisateur rĂ©alisĂ©e au sein du projet EuropĂ©en ADAMANTIUM. Nous dĂ©taillons tout d'abord le serveur MCMS intelligent placĂ© dans la couche application de l'IMS. Cet Ă©lĂ©ment rĂ©colte les informations de qualitĂ© de services Ă  diffĂ©rents Ă©quipements rĂ©seaux et prend la dĂ©cision d'une action sur l'un de ces Ă©quipements. Ensuite nous dĂ©finissons un profil utilisateur permettant de dĂ©crire son environnement et de le diffuser en coeur de rĂ©seau. Une Ă©tude sur la prĂ©diction de satisfaction utilisateur en fonction des paramĂštres spatio-temporels de la vidĂ©o a Ă©tĂ© rĂ©alisĂ©e afin de connaĂźtre le dĂ©bit idĂ©al pour une PQoS dĂ©sirĂ©e.Notre deuxiĂšme contribution est l'introduction d'une solution de mobilitĂ© adaptĂ©e aux services conversationnels (VoIP) tenant compte du contexte utilisateur. Notre solution s'intĂšgre Ă  l'architecture IMS existante de façon transparente et permet de rĂ©duire le temps de latence du handover. Notre solution duplique les paquets de VoIP sur les deux interfaces actives pendant le temps de la transition. ParallĂšlement, un nouvel algorithme de gestion de mĂ©moire tampon amĂ©liore la qualitĂ© d'expĂ©rience pour le service de VoIP.The latest advances in technology have already defied Moore s law. Thanks to research and industry, hand-held devices are composed of high processing embedded systems enabling the consumption of high quality services. Furthermore, recent trends in communication drive users to consume media Anytime, Anywhere on Any Device via multiple wired and wireless network interfaces. This creates new demands for ubiquitous and high quality service provision management. However, defining and developing the next generation of ubiquitous and converged networks raise a number of challenges. Currently, telecommunication standards do not consider context-awareness aspects for network management and service provisioning. The experience felt by the end-user consuming for instance Voice over IP (VoIP) or Internet Protocol TeleVision (IPTV) services varies depending mainly on user preferences, device context and network resources. It is commonly held that Next Generation Network (NGN) should deliver personalized and effective ubiquitous services to the end user s Mobile Node (MN) while optimizing the network resources at the network operator side. IP Multimedia Subsystem (IMS) is a standardized NGN framework that unifies service access and allows fixed/mobile network convergence. Nevertheless IMS technology still suffers from a number of confining factors that are addressed in this thesis; amongst them are two main issues :The lack of context-awareness and Perceived-QoS (PQoS):-The existing IMS infrastructure does not take into account the environment of the user ,his preferences , and does not provide any PQoS aware management mechanism within its service provisioning control system. In order to ensure that the service satisfies the consumer, this information need to be sent to the core network for analysis. In order to maximize the end-user satisfaction while optimizing network resources, the combination of a user-centric network management and adaptive services according to the user s environment and network conditions are considered. Moreover, video content dynamics are also considered as they significantly impact on the deduced perceptual quality of IPTV services. -The lack of efficient mobility mechanism for conversational services like VoIP :The latest releases of Third Generation Partnership Project (3GPP) provide two types of mobility solutions. Long-Term Evolution (LTE) uses Mobile IP (MIP) and IMS uses Session Initiation Protocol (SIP) mobility. These standards are focusing on signaling but none of them define how the media should be scheduled in multi-homed devices. The second section introduces a detailed study of existing mobility solutions in NGNs. Our first contribution is the specification of the global context-aware IMS architecture proposed within the European project ADAptative Management of mediA distributioN based on saTisfaction orIented User Modeling (ADAMANTIUM). We introduce the innovative Multimedia Content Management System (MCMS) located in the application layer of IMS. This server combines the collected monitoring information from different network equipments with the data of the user profile and takes adaptation actions if necessary. Then, we introduce the User Profile (UP) management within the User Equipment (UE) describing the end-user s context and facilitating the diffusion of the end-user environment towards the IMS core network. In order to optimize the network usage, a PQoS prediction mechanism gives the optimal video bit-rate according to the video content dynamics. Our second contribution in this thesis is an efficient mobility solution for VoIP service within IMS using and taking advantage of user context. Our solution uses packet duplication on both active interfaces during handover process. In order to leverage this mechanism, a new jitter buffer algorithm is proposed at MN side to improve the user s quality of experience. Furthermore, our mobility solution integrates easily to the existing IMS platform.BORDEAUX1-Bib.electronique (335229901) / SudocSudocFranceF

    Individualisation avancée des services IPTV

