4,817 research outputs found
On a decomposition of regular domains into John domains with uniform constants
We derive a decomposition result for regular, two-dimensional domains into
John domains with uniform constants. We prove that for every simply connected
domain with -boundary there is a corresponding
partition with such
that each component is a John domain with a John constant only depending on
. The result implies that many inequalities in Sobolev spaces such as
Poincar\'e's or Korn's inequality hold on the partition of for uniform
constants, which are independent of
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Subquadratic nonobtuse triangulation of convex polygons
A convex polygon with n sides can be triangulated by O(n^1.85) triangles, without any obtuse angles. The construction uses a novel form of geometric divide and conquer
A QPTAS for Maximum Weight Independent Set of Polygons with Polylogarithmically Many Vertices
The Maximum Weight Independent Set of Polygons problem is a fundamental
problem in computational geometry. Given a set of weighted polygons in the
2-dimensional plane, the goal is to find a set of pairwise non-overlapping
polygons with maximum total weight. Due to its wide range of applications, the
MWISP problem and its special cases have been extensively studied both in the
approximation algorithms and the computational geometry community. Despite a
lot of research, its general case is not well-understood. Currently the best
known polynomial time algorithm achieves an approximation ratio of n^(epsilon)
[Fox and Pach, SODA 2011], and it is not even clear whether the problem is
APX-hard. We present a (1+epsilon)-approximation algorithm, assuming that each
polygon in the input has at most a polylogarithmic number of vertices. Our
algorithm has quasi-polynomial running time.
We use a recently introduced framework for approximating maximum weight
independent set in geometric intersection graphs. The framework has been used
to construct a QPTAS in the much simpler case of axis-parallel rectangles. We
extend it in two ways, to adapt it to our much more general setting. First, we
show that its technical core can be reduced to the case when all input polygons
are triangles. Secondly, we replace its key technical ingredient which is a
method to partition the plane using only few edges such that the objects
stemming from the optimal solution are evenly distributed among the resulting
faces and each object is intersected only a few times. Our new procedure for
this task is not more complex than the original one, and it can handle the
arising difficulties due to the arbitrary angles of the polygons. Note that
already this obstacle makes the known analysis for the above framework fail.
Also, in general it is not well understood how to handle this difficulty by
efficient approximation algorithms
A Randomized Incremental Algorithm for the Hausdorff Voronoi Diagram of Non-crossing Clusters
In the Hausdorff Voronoi diagram of a family of \emph{clusters of points} in
the plane, the distance between a point and a cluster is measured as
the maximum distance between and any point in , and the diagram is
defined in a nearest-neighbor sense for the input clusters. In this paper we
consider %El."non-crossing" \emph{non-crossing} clusters in the plane, for
which the combinatorial complexity of the Hausdorff Voronoi diagram is linear
in the total number of points, , on the convex hulls of all clusters. We
present a randomized incremental construction, based on point location, that
computes this diagram in expected time and expected
space. Our techniques efficiently handle non-standard characteristics of
generalized Voronoi diagrams, such as sites of non-constant complexity, sites
that are not enclosed in their Voronoi regions, and empty Voronoi regions. The
diagram finds direct applications in VLSI computer-aided design.Comment: arXiv admin note: substantial text overlap with arXiv:1306.583
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