714 research outputs found
On Randomised Strategies in the -Calculus
International audienceIn this work we study randomised reduction strategies-a notion already known in the context of abstract reduction systems-for the λ-calculus. We develop a simple framework that allows us to prove a randomised strategy to be positive almost-surely normalising. Then we propose a simple example of randomised strategy for the λ-calculus that has such a property and we show why it is non-trivial with respect to classical deterministic strategies such as leftmost-outermost or rightmost-innermost. We conclude studying this strategy for the affine λ-calculus, where duplication is syntactically forbidden
Model-independent pricing with insider information: a Skorokhod embedding approach
In this paper, we consider the pricing and hedging of a financial derivative
for an insider trader, in a model-independent setting. In particular, we
suppose that the insider wants to act in a way which is independent of any
modelling assumptions, but that she observes market information in the form of
the prices of vanilla call options on the asset. We also assume that both the
insider's information, which takes the form of a set of impossible paths, and
the payoff of the derivative are time-invariant. This setup allows us to adapt
recent work of Beiglboeck, Cox and Huesmann (2016) to prove duality results and
a monotonicity principle, which enables us to determine geometric properties of
the optimal models. Moreover, we show that this setup is powerful, in that we
are able to find analytic and numerical solutions to certain pricing and
hedging problems
Tree games with regular objectives
We study tree games developed recently by Matteo Mio as a game interpretation
of the probabilistic -calculus. With expressive power comes complexity.
Mio showed that tree games are able to encode Blackwell games and,
consequently, are not determined under deterministic strategies.
We show that non-stochastic tree games with objectives recognisable by
so-called game automata are determined under deterministic, finite memory
strategies. Moreover, we give an elementary algorithmic procedure which, for an
arbitrary regular language L and a finite non-stochastic tree game with a
winning objective L decides if the game is determined under deterministic
strategies.Comment: In Proceedings GandALF 2014, arXiv:1408.556
Permissive Controller Synthesis for Probabilistic Systems
We propose novel controller synthesis techniques for probabilistic systems
modelled using stochastic two-player games: one player acts as a controller,
the second represents its environment, and probability is used to capture
uncertainty arising due to, for example, unreliable sensors or faulty system
components. Our aim is to generate robust controllers that are resilient to
unexpected system changes at runtime, and flexible enough to be adapted if
additional constraints need to be imposed. We develop a permissive controller
synthesis framework, which generates multi-strategies for the controller,
offering a choice of control actions to take at each time step. We formalise
the notion of permissivity using penalties, which are incurred each time a
possible control action is disallowed by a multi-strategy. Permissive
controller synthesis aims to generate a multi-strategy that minimises these
penalties, whilst guaranteeing the satisfaction of a specified system property.
We establish several key results about the optimality of multi-strategies and
the complexity of synthesising them. Then, we develop methods to perform
permissive controller synthesis using mixed integer linear programming and
illustrate their effectiveness on a selection of case studies
Grid-free computation of probabilistic safety with Malliavin Calculus
This work concerns continuous-time, continuous-space stochastic dynamical systems described by stochastic differential equations (SDE). It presents a new approach to compute probabilistic safety regions, namely sets of initial conditions of the SDE associated to trajectories that are safe with a probability larger than a given threshold. The approach introduces a functional that is minimised at the border of the probabilistic safety region, then solves an optimisation problem using techniques from Malliavin Calculus, which computes such region. Unlike existing results in the literature, the new approach allows one to compute probabilistic safety regions without gridding the state space of the SDE
Pure Nash Equilibria in Concurrent Deterministic Games
We study pure-strategy Nash equilibria in multi-player concurrent
deterministic games, for a variety of preference relations. We provide a novel
construction, called the suspect game, which transforms a multi-player
concurrent game into a two-player turn-based game which turns Nash equilibria
into winning strategies (for some objective that depends on the preference
relations of the players in the original game). We use that transformation to
design algorithms for computing Nash equilibria in finite games, which in most
cases have optimal worst-case complexity, for large classes of preference
relations. This includes the purely qualitative framework, where each player
has a single omega-regular objective that she wants to satisfy, but also the
larger class of semi-quantitative objectives, where each player has several
omega-regular objectives equipped with a preorder (for instance, a player may
want to satisfy all her objectives, or to maximise the number of objectives
that she achieves.)Comment: 72 page
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