13 research outputs found
On random primitive sets, directable NDFAs and the generation of slowly synchronizing DFAs
We tackle the problem of the randomized generation of slowly synchronizing
deterministic automata (DFAs) by generating random primitive sets of matrices.
We show that when the randomized procedure is too simple the exponent of the
generated sets is O(n log n) with high probability, thus the procedure fails to
return DFAs with large reset threshold. We extend this result to random
nondeterministic automata (NDFAs) by showing, in particular, that a uniformly
sampled NDFA has both a 2-directing word and a 3-directing word of length O(n
log n) with high probability. We then present a more involved randomized
algorithm that manages to generate DFAs with large reset threshold and we
finally leverage this finding for exhibiting new families of DFAs with reset
threshold of order .Comment: 31 pages, 9 figures. arXiv admin note: text overlap with
arXiv:1805.0672
The Complexity of Finding Reset Words in Finite Automata
We study several problems related to finding reset words in deterministic
finite automata. In particular, we establish that the problem of deciding
whether a shortest reset word has length k is complete for the complexity class
DP. This result answers a question posed by Volkov. For the search problems of
finding a shortest reset word and the length of a shortest reset word, we
establish membership in the complexity classes FP^NP and FP^NP[log],
respectively. Moreover, we show that both these problems are hard for
FP^NP[log]. Finally, we observe that computing a reset word of a given length
is FNP-complete.Comment: 16 pages, revised versio
Synchronizing Deterministic Push-Down Automata Can Be Really Hard
The question if a deterministic finite automaton admits a software reset in the form of a so-called synchronizing word can be answered in polynomial time. In this paper, we extend this algorithmic question to deterministic automata beyond finite automata. We prove that the question of synchronizability becomes undecidable even when looking at deterministic one-counter automata. This is also true for another classical mild extension of regularity, namely that of deterministic one-turn push-down automata. However, when we combine both restrictions, we arrive at scenarios with a PSPACE-complete (and hence decidable) synchronizability problem. Likewise, we arrive at a decidable synchronizability problem for (partially) blind deterministic counter automata.
There are several interpretations of what synchronizability should mean for deterministic push-down automata. This is depending on the role of the stack: should it be empty on synchronization, should it be always the same or is it arbitrary? For the automata classes studied in this paper, the complexity or decidability status of the synchronizability problem is mostly independent of this technicality, but we also discuss one class of automata where this makes a difference
Distributed graph problems through an automata-theoretic lens
The locality of a graph problem is the smallest distance such that each
node can choose its own part of the solution based on its radius-
neighborhood. In many settings, a graph problem can be solved efficiently with
a distributed or parallel algorithm if and only if it has a small locality.
In this work we seek to automate the study of solvability and locality: given
the description of a graph problem , we would like to determine if
is solvable and what is the asymptotic locality of as a function of the
size of the graph. Put otherwise, we seek to automatically synthesize efficient
distributed and parallel algorithms for solving .
We focus on locally checkable graph problems; these are problems in which a
solution is globally feasible if it looks feasible in all constant-radius
neighborhoods. Prior work on such problems has brought primarily bad news:
questions related to locality are undecidable in general, and even if we focus
on the case of labeled paths and cycles, determining locality is
-hard (Balliu et al., PODC 2019).
We complement prior negative results with efficient algorithms for the cases
of unlabeled paths and cycles and, as an extension, for rooted trees. We
introduce a new automata-theoretic perspective for studying locally checkable
graph problems. We represent a locally checkable problem as a
nondeterministic finite automaton over a unary alphabet. We
identify polynomial-time-computable properties of the automaton
that near-completely capture the solvability and locality of in cycles
and paths, with the exception of one specific case that is
\mbox{co-\mathsf{NP}}-complete
Synchronizing Strongly Connected Partial DFAs
We study synchronizing partial DFAs, which extend the classical concept of
synchronizing complete DFAs and are a special case of synchronizing unambiguous
NFAs. A partial DFA is called synchronizing if it has a word (called a reset
word) whose action brings a non-empty subset of states to a unique state and is
undefined for all other states. While in the general case the problem of
checking whether a partial DFA is synchronizing is PSPACE-complete, we show
that in the strongly connected case this problem can be efficiently reduced to
the same problem for a complete DFA. Using combinatorial, algebraic, and formal
languages methods, we develop techniques that relate main synchronization
problems for strongly connected partial DFAs with the same problems for
complete DFAs. In particular, this includes the \v{C}ern\'{y} and the rank
conjectures, the problem of finding a reset word, and upper bounds on the
length of the shortest reset words of literal automata of finite prefix codes.
We conclude that solving fundamental synchronization problems is equally hard
in both models, as an essential improvement of the results for one model
implies an improvement for the other.Comment: Full version of the paper at STACS 202
Synchronizing automata over nested words
We extend the concept of a synchronizing word from deterministic finite-state automata (DFA) to nested word automata (NWA): A well-matched nested word is called synchronizing if it resets the control state of any configuration, i. e., takes the NWA from all control states to a single control state.
We show that although the shortest synchronizing word for an NWA, if it exists, can be (at most) exponential in the size of the NWA, the existence of such a word can still be decided in polynomial time. As our main contribution, we show that deciding the existence of a short synchronizing word (of at most given length) becomes PSPACE-complete (as opposed to NP-complete for DFA). The upper bound
makes a connection to pebble games and Strahler numbers, and the lower bound goes via small-cost synchronizing words for DFA, an intermediate problem that we also show PSPACE-complete. We also characterize the complexity of a number of related problems, using the observation that the intersection nonemptiness problem for NWA
is EXP-complete