56 research outputs found
Scheduling Techniques for Operating Systems for Medical and IoT Devices: A Review
Software and Hardware synthesis are the major subtasks in the implementation of hardware/software systems. Increasing trend is to build SoCs/NoC/Embedded System for Implantable Medical Devices (IMD) and Internet of Things (IoT) devices, which includes multiple Microprocessors and Signal Processors, allowing designing complex hardware and software systems, yet flexible with respect to the delivered performance and executed application. An important technique, which affect the macroscopic system implementation characteristics is the scheduling of hardware operations, program instructions and software processes. This paper presents a survey of the various scheduling strategies in process scheduling. Process Scheduling has to take into account the real-time constraints. Processes are characterized by their timing constraints, periodicity, precedence and data dependency, pre-emptivity, priority etc. The affect of these characteristics on scheduling decisions has been described in this paper
Extending an open-source real-time operating system with hierarchical scheduling
Hierarchical scheduling frameworks (HSFs) have been devised to support the integration of independently developed and analyzed subsystems. This paper presents an efficient, modular and extendible design for enhancing a real-time operating system with periodic tasks, two-level fixed-priority HSF based on the idling periodic and deferrable servers, and virtual timers. It relies on Relative Timed Event Queues (RELTEQ), a timed event management component targeted at embedded operating systems, which supports long event interarrival time, long lifetime of the event queue, no drift and low overhead. It minimizes the overhead in terms of processor and memory usage, limits the interference of inactive servers on system level, and minimizes the necessary modifications of the underlying operating system. The proposed design was implemented and evaluated within the µC/OS-II real-time operating system used by our industrial and academic partners
Dynamic Voltage Scaling for Energy- Constrained Real-Time Systems
The problem of reducing energy consumption is dominating the design of several real-time systems.
The Dynamic Voltage Scaling (DVS) technique, provided by most microprocessors, allow to balance
computational speed versus energy consumption.
We present some novel energy-aware scheduling algorithms that allow to expoit this technique while
meeting real-time constraints. In particular, we present the GRUB-PA algorithm which, unlike most
existing algorithms, allows to reduce energy consumption on real-time systems consisting of any kind of task.
We also present a working implementation of the algorithm on Linux
Scheduling Techniques for Operating Systems for Medical and IoT Devices: A Review
Software and Hardware synthesis are the major subtasks in the implementation of hardware/software systems. Increasing trend is to build SoCs/NoC/Embedded System for Implantable Medical Devices (IMD) and Internet of Things (IoT) devices, which includes multiple Microprocessors and Signal Processors, allowing designing complex hardware and software systems, yet flexible with respect to the delivered performance and executed application. An important technique, which affect the macroscopic system implementation characteristics is the scheduling of hardware operations, program instructions and software processes. This paper presents a survey of the various scheduling strategies in process scheduling. Process Scheduling has to take into account the real-time constraints. Processes are characterized by their timing constraints, periodicity, precedence and data dependency, pre-emptivity, priority etc. The affect of these characteristics on scheduling decisions has been described in this paper
Software parametrization of feasible reconfigurable real-time systems under energy and dependency constraints
Enforcing temporal constraints is necessary to maintain the correctness of a realtime system. However, a real-time system may be enclosed by many factors and constraints that lead to different challenges to overcome. In other words, to achieve the real-time aspects, these systems face various challenges particularly in terms of architecture, reconfiguration property, energy consumption, and dependency constraints. Unfortunately, the characterization of real-time task deadlines is a relatively unexplored problem in the real-time community. Most of the literature seems to consider that the deadlines are somehow provided as hard assumptions, this can generate high costs relative to the development time if these deadlines are violated at runtime. In this context, the main aim of this thesis is to determine the effective temporal properties that will certainly be met at runtime under well-defined constraints. We went to overcome these challenges in a step-wise manner. Each time, we elected a well-defined subset of challenges to be solved. This thesis deals with reconfigurable real-time systems in mono-core and multi-core architectures. First, we propose a new scheduling strategy based on configuring feasible scheduling of software tasks of various types (periodic, sporadic, and aperiodic) and constraints (hard and soft) mono-core architecture. Then, the second contribution deals with reconfigurable real-time systems in mono-core under energy and resource sharing constraints. Finally, the main objective of the multi-core architecture is achieved in a third contribution.Das Erzwingen zeitlicher Beschränkungen ist notwendig,um die Korrektheit eines Echtzeitsystems aufrechtzuerhalten. Ein Echtzeitsystem kann jedoch von vielen Faktoren und Beschränkungen umgeben sein, die zu unterschiedlichen Herausforderungen führen, die es zu bewältigen gilt. Mit anderen Worten, um die zeitlichen Aspekte zu erreichen, können diese Systeme verschiedenen Herausforderungen gegenüberstehen, einschliesslich Architektur, Rekonfigurationseigenschaft, Energie und Abhängigkeitsbeschränkungen. Leider ist die Charakterisierung von Echtzeit-Aufgabenterminen ein relativ unerforschtes Problem in der Echtzeit-Community. Der grösste Teil