5,579 research outputs found
A multi-projector CAVE system with commodity hardware and gesture-based interaction
Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever
combination of skeletal data from multiple Kinect sensors.Preprin
TOBE: Tangible Out-of-Body Experience
We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing
the inner states of users using physiological signals such as heart rate or
brain activity. Tobe can take the form of a tangible avatar displaying live
physiological readings to reflect on ourselves and others. Such a toolkit could
be used by researchers and designers to create a multitude of potential
tangible applications, including (but not limited to) educational tools about
Science Technologies Engineering and Mathematics (STEM) and cognitive science,
medical applications or entertainment and social experiences with one or
several users or Tobes involved. Through a co-design approach, we investigated
how everyday people picture their physiology and we validated the acceptability
of Tobe in a scientific museum. We also give a practical example where two
users relax together, with insights on how Tobe helped them to synchronize
their signals and share a moment
Using Machine-Learning to Optimize phase contrast in a Low-Cost Cellphone Microscope
Cellphones equipped with high-quality cameras and powerful CPUs as well as
GPUs are widespread. This opens new prospects to use such existing
computational and imaging resources to perform medical diagnosis in developing
countries at a very low cost.
Many relevant samples, like biological cells or waterborn parasites, are
almost fully transparent. As they do not exhibit absorption, but alter the
light's phase only, they are almost invisible in brightfield microscopy.
Expensive equipment and procedures for microscopic contrasting or sample
staining often are not available.
By applying machine-learning techniques, such as a convolutional neural
network (CNN), it is possible to learn a relationship between samples to be
examined and its optimal light source shapes, in order to increase e.g. phase
contrast, from a given dataset to enable real-time applications. For the
experimental setup, we developed a 3D-printed smartphone microscope for less
than 100 \$ using off-the-shelf components only such as a low-cost video
projector. The fully automated system assures true Koehler illumination with an
LCD as the condenser aperture and a reversed smartphone lens as the microscope
objective. We show that the effect of a varied light source shape, using the
pre-trained CNN, does not only improve the phase contrast, but also the
impression of an improvement in optical resolution without adding any special
optics, as demonstrated by measurements
Using Machine-Learning to Optimize phase contrast in a Low-Cost Cellphone Microscope
Cellphones equipped with high-quality cameras and powerful CPUs as well as
GPUs are widespread. This opens new prospects to use such existing
computational and imaging resources to perform medical diagnosis in developing
countries at a very low cost.
Many relevant samples, like biological cells or waterborn parasites, are
almost fully transparent. As they do not exhibit absorption, but alter the
light's phase only, they are almost invisible in brightfield microscopy.
Expensive equipment and procedures for microscopic contrasting or sample
staining often are not available.
By applying machine-learning techniques, such as a convolutional neural
network (CNN), it is possible to learn a relationship between samples to be
examined and its optimal light source shapes, in order to increase e.g. phase
contrast, from a given dataset to enable real-time applications. For the
experimental setup, we developed a 3D-printed smartphone microscope for less
than 100 \$ using off-the-shelf components only such as a low-cost video
projector. The fully automated system assures true Koehler illumination with an
LCD as the condenser aperture and a reversed smartphone lens as the microscope
objective. We show that the effect of a varied light source shape, using the
pre-trained CNN, does not only improve the phase contrast, but also the
impression of an improvement in optical resolution without adding any special
optics, as demonstrated by measurements
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