5,057 research outputs found

    Face recognition with the RGB-D sensor

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    Face recognition in unconstrained environments is still a challenge, because of the many variations of the facial appearance due to changes in head pose, lighting conditions, facial expression, age, etc. This work addresses the problem of face recognition in the presence of 2D facial appearance variations caused by 3D head rotations. It explores the advantages of the recently developed consumer-level RGB-D cameras (e.g. Kinect). These cameras provide color and depth images at the same rate. They are affordable and easy to use, but the depth images are noisy and in low resolution, unlike laser scanned depth images. The proposed approach to face recognition is able to deal with large head pose variations using RGB-D face images. The method uses the depth information to correct the pose of the face. It does not need to learn a generic face model or make complex 3D-2D registrations. It is simple and fast, yet able to deal with large pose variations and perform pose-invariant face recognition. Experiments on a public database show that the presented approach is effective and efficient under significant pose changes. Also, the idea is used to develop a face recognition software that is able to achieve real-time face recognition in the presence of large yaw rotations using the Kinect sensor. It is shown in real-time how this method improves recognition accuracy and confidence level. This study demonstrates that RGB-D sensors are a promising tool that can lead to the development of robust pose-invariant face recognition systems under large pose variations

    RGB-D FACE RECOGNITION USING LBP-DCT ALGORITHM

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    Face recognition is one of the applications in image processing that recognizes or checks an individual's identity. 2D images are used to identify the face, but the problem is that this kind of image is very sensitive to changes in lighting and various angles of view. The images captured by 3D camera and stereo camera can also be used for recognition, but fairly long processing times is needed. RGB-D images that Kinect produces are used as a new alternative approach to 3D images. Such cameras cost less and can be used in any situation and any environment. This paper shows the face recognition algorithms’ performance using RGB-D images. These algorithms calculate the descriptor which uses RGB and Depth map faces based on local binary pattern. Those images are also tested for the fusion of LBP and DCT methods. The fusion of LBP and DCT approach produces a recognition rate of 97.5% during the experiment

    Robust Face Recognition based on Color and Depth Information

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    One of the most important advantages of automatic human face recognition is its nonintrusiveness property. Face images can sometime be acquired without user's knowledge or explicit cooperation. However, face images acquired in an uncontrolled environment can appear with varying imaging conditions. Traditionally, researchers focus on tackling this problem using 2D gray-scale images due to the wide availability of 2D cameras and the low processing and storage cost of gray-scale data. Nevertheless, face recognition can not be performed reliably with 2D gray-scale data due to insu_cient information and its high sensitivity to pose, expression and illumination variations. Recent rapid development in hardware makes acquisition and processing of color and 3D data feasible. This thesis aims to improve face recognition accuracy and robustness using color and 3D information.In terms of color information usage, this thesis proposes several improvements over existing approaches. Firstly, the Block-wise Discriminant Color Space is proposed, which learns the discriminative color space based on local patches of a human face image instead of the holistic image, as human faces display different colors in different parts. Secondly, observing that most of the existing color spaces consist of at most three color components, while complementary information can be found in multiple color components across multiple color spaces and therefore the Multiple Color Fusion model is proposed to search and utilize multiple color components effectively. Lastly, two robust color face recognition algorithms are proposed. The Color Sparse Coding method can deal with face images with noise and occlusion. The Multi-linear Color Tensor Discriminant method harnesses multi-linear technique to handle non-linear data. Experiments show that all the proposed methods outperform their existing competitors.In terms of 3D information utilization, this thesis investigates the feasibility of face recognition using Kinect. Unlike traditional 3D scanners which are too slow in speed and too expensive in cost for broad face recognition applications, Kinect trades data quality for high speed and low cost. An algorithm is proposed to show that Kinect data can be used for face recognition despite its noisy nature. In order to fully utilize Kinect data, a more sophisticated RGB-D face recognition algorithm is developed which harnesses theColor Sparse Coding framework and 3D information to perform accurate face recognition robustly even under simultaneous varying conditions of poses, illuminations, expressionsand disguises

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    Low-cost natural interface based on head movements

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    Sometimes people look for freedom in the virtual world. However, not all have the possibility to interact with a computer in the same way. Nowadays, almost every job requires interaction with computerized systems, so people with physical impairments do not have the same freedom to control a mouse, a keyboard or a touchscreen. In the last years, some of the government programs to help people with reduced mobility suffered a lot with the global economic crisis and some of those programs were even cut down to reduce costs. This paper focuses on the development of a touchless human-computer interface, which allows anyone to control a computer without using a keyboard, mouse or touchscreen. By reusing Microsoft Kinect sensors from old videogames consoles, a cost-reduced, easy to use, and open-source interface was developed, allowing control of a computer using only the head, eyes or mouth movements, with the possibility of complementary sound commands. There are already available similar commercial solutions, but they are so expensive that their price tends to be a real obstacle in their purchase; on the other hand, free solutions usually do not offer the freedom that people with reduced mobility need. The present solution tries to address these drawbacks. (C) 2015 Published by Elsevier B.V
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