6,378 research outputs found

    Rumor Spreading on Random Regular Graphs and Expanders

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    Broadcasting algorithms are important building blocks of distributed systems. In this work we investigate the typical performance of the classical and well-studied push model. Assume that initially one node in a given network holds some piece of information. In each round, every one of the informed nodes chooses independently a neighbor uniformly at random and transmits the message to it. In this paper we consider random networks where each vertex has degree d, which is at least 3, i.e., the underlying graph is drawn uniformly at random from the set of all d-regular graphs with n vertices. We show that with probability 1 - o(1) the push model broadcasts the message to all nodes within (1 + o(1))C_d ln n rounds, where C_d = 1/ ln(2(1-1/d)) - 1/(d ln(1 - 1/d)). In particular, we can characterize precisely the effect of the node degree to the typical broadcast time of the push model. Moreover, we consider pseudo-random regular networks, where we assume that the degree of each node is very large. There we show that the broadcast time is (1+o(1))C ln n with probability 1 - o(1), where C= 1/ ln 2 + 1, is the limit of C_d as d grows.Comment: 18 page

    Node counting in wireless ad-hoc networks

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    We study wireless ad-hoc networks consisting of small microprocessors with limited memory, where the wireless communication between the processors can be highly unreliable. For this setting, we propose a number of algorithms to estimate the number of nodes in the network, and the number of direct neighbors of each node. The algorithms are simulated, allowing comparison of their performance

    Randomized Initialization of a Wireless Multihop Network

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    Address autoconfiguration is an important mechanism required to set the IP address of a node automatically in a wireless network. The address autoconfiguration, also known as initialization or naming, consists to give a unique identifier ranging from 1 to nn for a set of nn indistinguishable nodes. We consider a wireless network where nn nodes (processors) are randomly thrown in a square XX, uniformly and independently. We assume that the network is synchronous and two nodes are able to communicate if they are within distance at most of rr of each other (rr is the transmitting/receiving range). The model of this paper concerns nodes without the collision detection ability: if two or more neighbors of a processor uu transmit concurrently at the same time, then uu would not receive either messages. We suppose also that nodes know neither the topology of the network nor the number of nodes in the network. Moreover, they start indistinguishable, anonymous and unnamed. Under this extremal scenario, we design and analyze a fully distributed protocol to achieve the initialization task for a wireless multihop network of nn nodes uniformly scattered in a square XX. We show how the transmitting range of the deployed stations can affect the typical characteristics such as the degrees and the diameter of the network. By allowing the nodes to transmit at a range r= \sqrt{\frac{(1+\ell) \ln{n} \SIZE}{\pi n}} (slightly greater than the one required to have a connected network), we show how to design a randomized protocol running in expected time O(n3/2log2n)O(n^{3/2} \log^2{n}) in order to assign a unique number ranging from 1 to nn to each of the nn participating nodes

    Deterministic Digital Clustering of Wireless Ad Hoc Networks

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    We consider deterministic distributed communication in wireless ad hoc networks of identical weak devices under the SINR model without predefined infrastructure. Most algorithmic results in this model rely on various additional features or capabilities, e.g., randomization, access to geographic coordinates, power control, carrier sensing with various precision of measurements, and/or interference cancellation. We study a pure scenario, when no such properties are available. As a general tool, we develop a deterministic distributed clustering algorithm. Our solution relies on a new type of combinatorial structures (selectors), which might be of independent interest. Using the clustering, we develop a deterministic distributed local broadcast algorithm accomplishing this task in O(ΔlogNlogN)O(\Delta \log^*N \log N) rounds, where Δ\Delta is the density of the network. To the best of our knowledge, this is the first solution in pure scenario which is only polylog(n)(n) away from the universal lower bound Ω(Δ)\Omega(\Delta), valid also for scenarios with randomization and other features. Therefore, none of these features substantially helps in performing the local broadcast task. Using clustering, we also build a deterministic global broadcast algorithm that terminates within O(D(Δ+logN)logN)O(D(\Delta + \log^* N) \log N) rounds, where DD is the diameter of the network. This result is complemented by a lower bound Ω(DΔ11/α)\Omega(D \Delta^{1-1/\alpha}), where α>2\alpha > 2 is the path-loss parameter of the environment. This lower bound shows that randomization or knowledge of own location substantially help (by a factor polynomial in Δ\Delta) in the global broadcast. Therefore, unlike in the case of local broadcast, some additional model features may help in global broadcast
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