734 research outputs found

    On Guillotine Cutting Sequences

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    Imagine a wooden plate with a set of non-overlapping geometric objects painted on it. How many of them can a carpenter cut out using a panel saw making guillotine cuts, i.e., only moving forward through the material along a straight line until it is split into two pieces? Already fifteen years ago, Pach and Tardos investigated whether one can always cut out a constant fraction if all objects are axis-parallel rectangles. However, even for the case of axis-parallel squares this question is still open. In this paper, we answer the latter affirmatively. Our result is constructive and holds even in a more general setting where the squares have weights and the goal is to save as much weight as possible. We further show that when solving the more general question for rectangles affirmatively with only axis-parallel cuts, this would yield a combinatorial O(1)-approximation algorithm for the Maximum Independent Set of Rectangles problem, and would thus solve a long-standing open problem. In practical applications, like the mentioned carpentry and many other settings, we can usually place the items freely that we want to cut out, which gives rise to the two-dimensional guillotine knapsack problem: Given a collection of axis-parallel rectangles without presumed coordinates, our goal is to place as many of them as possible in a square-shaped knapsack respecting the constraint that the placed objects can be separated by a sequence of guillotine cuts. Our main result for this problem is a quasi-PTAS, assuming the input data to be quasi-polynomially bounded integers. This factor matches the best known (quasi-polynomial time) result for (non-guillotine) two-dimensional knapsack

    On the number of rectangulations of a planar point set

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    AbstractWe investigate the number of different ways in which a rectangle containing a set of n noncorectilinear points can be partitioned into smaller rectangles by n (nonintersecting) segments, such that every point lies on a segment. We show that when the relative order of the points forms a separable permutation, the number of rectangulations is exactly the (n+1)st Baxter number. We also show that no matter what the order of the points is, the number of guillotine rectangulations is always the nth Schröder number, and the total number of rectangulations is O(20n/n4)

    On Guillotine Separable Packings for the Two-Dimensional Geometric Knapsack Problem

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    In two-dimensional geometric knapsack problem, we are given a set of n axis-aligned rectangular items and an axis-aligned square-shaped knapsack. Each item has integral width, integral height and an associated integral profit. The goal is to find a (non-overlapping axis-aligned) packing of a maximum profit subset of rectangles into the knapsack. A well-studied and frequently used constraint in practice is to allow only packings that are guillotine separable, i.e., every rectangle in the packing can be obtained by recursively applying a sequence of edge-to-edge axis-parallel cuts that do not intersect any item of the solution. In this paper we study approximation algorithms for the geometric knapsack problem under guillotine cut constraints. We present polynomial time (1+?)-approximation algorithms for the cases with and without allowing rotations by 90 degrees, assuming that all input numeric data are polynomially bounded in n. In comparison, the best-known approximation factor for this setting is 3+? [Jansen-Zhang, SODA 2004], even in the cardinality case where all items have the same profit. Our main technical contribution is a structural lemma which shows that any guillotine packing can be converted into another structured guillotine packing with almost the same profit. In this packing, each item is completely contained in one of a constant number of boxes and ?-shaped regions, inside which the items are placed by a simple greedy routine. In particular, we provide a clean sufficient condition when such a packing obeys the guillotine cut constraints which might be useful for other settings where these constraints are imposed

    Models and Solutions of Resource Allocation Problems based on Integer Linear and Nonlinear Programming