der Literatur geht davon aus, dass die Fristen (Deadlines) irgendwie als harte Annahmen bereitgestellt werden, was im Verhältnis zur Entwicklungszeit hohe Kosten verursachen kann, wenn diese Fristen zur Laufzeit verletzt werden. In diesem Zusammenhang ist das Hauptziel dieser Arbeit, die effektiven zeitlichen Eigenschaften zu bestimmen, die zur Laufzeit unter wohldefinierten Randbedingungen mit Sicherheit erfüllt werden. Wir haben diese Herausforderungen schrittweise gemeistert. Jedes Mal haben wir eine wohldefinierte Teilmenge von Herausforderungen ausgewählt, die es zu lösen gilt. Zunächst schlagen wir eine neue Scheduling-Strategie vor, die auf der Konfiguration eines durchführbaren Scheduling von Software-Tasks verschiedener Typen (periodisch, sporadisch und aperiodisch) und Beschränkungen (hart und weich) einer Mono-Core-Architektur basiert. Der zweite Beitrag befasst sich dann mit rekonfigurierbaren Echtzeitsystemen in Mono-Core unter Energie und Ressourcenteilungsbeschränkungen. Abschliessend wird in einem dritten Beitrag das Verfahren auf Multi-Core-Architekturen erweitert
Proceedings Work-In-Progress Session of the 13th Real-Time and Embedded Technology and Applications Symposium
The Work-In-Progress session of the 13th IEEE Real-Time and Embedded Technology and Applications Symposium (RTAS\u2707) presents papers describing contributions both to state of the art and state of the practice in the broad field of real-time and embedded systems. The 17 accepted papers were selected from 19 submissions. This proceedings is also available as Washington University in St. Louis Technical Report WUCSE-2007-17, at http://www.cse.seas.wustl.edu/Research/FileDownload.asp?733. Special thanks go to the General Chairs – Steve Goddard and Steve Liu and Program Chairs - Scott Brandt and Frank Mueller for their support and guidance
The jointly scheduling of hard periodic tasks with soft aperiodic events within the Real-Time Specification for Java (RTSJ)
The studied problem is the jointly scheduling of hard periodic tasks with soft aperiodic events, where the response times of soft tasks have to be as low as possible while the warranty to meet their deadlines has to be given to hard tasks. A lot of theoretical solutions have been proposed these past two decades but we are interested on the implementability of these solutions under the real-time specification for Java (RTSJ), without changing the scheduler. This led us to adapt the existing algorithms to operate at a user land level in the system, to propose some optimizations and counter measures in order to balance the lost of performances and finally to set up an approximate slack stealer algorithm specifically designed to take into account RTSJ restrictions. We propose new classes to extend the RTSJ API's to implement these mechanisms and some minor modification suggestions to existing ones as a feed back from our RTSJ experiences. We demonstrates the efficiency of the modified algorithms through extensive simulations and the implementability on available RTSJ compliant virtual machine by an overhead measure in real situation with the RTSJ JamaïcaVM from Aïcas. We also measure the overhead on LejosRT, an RTSJ compliant firmware for Lego Mindstorms NXT in development
TRAMMAS: Enhancing Communication in Multiagent Systems
Tesis por compendio[EN] Over the last years, multiagent systems have been proven to be a powerful and versatile paradigm, with a big
potential when it comes to solving complex problems in dynamic and distributed environments, due to their flexible
and adaptive behavior. This potential does not only come from the individual features of agents (such as autonomy,
reactivity or reasoning power), but also to their capability to communicate, cooperate and coordinate in order to
fulfill their goals. In fact, it is this social behavior what makes multiagent systems so powerful, much more than the
individual capabilities of agents.
The social behavior of multiagent systems is usually developed by means of high
level abstractions, protocols and languages, which normally rely on (or at least, benefit from) agents being able to
communicate and interact indirectly. However, in the development process, such high level concepts habitually
become weakly supported, with mechanisms such as traditional messaging, massive broadcasting, blackboard
systems or ad hoc solutions. This lack of an appropriate way to support indirect communication in actual multiagent
systems compromises their potential.
This PhD thesis proposes the use of event tracing as a flexible, effective and efficient support for indirect interaction
and communication in multiagent systems. The main contribution of this thesis is TRAMMAS, a generic, abstract
model for event tracing support in multiagent systems. The model allows all entities in the system to share their
information as trace events, so that any other entity which require this information is able to receive it. Along with
the model, the thesis also presents an abstract architecture, which redefines the model in terms of a set of tracing
facilities that can be then easily incorporated to an actual multiagent platform. This architecture follows a
service-oriented approach, so that the tracing facilities are provided in the same way than other traditional services
offered by the platform. In this way, event tracing can be considered as an additional information provider for
entities in the multiagent system, and as such, it can be integrated from the earliest stages of the development
process.[ES] A lo largo de los últimos años, los sistemas multiagente han demostrado ser un paradigma potente y versátil,
con un gran potencial a la hora de resolver problemas complejos en entornos dinámicos y distribuidos, gracias a
su comportamiento flexible y adaptativo. Este potencial no es debido únicamente a las características individuales
de los agentes (como son su autonomía, y su capacidades de reacción y de razonamiento), sino que también se
debe a su capacidad de comunicación y cooperación a la hora de conseguir sus objetivos. De hecho, por encima
de la capacidad individual de los agentes, es este comportamiento social el que dota de potencial a los sistemas
multiagente.
