961 research outputs found

    Modelling microprosodic effects can lead to an audible improvement in articulatory synthesis

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    When pitch is explicitly modelled for parametric speech synthesis, microprosodic variations of the fundamental frequency f0 are usually disregarded by current intonation models. While there are numerous studies dealing with the nature and the origin of microprosody, little research has been done on its audibility and its effect on the naturalness of synthetic speech. In this work, the influence of obstruent-related microprosodic variations on the perceived naturalness of articulatory speech synthesis was studied. A small corpus of 20 German words and sentences was re-synthesized using the state-of-the-art articulatory synthesizer VocalTractLab. The pitch contours of the real utterances were extracted and fitted with the Target-Approximation-Model. After the real microprosodic variations were removed from the obtained pitch contours, synthetic variations were applied based on a microprosody model. Subsequently, multiple stimuli with different microprosody amplitudes were synthesized and evaluated in a listening experiment. The results indicate that microprosodic variations are barely audible, but can lead to a greater perceived naturalness of the synthesized speech in certain cases

    Becoming Human with Humanoid

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    Nowadays, our expectations of robots have been significantly increases. The robot, which was initially only doing simple jobs, is now expected to be smarter and more dynamic. People want a robot that resembles a human (humanoid) has and has emotional intelligence that can perform action-reaction interactions. This book consists of two sections. The first section focuses on emotional intelligence, while the second section discusses the control of robotics. The contents of the book reveal the outcomes of research conducted by scholars in robotics fields to accommodate needs of society and industry

    Articulatory Copy Synthesis Based on the Speech Synthesizer VocalTractLab

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    Articulatory copy synthesis (ACS), a subarea of speech inversion, refers to the reproduction of natural utterances and involves both the physiological articulatory processes and their corresponding acoustic results. This thesis proposes two novel methods for the ACS of human speech using the articulatory speech synthesizer VocalTractLab (VTL) to address or mitigate the existing problems of speech inversion, such as non-unique mapping, acoustic variation among different speakers, and the time-consuming nature of the process. The first method involved finding appropriate VTL gestural scores for given natural utterances using a genetic algorithm. It consisted of two steps: gestural score initialization and optimization. In the first step, gestural scores were initialized using the given acoustic signals with speech recognition, grapheme-to-phoneme (G2P), and a VTL rule-based method for converting phoneme sequences to gestural scores. In the second step, the initial gestural scores were optimized by a genetic algorithm via an analysis-by-synthesis (ABS) procedure that sought to minimize the cosine distance between the acoustic features of the synthetic and natural utterances. The articulatory parameters were also regularized during the optimization process to restrict them to reasonable values. The second method was based on long short-term memory (LSTM) and convolutional neural networks, which were responsible for capturing the temporal dependence and the spatial structure of the acoustic features, respectively. The neural network regression models were trained, which used acoustic features as inputs and produced articulatory trajectories as outputs. In addition, to cover as much of the articulatory and acoustic space as possible, the training samples were augmented by manipulating the phonation type, speaking effort, and the vocal tract length of the synthetic utterances. Furthermore, two regularization methods were proposed: one based on the smoothness loss of articulatory trajectories and another based on the acoustic loss between original and predicted acoustic features. The best-performing genetic algorithms and convolutional LSTM systems (evaluated in terms of the difference between the estimated and reference VTL articulatory parameters) obtained average correlation coefficients of 0.985 and 0.983 for speaker-dependent utterances, respectively, and their reproduced speech achieved recognition accuracies of 86.25% and 64.69% for speaker-independent utterances of German words, respectively. When applied to German sentence utterances, as well as English and Mandarin Chinese word utterances, the neural network based ACS systems achieved recognition accuracies of 73.88%, 52.92%, and 52.41%, respectively. The results showed that both of these methods not only reproduced the articulatory processes but also reproduced the acoustic signals of reference utterances. Moreover, the regularization methods led to more physiologically plausible articulatory processes and made the estimated articulatory trajectories be more articulatorily preferred by VTL, thus reproducing more natural and intelligible speech. This study also found that the convolutional layers, when used in conjunction with batch normalization layers, automatically learned more distinctive features from log power spectrograms. Furthermore, the neural network based ACS systems trained using German data could be generalized to the utterances of other languages