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    Le monde de la TV est en cours de transformation de la tĂ©lĂ©vision analogique Ă  la tĂ©lĂ©vision numĂ©rique, qui est capable de diffuser du contenu de haute qualitĂ©, offrir aux consommateurs davantage de choix, et rendre l'expĂ©rience de visualisation plus interactive. IPTV (Internet Protocol TV) prĂ©sente une rĂ©volution dans la tĂ©lĂ©vision numĂ©rique dans lequel les services de tĂ©lĂ©vision numĂ©rique sont fournis aux utilisateurs en utilisant le protocole Internet (IP) au dessus d une connexion haut dĂ©bit. Les progrĂšs de la technologie IPTV permettra donc un nouveau modĂšle de fourniture de services. Les fonctions offertes aux utilisateurs leur permettent de plus en plus d autonomie et de plus en plus de choix. Il en est notamment ainsi de services de type nTS (pour network Time Shifting en anglais) qui permettent Ă  un utilisateur de visionner un programme de tĂ©lĂ©vision en dĂ©calage par rapport Ă  sa programmation de diffusion, ou encore des services de type nPVR (pour network Personal Video Recorder en anglais) qui permettent d enregistrer au niveau du rĂ©seau un contenu numĂ©rique pour un utilisateur. D'autre part, l'architecture IMS proposĂ©e dans NGN fournit une architecture commune pour les services IPTV. MalgrĂ© les progrĂšs rapides de la technologie de tĂ©lĂ©vision interactive (comprenant notamment les technologies IPTV et NGN), la personnalisation de services IPTV en est encore Ă  ses dĂ©buts. De nos jours, la personnalisation des services IPTV se limite principalement Ă  la recommandation de contenus et Ă  la publicitĂ© ciblĂ©e. Ces services ne sont donc pas complĂštement centrĂ©s sur l utilisateur, alors que choisir manuellement les canaux de diffusion et les publicitĂ©s dĂ©sirĂ©es peut reprĂ©senter une gĂȘne pour l utilisateur. L adaptation des contenus numĂ©riques en fonction de la capacitĂ© des rĂ©seaux et des dispositifs utilisĂ©s n est pas encore prise en compte dans les implĂ©mentations actuelles. Avec le dĂ©veloppement des technologies numĂ©riques, les utilisateurs sont amenĂ©s Ă  regarder la tĂ©lĂ©vision non seulement sur des postes de tĂ©lĂ©vision, mais Ă©galement sur des smart phones, des tablettes digitales, ou encore des PCs. En consĂ©quence, personnaliser les contenus IPTV en fonction de l appareil utilisĂ© pour regarder la tĂ©lĂ©vision, en fonction des capacitĂ©s du rĂ©seau et du contexte de l utilisateur reprĂ©sente un dĂ©fi important. Cette thĂšse prĂ©sente des solutions visant Ă  amĂ©liorer la personnalisation de services IPTV Ă  partir de trois aspects: 1) Nouvelle identification et authentification pour services IPTV. 2) Nouvelle architecture IPTV intĂ©grĂ©e et comportant un systĂšme de sensibilitĂ© au contexte pour le service de personnalisation. 3) Nouveau service de recommandation de contenu en fonction des prĂ©fĂ©rences de l utilisateur et aussi des informations contextesInternet Protocol TV (IPTV) delivers television content to users over IP-based network. Different from the traditional TV services, IPTV platforms provide users with large amount of multimedia contents with interactive and personalized services, including the targeted advertisement, on-demand content, personal video recorder, and so on. IPTV is promising since it allows to satisfy users experience and presents advanced entertainment services. On the other hand, the Next Generation Network (NGN) approach in allowing services convergence (through for instance coupling IPTV with the IP Multimedia Subsystem (IMS) architecture or NGN Non-IMS architecture) enhances users experience and allows for more services personalization. Although the rapid advancement in interactive TV technology (including IPTV and NGN technologies), services personalization is still in its infancy, lacking the real distinguish of each user in a unique manner, the consideration of the context of the user (who is this user, what is his preferences, his regional area, location, ..) and his environment (characteristics of the users devices screen types, size, supported resolution, and networks available network types to be used by the user, available bandwidth, .. ) as well as the context of the service itself (content type and description, available format HD/SD , available language, ..) in order to provide the adequate personalized content for each user. This advanced IPTV services allows services providers to promote new services and open new business opportunities and allows network operators to make better utilization of network resources through adapting the delivered content according to the available bandwidth and to better meet the QoE (Quality of Experience) of clients. This thesis focuses on enhanced personalization for IPTV services following a user-centric context-aware approach through providing solutions for: i) Users identification during IPTV service access through a unique and fine-grained manner (different from the identification of the subscription which is the usual current case) based on employing a personal identifier for each user which is a part of the user context information. ii) Context-Aware IPTV service through proposing a context-aware system on top of the IPTV architecture for gathering in a dynamic and real-time manner the different context information related to the user, devices, network and service. The context information is gathered throughout the whole IPTV delivery chain considering the user domain, network provider domain, and service/content provider domain. The proposed context-aware system allows monitoring user s environment (devices and networks status), interpreting user s requirements and making the user s interaction with the TV system dynamic and transparent. iii) Personalized recommendation and selection of IPTV content based on the different context information gathered and the personalization decision taken by the context-aware system (different from the current recommendation approach mainly based on matching content to users preferences) which in turn highly improves the users Quality of Experience (QoE) and enriching the offers of IPTV servicesEVRY-INT (912282302) / SudocSudocFranceF
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