119 research outputs found

    Modeling of systems

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    The handbook contains the fundamentals of modeling of complex systems. The classification of mathematical models is represented and the methods of their construction are given. The analytical modeling of the basic types of processes in the complex systems is considered. The principles of simulation, statistical and business processes modeling are described. The handbook is oriented on students of higher education establishments that obtain a degree in directions of “Software engineering” and “Computer science” as well as on lecturers and specialists in the domain of computer modeling

    Acta Cybernetica : Volume 21. Number 2.

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    Non-determinism in the narrative structure of video games

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    PhD ThesisAt the present time, computer games represent a finite interactive system. Even in their more experimental forms, the number of possible interactions between player and NPCs (non-player characters) and among NPCs and the game world has a finite number and is led by a deterministic system in which events can therefore be predicted. This implies that the story itself, seen as the series of events that will unfold during gameplay, is a closed system that can be predicted a priori. This study looks beyond this limitation, and identifies the elements needed for the emergence of a non-finite, emergent narrative structure. Two major contributions are offered through this research. The first contribution comes in the form of a clear categorization of the narrative structures embracing all video game production since the inception of the medium. In order to look for ways to generate a non-deterministic narrative in games, it is necessary to first gain a clear understanding of the current narrative structures implemented and how their impact on users’ experiencing of the story. While many studies have observed the storytelling aspect, no attempt has been made to systematically distinguish among the different ways designers decide how stories are told in games. The second contribution is guided by the following research question: Is it possible to incorporate non-determinism into the narrative structure of computer games? The hypothesis offered is that non-determinism can be incorporated by means of nonlinear dynamical systems in general and Cellular Automata in particular

    The 4th Conference of PhD Students in Computer Science

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    Dynamic Protocol Reverse Engineering a Grammatical Inference Approach

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    Round trip engineering of software from source code and reverse engineering of software from binary files have both been extensively studied and the state-of-practice have documented tools and techniques. Forward engineering of protocols has also been extensively studied and there are firmly established techniques for generating correct protocols. While observation of protocol behavior for performance testing has been studied and techniques established, reverse engineering of protocol control flow from observations of protocol behavior has not received the same level of attention. State-of-practice in reverse engineering the control flow of computer network protocols is comprised of mostly ad hoc approaches. We examine state-of-practice tools and techniques used in three open source projects: Pidgin, Samba, and rdesktop . We examine techniques proposed by computational learning researchers for grammatical inference. We propose to extend the state-of-art by inferring protocol control flow using grammatical inference inspired techniques to reverse engineer automata representations from captured data flows. We present evidence that grammatical inference is applicable to the problem domain under consideration

    Active Learning for Reducing Labeling Effort in Text Classification Tasks

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    Labeling data can be an expensive task as it is usually performed manually by domain experts. This is cumbersome for deep learning, as it is dependent on large labeled datasets. Active learning (AL) is a paradigm that aims to reduce labeling effort by only using the data which the used model deems most informative. Little research has been done on AL in a text classification setting and next to none has involved the more recent, state-of-the-art Natural Language Processing (NLP) models. Here, we present an empirical study that compares different uncertainty-based algorithms with BERTbase_{base} as the used classifier. We evaluate the algorithms on two NLP classification datasets: Stanford Sentiment Treebank and KvK-Frontpages. Additionally, we explore heuristics that aim to solve presupposed problems of uncertainty-based AL; namely, that it is unscalable and that it is prone to selecting outliers. Furthermore, we explore the influence of the query-pool size on the performance of AL. Whereas it was found that the proposed heuristics for AL did not improve performance of AL; our results show that using uncertainty-based AL with BERTbase_{base} outperforms random sampling of data. This difference in performance can decrease as the query-pool size gets larger.Comment: Accepted as a conference paper at the joint 33rd Benelux Conference on Artificial Intelligence and the 30th Belgian Dutch Conference on Machine Learning (BNAIC/BENELEARN 2021). This camera-ready version submitted to BNAIC/BENELEARN, adds several improvements including a more thorough discussion of related work plus an extended discussion section. 28 pages including references and appendice

    Real-time software methodologies: Are they suitable for developing Manufacturing control software?

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    Computer-Integrated Manufacturing (CIM) systems may be classified as real-time systems. Hence, the applicability of methodologies that are developed for specifying, designing, implementing, testing, and evolving real-time software is investigated in this article.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/45553/1/10696_2005_Article_BF01358949.pd
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