    Efficient Approaches for Voice Change and Voice Conversion Systems

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    In this thesis, the study and design of Voice Change and Voice Conversion systems are presented. Particularly, a voice change system manipulates a speaker’s voice to be perceived as it is not spoken by this speaker; and voice conversion system modifies a speaker’s voice, such that it is perceived as being spoken by a target speaker. This thesis mainly includes two sub-parts. The first part is to develop a low latency and low complexity voice change system (i.e. includes frequency/pitch scale modification and formant scale modification algorithms), which can be executed on the smartphones in 2012 with very limited computational capability. Although some low-complexity voice change algorithms have been proposed and studied, the real-time implementations are very rare. According to the experimental results, the proposed voice change system achieves the same quality as the baseline approach but requires much less computational complexity and satisfies the requirement of real-time. Moreover, the proposed system has been implemented in C language and was released as a commercial software application. The second part of this thesis is to investigate a novel low-complexity voice conversion system (i.e. from a source speaker A to a target speaker B) that improves the perceptual quality and identity without introducing large processing latencies. The proposed scheme directly manipulates the spectrum using an effective and physically motivated method – Continuous Frequency Warping and Magnitude Scaling (CFWMS) to guarantee high perceptual naturalness and quality. In addition, a trajectory limitation strategy is proposed to prevent the frame-by-frame discontinuity to further enhance the speech quality. The experimental results show that the proposed method outperforms the conventional baseline solutions in terms of either objective tests or subjective tests

