5,890 research outputs found
A Whole-Body Pose Taxonomy for Loco-Manipulation Tasks
Exploiting interaction with the environment is a promising and powerful way
to enhance stability of humanoid robots and robustness while executing
locomotion and manipulation tasks. Recently some works have started to show
advances in this direction considering humanoid locomotion with multi-contacts,
but to be able to fully develop such abilities in a more autonomous way, we
need to first understand and classify the variety of possible poses a humanoid
robot can achieve to balance. To this end, we propose the adaptation of a
successful idea widely used in the field of robot grasping to the field of
humanoid balance with multi-contacts: a whole-body pose taxonomy classifying
the set of whole-body robot configurations that use the environment to enhance
stability. We have revised criteria of classification used to develop grasping
taxonomies, focusing on structuring and simplifying the large number of
possible poses the human body can adopt. We propose a taxonomy with 46 poses,
containing three main categories, considering number and type of supports as
well as possible transitions between poses. The taxonomy induces a
classification of motion primitives based on the pose used for support, and a
set of rules to store and generate new motions. We present preliminary results
that apply known segmentation techniques to motion data from the KIT whole-body
motion database. Using motion capture data with multi-contacts, we can identify
support poses providing a segmentation that can distinguish between locomotion
and manipulation parts of an action.Comment: 8 pages, 7 figures, 1 table with full page figure that appears in
landscape page, 2015 IEEE/RSJ International Conference on Intelligent Robots
and System
Motion Imitation Based on Sparsely Sampled Correspondence
Existing techniques for motion imitation often suffer a certain level of
latency due to their computational overhead or a large set of correspondence
samples to search. To achieve real-time imitation with small latency, we
present a framework in this paper to reconstruct motion on humanoids based on
sparsely sampled correspondence. The imitation problem is formulated as finding
the projection of a point from the configuration space of a human's poses into
the configuration space of a humanoid. An optimal projection is defined as the
one that minimizes a back-projected deviation among a group of candidates,
which can be determined in a very efficient way. Benefited from this
formulation, effective projections can be obtained by using sparse
correspondence. Methods for generating these sparse correspondence samples have
also been introduced. Our method is evaluated by applying the human's motion
captured by a RGB-D sensor to a humanoid in real-time. Continuous motion can be
realized and used in the example application of tele-operation.Comment: 8 pages, 8 figures, technical repor
Analyzing Whole-Body Pose Transitions in Multi-Contact Motions
When executing whole-body motions, humans are able to use a large variety of
support poses which not only utilize the feet, but also hands, knees and elbows
to enhance stability. While there are many works analyzing the transitions
involved in walking, very few works analyze human motion where more complex
supports occur.
In this work, we analyze complex support pose transitions in human motion
involving locomotion and manipulation tasks (loco-manipulation). We have
applied a method for the detection of human support contacts from motion
capture data to a large-scale dataset of loco-manipulation motions involving
multi-contact supports, providing a semantic representation of them. Our
results provide a statistical analysis of the used support poses, their
transitions and the time spent in each of them. In addition, our data partially
validates our taxonomy of whole-body support poses presented in our previous
work.
We believe that this work extends our understanding of human motion for
humanoids, with a long-term objective of developing methods for autonomous
multi-contact motion planning.Comment: 8 pages, IEEE-RAS International Conference on Humanoid Robots
(Humanoids) 201
Straight-Leg Walking Through Underconstrained Whole-Body Control
We present an approach for achieving a natural, efficient gait on bipedal
robots using straightened legs and toe-off. Our algorithm avoids complex height
planning by allowing a whole-body controller to determine the straightest
possible leg configuration at run-time. The controller solutions are biased
towards a straight leg configuration by projecting leg joint angle objectives
into the null-space of the other quadratic program motion objectives. To allow
the legs to remain straight throughout the gait, toe-off was utilized to
increase the kinematic reachability of the legs. The toe-off motion is achieved
through underconstraining the foot position, allowing it to emerge naturally.
We applied this approach of under-specifying the motion objectives to the Atlas
humanoid, allowing it to walk over a variety of terrain. We present both
experimental and simulation results and discuss performance limitations and
potential improvements.Comment: Submitted to 2018 IEEE International Conference on Robotics and
Automatio
Walking Stabilization Using Step Timing and Location Adjustment on the Humanoid Robot, Atlas
While humans are highly capable of recovering from external disturbances and
uncertainties that result in large tracking errors, humanoid robots have yet to
reliably mimic this level of robustness. Essential to this is the ability to
combine traditional "ankle strategy" balancing with step timing and location
adjustment techniques. In doing so, the robot is able to step quickly to the
necessary location to continue walking. In this work, we present both a new
swing speed up algorithm to adjust the step timing, allowing the robot to set
the foot down more quickly to recover from errors in the direction of the
current capture point dynamics, and a new algorithm to adjust the desired
footstep, expanding the base of support to utilize the center of pressure
(CoP)-based ankle strategy for balance. We then utilize the desired centroidal
moment pivot (CMP) to calculate the momentum rate of change for our
inverse-dynamics based whole-body controller. We present simulation and
experimental results using this work, and discuss performance limitations and
potential improvements
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