1,965 research outputs found

    On Negotiation as Concurrency Primitive

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    We introduce negotiations, a model of concurrency close to Petri nets, with multiparty negotiation as primitive. We study the problems of soundness of negotiations and of, given a negotiation with possibly many steps, computing a summary, i.e., an equivalent one-step negotiation. We provide a complete set of reduction rules for sound, acyclic, weakly deterministic negotiations and show that, for deterministic negotiations, the rules compute the summary in polynomial time

    Negotiation Games

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    Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced by J. Desel and J. Esparza. We initiate the study of games for this model. We study coalition problems: can a given coalition of agents force that a negotiation terminates (resp. block the negotiation so that it goes on forever)?; can the coalition force a given outcome of the negotiation? We show that for arbitrary negotiations the problems are EXPTIME-complete. Then we show that for sound and deterministic or even weakly deterministic negotiations the problems can be solved in PTIME. Notice that the input of the problems is a negotiation, which can be exponentially more compact than its state space.Comment: In Proceedings GandALF 2015, arXiv:1509.06858. arXiv admin note: substantial text overlap with arXiv:1405.682

    Static Analysis of Deterministic Negotiations

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    Negotiation diagrams are a model of concurrent computation akin to workflow Petri nets. Deterministic negotiation diagrams, equivalent to the much studied and used free-choice workflow Petri nets, are surprisingly amenable to verification. Soundness (a property close to deadlock-freedom) can be decided in PTIME. Further, other fundamental questions like computing summaries or the expected cost, can also be solved in PTIME for sound deterministic negotiation diagrams, while they are PSPACE-complete in the general case. In this paper we generalize and explain these results. We extend the classical "meet-over-all-paths" (MOP) formulation of static analysis problems to our concurrent setting, and introduce Mazurkiewicz-invariant analysis problems, which encompass the questions above and new ones. We show that any Mazurkiewicz-invariant analysis problem can be solved in PTIME for sound deterministic negotiations whenever it is in PTIME for sequential flow-graphs---even though the flow-graph of a deterministic negotiation diagram can be exponentially larger than the diagram itself. This gives a common explanation to the low-complexity of all the analysis questions studied so far. Finally, we show that classical gen/kill analyses are also an instance of our framework, and obtain a PTIME algorithm for detecting anti-patterns in free-choice workflow Petri nets. Our result is based on a novel decomposition theorem, of independent interest, showing that sound deterministic negotiation diagrams can be hierarchically decomposed into (possibly overlapping) smaller sound diagrams.Comment: To appear in the Proceedings of LICS 2017, IEEE Computer Societ

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    Using Intelligent Agents to Manage Business Processes

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    This paper describes work undertaken in the ADEPT (Advanced Decision Environment for Process Tasks) project towards developing an agent-based infrastructure for managing business processes. We describe how the key technology of negotiating, service providing, autonomous agents was realised and demonstrate how this was applied to the BT business process of providing a customer quote for network services

    Soundness in Negotiations

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    Negotiations are a formalism for describing multiparty distributed cooperation. Alternatively, they can be seen as a model of concurrency with synchronized choice as communication primitive. Well-designed negotiations must be sound, meaning that, whatever its current state, the negotiation can still be completed. In a former paper, Esparza and Desel have shown that deciding soundness of a negotiation is PSPACE-complete, and in PTIME if the negotiation is deterministic. They have also provided an algorithm for an intermediate class of acyclic, non-deterministic negotiations, but left the complexity of the soundness problem open. In the first part of this paper we study two further analysis problems for sound acyclic deterministic negotiations, called the race and the omission problem, and give polynomial algorithms. We use these results to provide the first polynomial algorithm for some analysis problems of workflow nets with data previously studied by Trcka, van der Aalst, and Sidorova. In the second part we solve the open question of Esparza and Desel\u27s paper. We show that soundness of acyclic, weakly non-deterministic negotiations is in PTIME, and that checking soundness is already NP-complete for slightly more general classes

    Concurrent Design of Embedded Control Software

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    Embedded software design for mechatronic systems is becoming an increasingly time-consuming and error-prone task. In order to cope with the heterogeneity and complexity, a systematic model-driven design approach is needed, where several parts of the system can be designed concurrently. There is however a trade-off between concurrency efficiency and integration efficiency. In this paper, we present a case study on the development of the embedded control software for a real-world mechatronic system in order to evaluate how we can integrate concurrent and largely independent designed embedded system software parts in an efficient way. The case study was executed using our embedded control system design methodology which employs a concurrent systematic model-based design approach that ensures a concurrent design process, while it still allows a fast integration phase by using automatic code synthesis. The result was a predictable concurrently designed embedded software realization with a short integration time

    A Type-Safe Model of Adaptive Object Groups

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    Services are autonomous, self-describing, technology-neutral software units that can be described, published, discovered, and composed into software applications at runtime. Designing software services and composing services in order to form applications or composite services requires abstractions beyond those found in typical object-oriented programming languages. This paper explores service-oriented abstractions such as service adaptation, discovery, and querying in an object-oriented setting. We develop a formal model of adaptive object-oriented groups which offer services to their environment. These groups fit directly into the object-oriented paradigm in the sense that they can be dynamically created, they have an identity, and they can receive method calls. In contrast to objects, groups are not used for structuring code. A group exports its services through interfaces and relies on objects to implement these services. Objects may join or leave different groups. Groups may dynamically export new interfaces, they support service discovery, and they can be queried at runtime for the interfaces they support. We define an operational semantics and a static type system for this model of adaptive object groups, and show that well-typed programs do not cause method-not-understood errors at runtime.Comment: In Proceedings FOCLASA 2012, arXiv:1208.432
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