    Analyzing complex data using domain constraints

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    Data-driven research approaches are becoming increasingly popular in a growing number of scientific disciplines. While a data-driven research approach can yield superior results, generating the required data can be very costly. This frequently leads to small and complex data sets, in which it is impossible to rely on volume alone to compensate for all shortcomings of the data. To counter this problem, other reliable sources of information must be incorporated. In this work, domain knowledge, as a particularly reliable type of additional information, is used to inform data-driven analysis methods. This domain knowledge is represented as constraints on the possible solutions, which the presented methods can use to inform their analysis. It focusses on spatial constraints as a particularly common type of constraint, but the proposed techniques are general enough to be applied to other types of constraints. In this thesis, new methods using domain constraints for data-driven science applications are discussed. These methods have applications in feature evaluation, route database repair, and Gaussian Mixture modeling of spatial data. The first application focuses on feature evaluation. The presented method receives two representations of the same data: one as the intended target and the other for investigation. It calculates a score indicating how much the two representations agree. A presented application uses this technique to compare a reference attribute set with different subsets to determine the importance and relevance of individual attributes. A second technique analyzes route data for constraint compliance. The presented framework allows the user to specify constraints and possible actions to modify the data. The presented method then uses these inputs to generate a version of the data, which agrees with the constraints, while otherwise reducing the impact of the modifications as much as possible. Two extensions of this schema are presented: an extension to continuously valued costs, which are minimized, and an extension to constraints involving more than one moving object. Another addressed application area is modeling of multivariate measurement data, which was measured at spatially distributed locations. The spatial information recorded with the data can be used as the basis for constraints. This thesis presents multiple approaches to building a model of this kind of data while complying with spatial constraints. The first approach is an interactive tool, which allows domain scientists to generate a model of the data, which complies with their knowledge about the data. The second is a Monte Carlo approach, which generates a large number of possible models, tests them for compliance with the constraints, and returns the best one. The final two approaches are based on the EM algorithm and use different ways of incorporating the information into their models. At the end of the thesis, two applications of the models, which have been generated in the previous chapter, are presented. The first is prediction of the origin of samples and the other is the visual representation of the extracted models on a map. These tools can be used by domain scientists to augment their tried and tested tools. The developed techniques are applied to a real-world data set collected in the archaeobiological research project FOR 1670 (Transalpine mobility and cultural transfer) of the German Science Foundation. The data set contains isotope ratio measurements of samples, which were discovered at archaeological sites in the Alps region of central Europe. Using the presented data analysis methods, the data is analyzed to answer relevant domain questions. In a first application, the attributes of the measurements are analyzed for their relative importance and their ability to predict the spatial location of samples. Another presented application is the reconstruction of potential migration routes between the investigated sites. Then spatial models are built using the presented modeling approaches. Univariate outliers are determined and used to predict locations based on the generated models. These are cross-referenced with the recorded origins. Finally, maps of the isotope distribution in the investigated regions are presented. The described methods and demonstrated analyses show that domain knowledge can be used to formulate constraints that inform the data analysis process to yield valid models from relatively small data sets and support domain scientists in their analyses.Datengetriebene Forschungsansätze werden für eine wachsende Anzahl von wissenschaftlichen Disziplinen immer wichtiger. Obwohl ein datengetriebener Forschungsansatz bessere Ergebnisse erzielen kann, kann es sehr teuer sein die