193 research outputs found
A Randomized Incremental Algorithm for the Hausdorff Voronoi Diagram of Non-crossing Clusters
In the Hausdorff Voronoi diagram of a family of \emph{clusters of points} in
the plane, the distance between a point and a cluster is measured as
the maximum distance between and any point in , and the diagram is
defined in a nearest-neighbor sense for the input clusters. In this paper we
consider %El."non-crossing" \emph{non-crossing} clusters in the plane, for
which the combinatorial complexity of the Hausdorff Voronoi diagram is linear
in the total number of points, , on the convex hulls of all clusters. We
present a randomized incremental construction, based on point location, that
computes this diagram in expected time and expected
space. Our techniques efficiently handle non-standard characteristics of
generalized Voronoi diagrams, such as sites of non-constant complexity, sites
that are not enclosed in their Voronoi regions, and empty Voronoi regions. The
diagram finds direct applications in VLSI computer-aided design.Comment: arXiv admin note: substantial text overlap with arXiv:1306.583
Optimal Algorithm for Geodesic Farthest-Point Voronoi Diagrams
Let P be a simple polygon with n vertices. For any two points in P, the geodesic distance between them is the length of the shortest path that connects them among all paths contained in P. Given a set S of m sites being a subset of the vertices of P, we present the first randomized algorithm to compute the geodesic farthest-point Voronoi diagram of S in P running in expected O(n + m) time. That is, a partition of P into cells, at most one cell per site, such that every point in a cell has the same farthest site with respect to the geodesic distance. This algorithm can be extended to run in expected O(n + m log m) time when S is an arbitrary set of m sites contained in P
On the hausdorff and other cluster Voronoi diagrams
The Voronoi diagram is a fundamental geometric structure that encodes proximity information. Given a set of geometric objects, called sites, their Voronoi diagram is a subdivision of the underlying space into maximal regions, such that all points within one region have the same nearest site. Problems in diverse application domains (such as VLSI CAD, robotics, facility location, etc.) demand various generalizations of this simple concept. While many generalized Voronoi diagrams have been well studied, many others still have unsettled questions. An example of the latter are cluster Voronoi diagrams, whose sites are sets (clusters) of objects rather than individual objects. In this dissertation we study certain cluster Voronoi diagrams from the perspective of their construction algorithms and algorithmic applications. Our main focus is the Hausdorff Voronoi diagram; we also study the farthest-segment Voronoi diagram, as well as certain special cases of the farthest-color Voronoi diagram. We establish a connection between cluster Voronoi diagrams and the stabbing circle problem for segments in the plane. Our results are as follows. (1) We investigate the randomized incremental construction of the Hausdorff Voronoi diagram. We consider separately the case of non-crossing clusters, when the combinatorial complexity of the diagram is O(n) where n is the total number of points in all clusters. For this case, we present two construction algorithms that require O(n log2 n) expected time. For the general case of arbitrary clusters, we present an algorithm that requires O((m + n log n) log n) expected time and O(m + n log n) expected space, where m is a parameter reflecting the number of crossings between clusters' convex hulls. (2) We present an O(n) time algorithm to construct the farthest-segment Voronoi diagram of n segments, after the sequence of its faces at infinity is known. This augments the well-known linear-time framework for Voronoi diagram of points in convex position, with the ability to handle disconnected Voronoi regions. (3) We establish a connection between the cluster Voronoi diagrams (the Hausdorff and the farthest-color Voronoi diagram) and the stabbing circle problem. This implies a new method to solve the latter problem. Our method results in a near-optimal O(n log2 n) time algorithm for a set of n parallel segments, and in an optimal O(n log n) time algorithm for a set of n segments satisfying some other special conditions. (4) We study the farthest-color Voronoi diagram in special cases considered by the stabbing circle problem. We prove O(n) bound for its combinatorial complexity and present an O(nlogn) time algorithm to construct it
Browsing Large Image Datasets through Voronoi Diagrams
Conventional browsing of image collections use mechanisms such as thumbnails arranged on a regular grid or on a line, often mounted over a scrollable panel. However, this approach does not scale well with the size of the datasets (number of images). In this paper, we propose a new thumbnail-based interface to browse large collections of images. Our approach is based on weighted centroidal anisotropic Voronoi diagrams.
