829 research outputs found

    On Minimum Average Stretch Spanning Trees in Polygonal 2-trees

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    A spanning tree of an unweighted graph is a minimum average stretch spanning tree if it minimizes the ratio of sum of the distances in the tree between the end vertices of the graph edges and the number of graph edges. We consider the problem of computing a minimum average stretch spanning tree in polygonal 2-trees, a super class of 2-connected outerplanar graphs. For a polygonal 2-tree on nn vertices, we present an algorithm to compute a minimum average stretch spanning tree in O(nlogn)O(n \log n) time. This algorithm also finds a minimum fundamental cycle basis in polygonal 2-trees.Comment: 17 pages, 12 figure

    Colored Non-Crossing Euclidean Steiner Forest

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    Given a set of kk-colored points in the plane, we consider the problem of finding kk trees such that each tree connects all points of one color class, no two trees cross, and the total edge length of the trees is minimized. For k=1k=1, this is the well-known Euclidean Steiner tree problem. For general kk, a kρk\rho-approximation algorithm is known, where ρ1.21\rho \le 1.21 is the Steiner ratio. We present a PTAS for k=2k=2, a (5/3+ε)(5/3+\varepsilon)-approximation algorithm for k=3k=3, and two approximation algorithms for general~kk, with ratios O(nlogk)O(\sqrt n \log k) and k+εk+\varepsilon

    Algorithmic and Combinatorial Results in Selection and Computational Geometry

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    This dissertation investigates two sets of algorithmic and combinatorial problems. Thefirst part focuses on the selection problem under the pairwise comparison model. For the classic “median of medians” scheme, contrary to the popular belief that smaller group sizes cause superlinear behavior, several new linear time algorithms that utilize small groups are introduced. Then the exact number of comparisons needed for an optimal selection algorithm is studied. In particular, the implications of a long standing conjecture known as Yao’s hypothesis are explored. For the multiparty model, we designed low communication complexity protocols for selecting an exact or an approximate median of data that is distributed among multiple players. In the second part, three computational geometry problems are studied. For the longestspanning tree with neighborhoods, approximation algorithms are provided. For the stretch factor of polygonal chains, upper bounds are proved and almost matching lower bound constructions in \mathbb{R}^2 and higher dimensions are developed. For the piercing number τ and independence number ν of a family of axis-parallel rectangles in the plane, a lower bound construction for ν = 4 that matches Wegner’s conjecture is analyzed. The previous matching construction for ν = 3, due to Wegner himself, dates back to 1968

    A Study on Geometry Contrast Enhancement for 3D Point Models

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    Electrical EngineeringPoint primitives have come into the spotlight as a representation method of 3D models. A lot of researches have been performed on the modeling, processing, and rendering 3D point models. Especially, various methods have been developed for the extraction and preservation of the salient features of corners, curves, and edges in 3D point models. However, little effort has been made to extract and enhance the weak features that are relatively imperceptible due to the low geometry contrast. In this thesis, we propose a novel method to improve the visibility of 3D point models by enhancing the geometry contrast of weak features. We first define a weak feature region as a group of local points yielding small deviations of normal directions. Then we define the geometry histogram for each region as the distribution of the signed distance between a feature point and the locally approximated plane. We equalize and stretch the geometry histogram and move the corresponding feature points accordingly. We also render the enhanced model using the normal mapping for better visual presentation. Experimental results demonstrate that the proposed method enhances the geometry contrast of 3D point models by refining the appearance of the weak features. We expect that the geometry contrast enhancement algorithm will facilitate many applications in various fields.ope

    Node-weighted Steiner tree and group Steiner tree in planar graphs

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    We improve the approximation ratios for two optimization problems in planar graphs. For node-weighted Steiner tree, a classical network-optimization problem, the best achievable approximation ratio in general graphs is Θ [theta] (logn), and nothing better was previously known for planar graphs. We give a constant-factor approximation for planar graphs. Our algorithm generalizes to allow as input any nontrivial minor-closed graph family, and also generalizes to address other optimization problems such as Steiner forest, prize-collecting Steiner tree, and network-formation games. The second problem we address is group Steiner tree: given a graph with edge weights and a collection of groups (subsets of nodes), find a minimum-weight connected subgraph that includes at least one node from each group. The best approximation ratio known in general graphs is O(log3 [superscript 3] n), or O(log2 [superscript 2] n) when the host graph is a tree. We obtain an O(log n polyloglog n) approximation algorithm for the special case where the graph is planar embedded and each group is the set of nodes on a face. We obtain the same approximation ratio for the minimum-weight tour that must visit each group

    Near-Shortest Path Routing in Hybrid Communication Networks

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    Hybrid networks, i.e., networks that leverage different means of communication, become ever more widespread. To allow theoretical study of such networks, [Augustine et al., SODA\u2720] introduced the HYBRID model, which is based on the concept of synchronous message passing and uses two fundamentally different principles of communication: a local mode, which allows every node to exchange one message per round with each neighbor in a local communication graph; and a global mode where any pair of nodes can exchange messages, but only few such exchanges can take place per round. A sizable portion of the previous research for the HYBRID model revolves around basic communication primitives and computing distances or shortest paths in networks. In this paper, we extend this study to a related fundamental problem of computing compact routing schemes for near-shortest paths in the local communication graph. We demonstrate that, for the case where the local communication graph is a unit-disc graph with n nodes that is realized in the plane and has no radio holes, we can deterministically compute a routing scheme that has constant stretch and uses labels and local routing tables of size O(log n) bits in only O(log n) rounds
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