27,759 research outputs found
Freeze-Thaw Durability and Long-Term Performance Evaluation of Shotcrete in Cold Regions
This study’s aim was to evaluate the freeze-thaw durability of shotcrete in cold regions and predict its long-term performance. One benchmark mix design from the WSDOT was chosen to prepare samples for performance evaluation. Shotcrete specimens were conditioned in accordance with ASTM C666. The long-term freeze-thaw performance after certain cycles was evaluated using the dynamic modulus of elasticity test (ASTM C215), fracture energy test (RILEM 50-FMC), and X-ray CT microstructure imaging analysis. Probabilistic damage analysis was conducted to establish the relation between the durability life and the damage parameter for different probabilities of reliability using the three-parameter Weibull distribution model. The fracture energy test was found to be a more sensitive test method than the dynamic modulus of elasticity for screening material deterioration over time and for capturing accumulative material damage caused by rapid freeze-thaw action, because of smaller durability factors (degradation ratios) obtained from the fracture energy test. X-ray CT imaging analysis is capable of detecting microcracks that form and pore evolution in the aggregate and interface transition zone of conditioned samples. Moreover, the continuum damage mechanic-based model shows potential in predicting long-term material degradation and the service life of shotcrete
On Ray Shooting for Triangles in 3-Space and Related Problems
We consider several problems that involve lines in three dimensions, and
present improved algorithms for solving them. The problems include (i) ray
shooting amid triangles in , (ii) reporting intersections between query
lines (segments, or rays) and input triangles, as well as approximately
counting the number of such intersections, (iii) computing the intersection of
two nonconvex polyhedra, (iv) detecting, counting, or reporting intersections
in a set of lines in , and (v) output-sensitive construction of an
arrangement of triangles in three dimensions.
Our approach is based on the polynomial partitioning technique.
For example, our ray-shooting algorithm processes a set of triangles in
into a data structure for answering ray shooting queries amid the given
triangles, which uses storage and preprocessing, and
answers a query in time, for any . This
is a significant improvement over known results, obtained more than 25 years
ago, in which, with this amount of storage, the query time bound is roughly
. The algorithms for the other problems have similar performance
bounds, with similar improvements over previous results.
We also derive a nontrivial improved tradeoff between storage and query time.
Using it, we obtain algorithms that answer queries on objects in time, for any
, again an improvement over the earlier bounds.Comment: 33 pages, 7 figure
External Memory Planar Point Location with Fast Updates
We study dynamic planar point location in the External Memory Model or Disk Access Model (DAM). Previous work in this model achieves polylog query and polylog amortized update time. We present a data structure with O(log_B^2 N) query time and O(1/B^(1-epsilon) log_B N) amortized update time, where N is the number of segments, B the block size and epsilon is a small positive constant, under the assumption that all faces have constant size. This is a B^(1-epsilon) factor faster for updates than the fastest previous structure, and brings the cost of insertion and deletion down to subconstant amortized time for reasonable choices of N and B. Our structure solves the problem of vertical ray-shooting queries among a dynamic set of interior-disjoint line segments; this is well-known to solve dynamic planar point location for a connected subdivision of the plane with faces of constant size
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