118 research outputs found

    Towards a complete multiple-mechanism account of predictive language processing [Commentary on Pickering & Garrod]

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    Although we agree with Pickering & Garrod (P&G) that prediction-by-simulation and prediction-by-association are important mechanisms of anticipatory language processing, this commentary suggests that they: (1) overlook other potential mechanisms that might underlie prediction in language processing, (2) overestimate the importance of prediction-by-association in early childhood, and (3) underestimate the complexity and significance of several factors that might mediate prediction during language processing

    An integrated theory of language production and comprehension

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    Currently, production and comprehension are regarded as quite distinct in accounts of language processing. In rejecting this dichotomy, we instead assert that producing and understanding are interwoven, and that this interweaving is what enables people to predict themselves and each other. We start by noting that production and comprehension are forms of action and action perception. We then consider the evidence for interweaving in action, action perception, and joint action, and explain such evidence in terms of prediction. Specifically, we assume that actors construct forward models of their actions before they execute those actions, and that perceivers of others' actions covertly imitate those actions, then construct forward models of those actions. We use these accounts of action, action perception, and joint action to develop accounts of production, comprehension, and interactive language. Importantly, they incorporate well-defined levels of linguistic representation (such as semantics, syntax, and phonology). We show (a) how speakers and comprehenders use covert imitation and forward modeling to make predictions at these levels of representation, (b) how they interweave production and comprehension processes, and (c) how they use these predictions to monitor the upcoming utterances. We show how these accounts explain a range of behavioral and neuroscientific data on language processing and discuss some of the implications of our proposal

    Portmerion, Proportion and Perspective

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    The holiday village of Portmerion was created by Bertram Clough Williams-Ellis (1883 1978) over a period of fifty-one years, starting in 1926. It was grade II listed in 1971. However, Portmerion has become a part of western popular culture rather than of mainstream architectural history. Its use as the setting for the cult 1967 television series “The Prisoner” ensures continued worldwide interest and a constant stream of visitors. Williams Ellis’ design methods were empirical, initial designs being adjusted by eye on site in close collaboration with trusted builders. This paper analyses the development of Portmerion as a gesamtkunstwerk; considering the experience of movement through the village as a dynamic composition of shifting vistas, focussing the visitor on a series of constructed views. Through this analysis, Portmerion is revealed as both a manifestation of the architecture of pleasure and an exercise in the pleasure of architecture

    Savage Mind to Savage Machine: Techniques and Disciplines of Creativity, c. 1880-1985

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    This dissertation explores how the imagined semiotic mode of the unconscious, illiterate "savage" was instrumental to twentieth-century technologies of production in two respects: firstly, in the context of a global division of labor, as a way to disqualify certain groups' intellectual products from the category of intellectual property; and, secondly, in disciplines of aesthetic production, as an imaginary model on which to base new technologies of design and communication. In my dissertation, Savage Mind to Savage Machine: Techniques and Disciplines of Creativity (1870-1985), I argue that class inequalities under capitalism have been linked to the ongoing formulation of two distinct--albeit tacit--categories of epistemic subjectivity: one whose creative intellectual processes are believed to constitute personal property, and one whose creative intellectual processes--because these are deemed rote or unconscious--are not regarded as the property of those who wield them. This epistemic apartheid exists despite the fact that the unconscious psyche or, as I call it, the "Savage Mind," was, at the same time, repeatedly invoked by modernist designers in their efforts to formulate creative technologies, ones that tended increasingly towards digital modes of production. The history I examine in the dissertation reveals how modernist design has implicitly constituted itself as the process through which unconscious, magical creativity becomes consciously systematized and reified as technological, scientific forms of production. The dissertation is structured around four disciplinary paradigms of design, which collectively span the late nineteenth to late twentieth centuries--industrial design, architecture, environmental design, and media arts--and asks how and why each of these sub-disciplines invoked "savage thought" to develop new methods of creativity. While it is well-known that Europe's avant-gardes often imitated the visual forms of so-called primitive societies, there is scant scholarship accounting for how the alleged thought processes of an "originary" intelligence--gleaned from the theories of anthropologists, psychologists, and other social scientists--were translated into modernist design methods. Designers in fact hoped to discover in "primitive" and magical thought specific intellectual mechanisms for linking designed things to larger contexts of signification, a search that dovetailed with early endeavors in the field of Artificial Intelligence to devise computational languages and environments. The Savage Mind thus lies at the heart of new media technologies, even while intellectual property in those technologies remains the purview of a scientific elite

    Language in the Age of Artificial Intelligence

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    AI language models can now produce text that is indistinguishable from our own, forcing us into a confrontation with the romantic assumptions underlying ‘natural language’ in the West. In this thesis, I will conduct a genealogy of the ‘natural’ and ‘artificial’ qualities of language through the literary, philosophical, and mathematical texts in which our ideas of authorship are premised. My hope is that this discussion will deepen our understanding of the language produced by AI models, answer why we feel compelled to anthropomorphize these machines, and situate readers in the reality of our present linguistic moment

    The Talking Heads experiment: Origins of words and meanings

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    The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents. The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence

    Learning together or learning alone: Investigating the role of social interaction in second language word learning

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