3,407 research outputs found
Design and analysis of a beacon-less routing protocol for large volume content dissemination in vehicular ad hoc networks
Largevolumecontentdisseminationispursuedbythegrowingnumberofhighquality applications for Vehicular Ad hoc NETworks(VANETs), e.g., the live road surveillance service and the video-based overtaking assistant service. For the highly dynamical vehicular network topology, beacon-less routing protocols have been proven to be efficient in achieving a balance between the system performance and the control overhead. However, to the authors’ best knowledge, the routing design for large volume content has not been well considered in the previous work, which will introduce new challenges, e.g., the enhanced connectivity requirement for a radio link. In this paper, a link Lifetime-aware Beacon-less Routing Protocol (LBRP) is designed for large volume content delivery in VANETs. Each vehicle makes the forwarding decision based on the message header information and its current state, including the speed and position information. A semi-Markov process analytical model is proposed to evaluate the expected delay in constructing one routing path for LBRP. Simulations show that the proposed LBRP scheme outperforms the traditional dissemination protocols in providing a low end-to-end delay. The analytical model is shown to exhibit a good match on the delay estimation with Monte Carlo simulations, as well
Interference-aware multipath video streaming in vehicular environments
The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics
Flow Allocation for Maximum Throughput and Bounded Delay on Multiple Disjoint Paths for Random Access Wireless Multihop Networks
In this paper, we consider random access, wireless, multi-hop networks, with
multi-packet reception capabilities, where multiple flows are forwarded to the
gateways through node disjoint paths. We explore the issue of allocating flow
on multiple paths, exhibiting both intra- and inter-path interference, in order
to maximize average aggregate flow throughput (AAT) and also provide bounded
packet delay. A distributed flow allocation scheme is proposed where allocation
of flow on paths is formulated as an optimization problem. Through an
illustrative topology it is shown that the corresponding problem is non-convex.
Furthermore, a simple, but accurate model is employed for the average aggregate
throughput achieved by all flows, that captures both intra- and inter-path
interference through the SINR model. The proposed scheme is evaluated through
Ns2 simulations of several random wireless scenarios. Simulation results reveal
that, the model employed, accurately captures the AAT observed in the simulated
scenarios, even when the assumption of saturated queues is removed. Simulation
results also show that the proposed scheme achieves significantly higher AAT,
for the vast majority of the wireless scenarios explored, than the following
flow allocation schemes: one that assigns flows on paths on a round-robin
fashion, one that optimally utilizes the best path only, and another one that
assigns the maximum possible flow on each path. Finally, a variant of the
proposed scheme is explored, where interference for each link is approximated
by considering its dominant interfering nodes only.Comment: IEEE Transactions on Vehicular Technolog
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Adoption of vehicular ad hoc networking protocols by networked robots
This paper focuses on the utilization of wireless networking in the robotics domain. Many researchers have already equipped their robots with wireless communication capabilities, stimulated by the observation that multi-robot systems tend to have several advantages over their single-robot counterparts. Typically, this integration of wireless communication is tackled in a quite pragmatic manner, only a few authors presented novel Robotic Ad Hoc Network (RANET) protocols that were designed specifically with robotic use cases in mind. This is in sharp contrast with the domain of vehicular ad hoc networks (VANET). This observation is the starting point of this paper. If the results of previous efforts focusing on VANET protocols could be reused in the RANET domain, this could lead to rapid progress in the field of networked robots. To investigate this possibility, this paper provides a thorough overview of the related work in the domain of robotic and vehicular ad hoc networks. Based on this information, an exhaustive list of requirements is defined for both types. It is concluded that the most significant difference lies in the fact that VANET protocols are oriented towards low throughput messaging, while RANET protocols have to support high throughput media streaming as well. Although not always with equal importance, all other defined requirements are valid for both protocols. This leads to the conclusion that cross-fertilization between them is an appealing approach for future RANET research. To support such developments, this paper concludes with the definition of an appropriate working plan
Ad-hoc Stream Adaptive Protocol
With the growing market of smart-phones, sophisticated applications that do extensive computation are common on mobile platform; and with consumers’ high expectation of technologies to stay connected on the go, academic researchers and industries have been making efforts to find ways to stream multimedia contents to mobile devices. However, the restricted wireless channel bandwidth, unstable nature of wireless channels, and unpredictable nature of mobility, has been the major road block for wireless streaming advance forward. In this paper, various recent studies on mobility and P2P system proposal are explained and analyzed, and propose a new design based on existing P2P systems, aimed to solve the wireless and mobility issues
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Cooperative smartphone relay selection based on fair power utilization for network coverage extension
This paper presents a relay selection algorithm based on fair battery power utilization for extending mobile network coverage and capacity by using a cooperative communication strategy where mobile devices can be utilized as relays. Cooperation improves the network performance for mobile terminals, either by providing access to out-of-range devices or by facilitating multi-path network access to connected devices. In this work, we assume that all mobile devices can benefit from using other mobile devices as relays and investigate the fairness of relay selection algorithms. We point out that signal strength based relay selection inevitably leads to unfair relay selection and devise a new algorithm that is based on fair utilization of power resources on mobile devices. We call this algorithm Credit based Fair Relay Selection (CF-RS) and in this paper show through simulation that the algorithm results in fair battery power utilization, while providing similar data rates compared with traditional approaches. We then extend the solution to demonstrate that adding incentives for relay operation adds clear value for mobile devices in the case they require relay service. Typically, mobile devices represent self-interested users who are reluctant to cooperate with other network users, mainly due to the cost in terms of power and network capacity. In this paper, we present an incentive based solution which provides clear mutual benefit for mobile devices and demonstrate this benefit in the simulation of symmetric and asymmetric network topologies. The CF-RS algorithm achieves the same performance in terms of achievable data rate, Jain's fairness index and utility of end devices in both symmetric and asymmetric network configurations
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