A dynamically changing subset of images is represented by thumbnails and shown on the screen. Thumbnails are shaped like general polygons, to better cover screen space, while still reflecting the original aspect ratios or orientation of the represented images. During the browsing process, thumbnails are dynamically rearranged, reshaped and rescaled. The objective is to devote more screen space (more numerous and larger thumbnails) to the parts of the dataset closer to the current region of interest, and progressively lesser away from it, while still making the dataset visible as a whole. During the entire process, temporal coherence is always maintained. GPU implementation easily guarantees the frame rates needed for fully smooth interactivity
Moving Walkways, Escalators, and Elevators
We study a simple geometric model of transportation facility that consists of
two points between which the travel speed is high. This elementary definition
can model shuttle services, tunnels, bridges, teleportation devices, escalators
or moving walkways. The travel time between a pair of points is defined as a
time distance, in such a way that a customer uses the transportation facility
only if it is helpful.
We give algorithms for finding the optimal location of such a transportation
facility, where optimality is defined with respect to the maximum travel time
between two points in a given set.Comment: 16 pages. Presented at XII Encuentros de Geometria Computacional,
Valladolid, Spai
Algorithms for Geometric Facility Location: Centers in a Polygon and Dispersion on a Line
We study three geometric facility location problems in this thesis.
First, we consider the dispersion problem in one dimension. We are given an ordered list
of (possibly overlapping) intervals on a line. We wish to choose exactly one point from
each interval such that their left to right ordering on the line matches the input order.
The aim is to choose the points so that the distance between the closest pair of points is
maximized, i.e., they must be socially distanced while respecting the order. We give a new
linear-time algorithm for this problem that produces a lexicographically optimal solution.
We also consider some generalizations of this problem.
For the next two problems, the domain of interest is a simple polygon with n vertices.
The second problem concerns the visibility center. The convention is to think of a polygon
as the top view of a building (or art gallery) where the polygon boundary represents opaque
walls. Two points in the domain are visible to each other if the line segment joining them
does not intersect the polygon exterior. The distance to visibility from a source point to a
target point is the minimum geodesic distance from the source to a point in the polygon
visible to the target. The question is: Where should a single guard be located within the
polygon to minimize the maximum distance to visibility? For m point sites in the polygon,
we give an O((m + n) log (m + n)) time algorithm to determine their visibility center.
Finally, we address the problem of locating the geodesic edge center of a simple polygon—a
point in the polygon that minimizes the maximum geodesic distance to any edge. For a
triangle, this point coincides with its incenter. The geodesic edge center is a generalization
of the well-studied geodesic center (a point that minimizes the maximum distance to any
vertex). Center problems are closely related to farthest Voronoi diagrams, which are well-
studied for point sites in the plane, and less well-studied for line segment sites in the plane.
When the domain is a polygon rather than the whole plane, only the case of point sites has
been addressed—surprisingly, more general sites (with line segments being the simplest
example) have been largely ignored. En route to our solution, we revisit, correct, and
generalize (sometimes in a non-trivial manner) existing algorithms and structures tailored
to work specifically for point sites. We give an optimal linear-time algorithm for finding
the geodesic edge center of a simple polygon
Clustering with Neighborhoods
In the standard planar -center clustering problem, one is given a set
of points in the plane, and the goal is to select center points, so as
to minimize the maximum distance over points in to their nearest center.
Here we initiate the systematic study of the clustering with neighborhoods
problem, which generalizes the -center problem to allow the covered objects
to be a set of general disjoint convex objects rather than just a
point set . For this problem we first show that there is a PTAS for
approximating the number of centers. Specifically, if is the optimal
radius for centers, then in time we can produce a
set of centers with radius . If instead one
considers the standard goal of approximating the optimal clustering radius,
while keeping as a hard constraint, we show that the radius cannot be
approximated within any factor in polynomial time unless , even
when is a set of line segments. When is a set of
unit disks we show the problem is hard to approximate within a factor of
. This hardness result
complements our main result, where we show that when the objects are disks, of
possibly differing radii, there is a approximation
algorithm. Additionally, for unit disks we give an time -approximation to the optimal
radius, that is, an FPTAS for constant whose running time depends only
linearly on . Finally, we show that the one dimensional version of the
problem, even when intersections are allowed, can be solved exactly in time
LIPIcs, Volume 258, SoCG 2023, Complete Volume
LIPIcs, Volume 258, SoCG 2023, Complete Volum
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