476 research outputs found

    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    The evaluation of an active networking approach for supporting the QOS requirements of distributed virtual environments

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    This paper describes work that is part of a more general investigation into how Active Network ideas might benefit large scale Distributed-Virtual-Environments (DVEs). Active Network approaches have been shown to offer improved solutions to the Scalable Reliable Multicast problem, and this is in a sense the lowest level at which Active Networks might benefit DVEs in supporting the peer-to-peer architectures considered most promising for large scale DVEs. To go further than this, the key benefit of Active Networking is the ability to take away from the application the need to understand the network topology and delegate the execution of certain actions, for example intelligent message pruning, to the network itself. The need to exchange geometrical information results in a type of traffic that can place occasional, short-lived, but heavy loads on the network. However, the Level of Detail (LoD) concept provides the potential to reduce this loading in certain circumstances. This paper introduces the performance modelling approach being used to evaluate the effectiveness of active network approaches for supporting DVEs and presents an evaluation of messages filtering mechanisms, which are based on the (LoD) concept. It describes the simulation experiment used to carry out the evaluation, presents its results and discusses plans for future work

    Network emulation focusing on QoS-Oriented satellite communication

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    This chapter proposes network emulation basics and a complete case study of QoS-oriented Satellite Communication

    Congestion avoidance in overlay networks through multipath routing

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    Overlay networks relying on traditional multicast routing approaches use only a single path between a sender and a receiver. This path is selected based on latency, with the goal of achieving fast delivery. Content is routed through links with low latency, ignoring slower links of the network which remain unused. With the increasing size of content on the Internet, this leads to congestion, messages are dropped and have to be retransmitted. A multicast multipath congestion-avoidance routing scheme which uses multiple bottleneck-disjoint paths between senders and receivers was developed, as was a linear programming model of the network to distribute messages intelligently across these paths according to two goals: minimum network usage and load-balancing. The former aims to use as few links as possible to perform routing, while the latter spreads messages across as many links as possible, evenly distributing the traffic. Another technique, called message splitting, was also used. This allows nodes to send a single copy of a message with multiple receivers, which will then be duplicated by a node closer to the receivers and sent along separate paths only when required. The model considers all of the messages in the network and is a global optimisation. Nevertheless, it can be solved quickly for large networks and workloads, with the cost of routing remaining almost entirely the cost of finding multiple paths between senders and receivers. The Gurobi linear programming solver was used to find solutions to the model. This routing approach was implemented in the NS-3 network simulator. The work is presented as a messaging middleware scheme, which can be applied to any overlay messaging network.Open Acces

    Virtualization of multicast services in WiMAX networks

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    Multicast service is one of the methods used to efficiently manage bandwidth when sending multimedia content. To improve bandwidth utilisation, virtualization is often invoked because of its additional features such as bandwidth sharing and support of services that require high volumes of transactional data. Currently, network providers are concerned with the bandwidth amount for efficient use of the limited wireless network capabilities and the provision of a better quality of service. The virtualization design of a multicast service framework should satisfy several objectives. For example, it should enable the interchange of service delivery between multiple networks with one shareable network infrastructure. Also, it should ensure efficient use of network resources and guarantee users' demands of Quality of Service (QoS). Thus, the design of virtualization of multicast service framework is a complex research study. Due to the bandwidth-related arguments, a strong focus has been put on technical issues that facilitate virtualization in wireless networks. A well-designed virtualized network guarantees users with the required quality service. Similarly, virtualization of multicast service is invoked to improve efficient utilisation of bandwidth in wireless networks. As wireless links prove to be unstable, packet loss is unavoidable when multicast service-oriented virtual artefacts are incorporated in wireless networks. In this thesis, a virtualized multicast framework was modelled by using Generalized Assignment Problem (GAP) methodology. Mixed Integer Linear Programing (MILP) was implemented in MATLAB to solve the GAP model. This was to optimise the allocation of multicast traffic to the appropriate virtual networks. Thus, the developed model allows users to have interchangeable services offered by multiple networks. Furthermore, Network Simulator version 3 (NS-3) was used to evaluate the performance of the virtualized multicast framework. Three applications, namely, voice over IP (VoIP), video streaming, and file download have been used to evaluate the performance of a multicast service virtualization framework in Worldwide Interoperability for Microwave Access (WiMAX) networks using NS-3. The performance evaluation was based on whether MILP is used or not used. The results of experimentation have revealed that there is good performance of virtual networks when multicast traffic is sent over one single virtual network instead of sending it over multiple virtual networks. Similarly, the results show that the bandwidth is efficiently used because the multicast traffic is not delivered through multiple virtual networks. Overall, the concepts, the investigations and the model presented in this thesis can enable mobile network providers to achieve efficient use of bandwidth and provide the necessary means to support services for QoS differentiations and guarantees. Also, the multicast service virtualization framework provides an excellent tool that can enable network providers to interchange services. The developed model can serve as a basis for further extension. Specifically, the extension of the model can boost load balancing in the flow allocation problem and activate a virtual network to deliver traffic. This may rely on the QoS policy between network providers. Therefore, the model should consider the number of users in order to guarantee improved QoS

    Incentive-driven QoS in peer-to-peer overlays

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    A well known problem in peer-to-peer overlays is that no single entity has control over the software, hardware and configuration of peers. Thus, each peer can selfishly adapt its behaviour to maximise its benefit from the overlay. This thesis is concerned with the modelling and design of incentive mechanisms for QoS-overlays: resource allocation protocols that provide strategic peers with participation incentives, while at the same time optimising the performance of the peer-to-peer distribution overlay. The contributions of this thesis are as follows. First, we present PledgeRoute, a novel contribution accounting system that can be used, along with a set of reciprocity policies, as an incentive mechanism to encourage peers to contribute resources even when users are not actively consuming overlay services. This mechanism uses a decentralised credit network, is resilient to sybil attacks, and allows peers to achieve time and space deferred contribution reciprocity. Then, we present a novel, QoS-aware resource allocation model based on Vickrey auctions that uses PledgeRoute as a substrate. It acts as an incentive mechanism by providing efficient overlay construction, while at the same time allocating increasing service quality to those peers that contribute more to the network. The model is then applied to lagsensitive chunk swarming, and some of its properties are explored for different peer delay distributions. When considering QoS overlays deployed over the best-effort Internet, the quality received by a client cannot be adjudicated completely to either its serving peer or the intervening network between them. By drawing parallels between this situation and well-known hidden action situations in microeconomics, we propose a novel scheme to ensure adherence to advertised QoS levels. We then apply it to delay-sensitive chunk distribution overlays and present the optimal contract payments required, along with a method for QoS contract enforcement through reciprocative strategies. We also present a probabilistic model for application-layer delay as a function of the prevailing network conditions. Finally, we address the incentives of managed overlays, and the prediction of their behaviour. We propose two novel models of multihoming managed overlay incentives in which overlays can freely allocate their traffic flows between different ISPs. One is obtained by optimising an overlay utility function with desired properties, while the other is designed for data-driven least-squares fitting of the cross elasticity of demand. This last model is then used to solve for ISP profit maximisation

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
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