notwendigen Daten zu gewinnen. Dies hat häufig zur Folge, dass kleine und komplexe Datensätze entstehen, bei denen es nicht möglich ist sich auf die Menge der Datenpunkte zu verlassen um Probleme bei der Analyse auszugleichen. Um diesem Problem zu begegnen müssen andere Informationsquellen verwendet werden. Fachwissen als eine besonders zuverlässige Quelle solcher Informationen kann herangezogen werden, um die datengetriebenen Analysemethoden zu unterstützen. Dieses Fachwissen wird ausgedrückt als Constraints (Nebenbedingungen) der möglichen Lösungen, die die vorgestellten Methoden benutzen können um ihre Analyse zu steuern. Der Fokus liegt dabei auf räumlichen Constraints als eine besonders häufige Art von Constraints, aber die vorgeschlagenen Methoden sind allgemein genug um auf andere Arte von Constraints angewendet zu werden. Es werden neue Methoden diskutiert, die Fachwissen für datengetriebene wissenschaftliche Anwendungen verwenden. Diese Methoden haben Anwendungen auf Feature-Evaluation, die Reparatur von Bewegungsdatenbanken und auf Gaussian-Mixture-Modelle von räumlichen Daten. Die erste Anwendung betrifft Feature-Evaluation. Die vorgestellte Methode erhält zwei Repräsentationen der selben Daten: eine als Zielrepräsentation und eine zur Untersuchung. Sie berechnet einen Wert, der aussagt, wie einig sich die beiden Repräsentationen sind. Eine vorgestellte Anwendung benutzt diese Technik um eine Referenzmenge von Attributen mit verschiedenen Untermengen zu vergleichen, um die Wichtigkeit und Relevanz einzelner Attribute zu bestimmen. Eine zweite Technik analysiert die Einhaltung von Constraints in Bewegungsdaten. Das präsentierte Framework erlaubt dem Benutzer Constraints zu definieren und mögliche Aktionen zur Veränderung der Daten anzuwenden. Die präsentierte Methode benutzt diese Eingaben dann um eine neue Variante der Daten zu erstellen, die die Constraints erfüllt ohne die Datenbank mehr als notwendig zu verändern. Zwei Erweiterungen dieser Grundidee werden vorgestellt: eine Erweiterung auf stetige Kostenfunktionen, die minimiert werden, und eine Erweiterung auf Bedingungen, die mehr als ein bewegliches Objekt betreffen. Ein weiteres behandeltes Anwendungsgebiet ist die Modellierung von multivariaten Messungen, die an räumlich verteilten Orten gemessen wurden. Die räumliche Information, die zusammen mit diesen Daten erhoben wurde, kann als Grundlage genutzt werden um Constraints zu formulieren. Mehrere Ansätze zum Erstellen von Modellen auf dieser Art von Daten werden vorgestellt, die räumliche Constraints einhalten. Der erste dieser Ansätze ist ein interaktives Werkzeug, das Fachwissenschaftlern dabei hilft, Modelle der Daten zu erstellen, die mit ihrem Wissen über die Daten übereinstimmen. Der zweite ist eine Monte-Carlo-Simulation, die eine große Menge möglicher Modelle erstellt, testet ob sie mit den Constraints übereinstimmen und das beste Modell zurückgeben. Zwei letzte Ansätze basieren auf dem EM-Algorithmus und benutzen verschiedene Arten diese Information in das Modell zu integrieren. Am Ende werden zwei Anwendungen der gerade vorgestellten Modelle vorgestellt. Die erste ist die Vorhersage der Herkunft von Proben und die andere ist die grafische Darstellung der erstellten Modelle auf einer Karte. Diese Werkzeuge können von Fachwissenschaftlern benutzt werden um ihre bewährten Methoden zu unterstützen. Die entwickelten Methoden werden auf einen realen Datensatz angewendet, der von dem archäo-biologischen Forschungsprojekt FOR 1670 (Transalpine Mobilität und Kulturtransfer der Deutschen Forschungsgemeinschaft erhoben worden ist. Der Datensatz enthält Messungen von Isotopenverhältnissen von Proben, die in archäologischen Fundstellen in den zentraleuropäischen Alpen gefunden wurden. Die präsentierten Datenanalyse-Methoden werden verwendet um diese Daten zu analysieren und relevante Forschungsfragen zu klären. In einer ersten Anwendung werden die Attribute der Messungen analysiert um ihre relative Wichtigkeit und ihre Fähigkeit zu bewerten, die räumliche Herkunft der Proben vorherzusagen. Eine weitere vorgestellte Anwendung ist die Wiederherstellung von möglichen Migrationsrouten zwischen den untersuchten Fundstellen. Danach werden räumliche Modelle der Daten unter Verwendung der vorgestellten Methoden erstellt. Univariate Outlier werden bestimmt und ihre möglich Herkunft basierend auf der erstellten Karte wird bestimmt. Die vorhergesagte Herkunft wird mit der tatsächlichen Fundstelle verglichen. Zuletzt werden Karten der Isotopenverteilung der untersuchten Region vorgestellt. Die beschriebenen Methoden und vorgestellten Analysen zeigen, dass Fachwissen verwendet werden kann um Constraints zu formulieren, die den Datenanalyseprozess unterstützen, um gültige Modelle aus relativ kleinen Datensätzen zu erstellen und Fachwissenschaftler bei ihren Analysen zu unterstützen