El comportamiento social de los sistemas multiagente suele desarrollarse empleando abstracciones, protocolos y
lenguajes de alto nivel, los cuales, a su vez, se basan normalmente en la capacidad para comunicarse e
interactuar de manera indirecta de los agentes (o como mínimo, se benefician en gran medida de dicha
capacidad). Sin embargo, en el proceso de desarrollo software, estos conceptos de alto nivel son soportados
habitualmente de manera débil, mediante mecanismos como la mensajería tradicional, la difusión masiva, o el uso
de pizarras, o mediante soluciones totalmente ad hoc. Esta carencia de un soporte genérico y apropiado para la
comunicación indirecta en los sistemas multiagente reales compromete su potencial.
Esta tesis doctoral propone el uso del trazado de eventos como un soporte flexible, efectivo y eficiente para la
comunicación indirecta en sistemas multiagente. La principal contribución de esta tesis es TRAMMAS, un modelo
genérico y abstracto para dar soporte al trazado de eventos en sistemas multiagente. El modelo permite a
cualquier entidad del sistema compartir su información en forma de eventos de traza, de tal manera que cualquier
otra entidad que requiera esta información sea capaz de recibirla. Junto con el modelo, la tesis también presenta
una arquitectura {abs}{trac}{ta}, que redefine el modelo como un conjunto de funcionalidades que pueden ser
fácilmente incorporadas a una plataforma multiagente real. Esta arquitectura sigue un enfoque orientado a
servicios, de modo que las funcionalidades de traza son ofrecidas por parte de la plataforma de manera similar a
los servicios tradicionales. De esta forma, el trazado de eventos puede ser considerado como una fuente adicional
de información para las entidades del sistema multiagente y, como tal, puede integrarse en el proceso de
desarrollo software desde sus primeras etapas.[CA] Al llarg dels últims anys, els sistemes multiagent han demostrat ser un paradigma potent i versàtil, amb un gran
potencial a l'hora de resoldre problemes complexes a entorns dinàmics i distribuïts, gràcies al seu comportament
flexible i adaptatiu. Aquest potencial no és només degut a les característiques individuals dels agents (com són la
seua autonomia, i les capacitats de reacció i raonament), sinó també a la seua capacitat de comunicació i
cooperació a l'hora d'aconseguir els seus objectius. De fet, per damunt de la capacitat individual dels agents, es
aquest comportament social el que dóna potencial als sistemes multiagent.
El comportament social dels sistemes multiagent solen desenvolupar-se utilitzant abstraccions, protocols i
llenguatges d'alt nivell, els quals, al seu torn, es basen normalment a la capacitat dels agents de comunicar-se i
interactuar de manera indirecta (o com a mínim, es beneficien en gran mesura d'aquesta capacitat). Tanmateix, al
procés de desenvolupament software, aquests conceptes d'alt nivell son suportats habitualment d'una manera
dèbil, mitjançant mecanismes com la missatgeria tradicional, la difusió massiva o l'ús de pissarres, o mitjançant
solucions totalment ad hoc. Aquesta carència d'un suport genèric i apropiat per a la comunicació indirecta als
sistemes multiagent reals compromet el seu potencial.
Aquesta tesi doctoral proposa l'ús del traçat d'esdeveniments com un suport flexible, efectiu i eficient per a la
comunicació indirecta a sistemes multiagent. La principal contribució d'aquesta tesi és TRAMMAS, un model
genèric i abstracte per a donar suport al traçat d'esdeveniments a sistemes multiagent. El model permet a
qualsevol entitat del sistema compartir la seua informació amb la forma d'esdeveniments de traça, de tal forma que
qualsevol altra entitat que necessite aquesta informació siga capaç de rebre-la. Junt amb el model, la tesi també
presenta una arquitectura abstracta, que redefineix el model com un conjunt de funcionalitats que poden ser
fàcilment incorporades a una plataforma multiagent real. Aquesta arquitectura segueix un enfoc orientat a serveis,
de manera que les funcionalitats de traça són oferides per part de la plataforma de manera similar als serveis
tradicionals. D'aquesta manera, el traçat d'esdeveniments pot ser considerat com una font addicional d'informació
per a les entitats del sistema multiagent, i com a tal, pot integrar-se al procés de desenvolupament software des de
les seues primeres etapes.Búrdalo Rapa, LA. (2016). TRAMMAS: Enhancing Communication in Multiagent Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/61765TESISCompendi
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