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    In this thesis we deal with two problems of resource allocation solved through a Mixed-Integer Linear Programming approach and a Mixed-Integer Nonlinear Chance Constraint Programming approach. In the first part we propose a framework to model general guillotine restrictions in two dimensional cutting problems formulated as Mixed-Integer Linear Programs (MILP). The modeling framework requires a pseudo-polynomial number of variables and constraints, which can be effectively enumerated for medium-size instances. Our modeling of general guillotine cuts is the first one that, once it is implemented within a state of-the-art MIP solver, can tackle instances of challenging size. Our objective is to propose a way of modeling general guillotine cuts via Mixed Integer Linear Programs (MILP), i.e., we do not limit the number of stages (restriction (ii)), nor impose the cuts to be restricted (restriction (iii)). We only ask the cuts to be guillotine ones (restriction (i)). We mainly concentrate our analysis on the Guillotine Two Dimensional Knapsack Problem (G2KP), for which a model, and an exact procedure able to significantly improve the computational performance, are given. In the second part we present a Branch-and-Cut algorithm for a class of Nonlinear Chance Constrained Mathematical Optimization Problems with a finite number of scenarios. This class corresponds to the problems that can be reformulated as Deterministic Convex Mixed-Integer Nonlinear Programming problems, but the size of the reformulation is large and quickly becomes impractical as the number of scenarios grows. We apply the Branch-and-Cut algorithm to the Mid-Term Hydro Scheduling Problem, for which we propose a chance-constrained formulation. A computational study using data from ten hydro plants in Greece shows that the proposed methodology solves instances orders of magnitude faster than applying a general-purpose solver for Convex Mixed-Integer Nonlinear Problems to the deterministic reformulation, and scales much better with the number of scenarios

    Tight Approximation Algorithms For Geometric Bin Packing with Skewed Items

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    In the Two-dimensional Bin Packing (2BP) problem, we are given a set of rectangles of height and width at most one and our goal is to find an axis-aligned nonoverlapping packing of these rectangles into the minimum number of unit square bins. The problem admits no APTAS and the current best approximation ratio is 1.406 by Bansal and Khan [SODA\u2714]. A well-studied variant of the problem is Guillotine Two-dimensional Bin Packing (G2BP), where all rectangles must be packed in such a way that every rectangle in the packing can be obtained by recursively applying a sequence of end-to-end axis-parallel cuts, also called guillotine cuts. Bansal, Lodi, and Sviridenko [FOCS\u2705] obtained an APTAS for this problem. Let ? be the smallest constant such that for every set I of items, the number of bins in the optimal solution to G2BP for I is upper bounded by ? opt(I) + c, where opt(I) is the number of bins in the optimal solution to 2BP for I and c is a constant. It is known that 4/3 ? ? ? 1.692. Bansal and Khan [SODA\u2714] conjectured that ? = 4/3. The conjecture, if true, will imply a (4/3+?)-approximation algorithm for 2BP. According to convention, for a given constant ? > 0, a rectangle is large if both its height and width are at least ?, and otherwise it is called skewed. We make progress towards the conjecture by showing ? = 4/3 for skewed instance, i.e., when all input rectangles are skewed. Even for this case, the previous best upper bound on ? was roughly 1.692. We also give an APTAS for 2BP for skewed instance, though general 2BP does not admit an APTAS

    Development of pressure containment and damage tolerance technology for composite fuselage structures in large transport aircraft

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    NASA sponsored composites research and development programs were set in place to develop the critical engineering technologies in large transport aircraft structures. This NASA-Boeing program focused on the critical issues of damage tolerance and pressure containment generic to the fuselage structure of large pressurized aircraft. Skin-stringer and honeycomb sandwich composite fuselage shell designs were evaluated to resolve these issues. Analyses were developed to model the structural response of the fuselage shell designs, and a development test program evaluated the selected design configurations to appropriate load conditions

    Automating the packing heuristic design process with genetic programming

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    The literature shows that one-, two-, and three-dimensional bin packing and knapsack packing are difficult problems in operational research. Many techniques, including exact, heuristic, and metaheuristic approaches, have been investigated to solve these problems and it is often not clear which method to use when presented with a new instance. This paper presents an approach which is motivated by the goal of building computer systems which can design heuristic methods. The overall aim is to explore the possibilities for automating the heuristic design process. We present a genetic programming system to automatically generate a good quality heuristic for each instance. It is not necessary to change the methodology depending on the problem type (one-, two-, or three-dimensional knapsack and bin packing problems), and it therefore has a level of generality unmatched by other systems in the literature. We carry out an extensive suite of experiments and compare with the best human designed heuristics in the literature. Note that our heuristic design methodology uses the same parameters for all the experiments. The contribution of this paper is to present a more general packing methodology than those currently available, and to show that, by using this methodology, it is possible for a computer system to design heuristics which are competitive with the human designed heuristics from the literature. This represents the first packing algorithm in the literature able to claim human competitive results in such a wide variety of packing domains
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