    Vocal accommodation in human-computer interaction : modeling and integration into spoken dialogue systems

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    With the rapidly increasing usage of voice-activated devices worldwide, verbal communication with computers is steadily becoming more common. Although speech is the principal natural manner of human communication, it is still challenging for computers, and users had been growing accustomed to adjusting their speaking style for computers. Such adjustments occur naturally, and typically unconsciously, in humans during an exchange to control the social distance between the interlocutors and improve the conversation’s efficiency. This phenomenon is called accommodation and it occurs on various modalities in human communication, like hand gestures, facial expressions, eye gaze, lexical and grammatical choices, and others. Vocal accommodation deals with phonetic-level changes occurring in segmental and suprasegmental features. A decrease in the difference between the speakers’ feature realizations results in convergence, while an increasing distance leads to divergence. The lack of such mutual adjustments made naturally by humans in computers’ speech creates a gap between human-human and human-computer interactions. Moreover, voice-activated systems currently speak in exactly the same manner to all users, regardless of their speech characteristics or realizations of specific features. Detecting phonetic variations and generating adaptive speech output would enhance user personalization, offer more human-like communication, and ultimately should improve the overall interaction experience. Thus, investigating these aspects of accommodation will help to understand and improving human-computer interaction. This thesis provides a comprehensive overview of the required building blocks for a roadmap toward the integration of accommodation capabilities into spoken dialogue systems. These include conducting human-human and human-computer interaction experiments to examine the differences in vocal behaviors, approaches for modeling these empirical findings, methods for introducing phonetic variations in synthesized speech, and a way to combine all these components into an accommodative system. While each component is a wide research field by itself, they depend on each other and hence should be jointly considered. The overarching goal of this thesis is therefore not only to show how each of the aspects can be further developed, but also to demonstrate and motivate the connections between them. A special emphasis is put throughout the thesis on the importance of the temporal aspect of accommodation. Humans constantly change their speech over the course of a conversation. Therefore, accommodation processes should be treated as continuous, dynamic phenomena. Measuring differences in a few discrete points, e.g., beginning and end of an interaction, may leave many accommodation events undiscovered or overly smoothed. To justify the effort of introducing accommodation in computers, it should first be proven that humans even show any phonetic adjustments when talking to a computer as they do with a human being. As there is no definitive metric for measuring accommodation and evaluating its quality, it is important to empirically study humans productions to later use as references for possible behaviors. In this work, this investigation encapsulates different experimental configurations to achieve a better picture of accommodation effects. First, vocal accommodation was inspected where it naturally occurs, namely in spontaneous human-human conversations. For this purpose, a collection of real-world sales conversations, each with a different representative-prospect pair, was collected and analyzed. These conversations offer a glance into accommodation effects in authentic, unscripted interactions with the common goal of negotiating a deal on the one hand, but with the individual facet of each side of trying to get the best terms on the other hand. The conversations were analyzed using cross-correlation and time series techniques to capture the change dynamics over time. It was found that successful conversations are distinguishable from failed ones by multiple measures. Furthermore, the sales representative proved to be better at leading the vocal changes, i.e., making the prospect follow their speech styles rather than the other way around. They also showed a stronger tendency to take that lead at an earlier stage, all the more so in successful conversations. The fact that accommodation occurs more by trained speakers and improves their performances fits anecdotal best practices of sales experts, which are now also proven scientifically. Following these results, the next experiment came closer to the final goal of this work and investigated vocal accommodation effects in human-computer interaction. This was done via a shadowing experiment, which offers a controlled setting for examining phonetic variations. As spoken dialogue systems with such accommodation capabilities (like this work aims to achieve) do not exist yet, a simulated system was used to introduce these changes to the participants, who believed they help with the testing of a language learning tutoring system. After determining their preference concerning three segmental phonetic features, participants were listen-ing to either natural or synthesized voices of male and female speakers, which produced the participants’ dispreferred variation of the aforementioned features. Accommodation occurred in all cases, but the natural voices triggered stronger effects. Nevertheless, it can be concluded that participants were accommodating toward synthetic voices as well, which means that social mechanisms are applied in humans also when speaking with computer-based interlocutors. The shadowing paradigm was utilized also to test whether accommodation is a phenomenon associated only with speech or with other vocal productions as well. To that end, accommodation in the singing of familiar and novel music was examined. Interestingly, accommodation was found in both cases, though in different ways. While participants seemed to use the familiar piece merely as a reference for singing more accurately, the novel piece became the goal for complete replicate. For example, one difference was that mostly pitch corrections were introduced in the former case, while in the latter also key and rhythmic patterns were adopted. Some of those findings were expected and they show that people’s more salient features are also harder to modify using external auditory influence. Lastly, a multiparty experiment with spontaneous human-human-computer interactions was carried out to compare accommodation in human-directed and computer-directed speech. The participants solved tasks for which they needed to talk both with a confederate and with an agent. This allows a direct comparison of their speech based on the addressee within the same conversation, which has not been done so far. Results show that some participants’ vocal behavior changed similarly when talking to the confederate and the agent, while others’ speech varied only with the confederate. Further analysis found that the greatest factor for this difference was the order in which the participants talked with the interlocutors. Apparently, those who first talked to the agent alone saw it more as a social actor in the conversation, while those who interacted with it after talking to the confederate treated it more as a means to achieve a goal, and thus behaved differently with it. In the latter case, the variations in the human-directed speech were much more prominent. Differences were also found between the analyzed features, but the task type did not influence the degree of accommodation effects. The results of these experiments lead to the conclusion that vocal accommodation does occur in human-computer interactions, even if often to lesser degrees. With the question of whether people accommodate to computer-based interlocutors as well answered, the next step would be to describe accommodative behaviors in a computer-processable manner. Two approaches are proposed here: computational and statistical. The computational model aims to capture the presumed cognitive process associated with accommodation in humans. This comprises various steps, such as detecting the variable feature’s sound, adding instances of it to the feature’s mental memory, and determining how much the sound will change while taking into account both its current representation and the external input. Due to its sequential nature, this model was implemented as a pipeline. Each of the pipeline’s five steps corresponds to a specific part of the cognitive process and can have one or more parameters to control its output (e.g., the size of the feature’s memory or the accommodation pace). Using these parameters, precise accommodative behaviors can be crafted while applying expert knowledge to motivate the chosen parameter values. These advantages make this approach suitable for experimentation with pre-defined, deterministic behaviors where each step can be changed individually. Ultimately, this approach makes a system vocally responsive to users’ speech input. The second approach grants more evolved behaviors, by defining different core behaviors and adding non-deterministic variations on top of them. This resembles human behavioral patterns, as each person has a base way of accommodating (or not accommodating), which may arbitrarily change based on the specific circumstances. This approach offers a data-driven statistical way to extract accommodation behaviors from a given collection of interactions. First, the target feature’s values of each speaker in an interaction are converted into continuous interpolated lines by drawing one sample from the posterior distribution of a Gaussian process conditioned on the given values. Then, the gradients of these lines, which represent rates of mutual change, are used to defined discrete levels of change based on their distribution. Finally, each level is assigned a symbol, which ultimately creates a symbol sequence representation for each interaction. The sequences are clustered so that each cluster stands for a type of behavior. The sequences of a cluster can then be used to calculate n-gram probabilities that enable the generation of new sequences of the captured behavior. The specific output value is sampled from the range corresponding to the generated symbol. With this approach, accommodation behaviors are extracted directly from data, as opposed to manually crafting them. However, it is harder to describe what exactly these behaviors represent and motivate the use of one of them over the other. To bridge this gap between these two approaches, it is also discussed how they can be combined to benefit from the advantages of both. Furthermore, to generate more structured behaviors, a hierarchy of accommodation complexity levels is suggested here, from a direct adoption of users’ realizations, via specified responsiveness, and up to independent core behaviors with non-deterministic variational productions. Besides a way to track and represent vocal changes, an accommodative system also needs a text-to-speech component that is able to realize those changes in the system’s speech output. Speech synthesis models are typically trained once on data with certain characteristics and do not change afterward. This prevents such models from introducing any variation in specific sounds and other phonetic features. Two methods for directly modifying such features are explored here. The first is based on signal modifications applied to the output signal after it was generated by the system. The processing is done between the timestamps of the target features and uses pre-defined scripts that modify the signal to achieve the desired values. This method is more suitable for continuous features like vowel quality, especially in the case of subtle changes that do not necessarily lead to a categorical sound change. The second method aims to capture phonetic variations in the training data. To that end, a training corpus with phonemic representations is used, as opposed to the regular graphemic representations. This way, the model can learn more direct relations between phonemes and sound instead of surface forms and sound, which, depending on the language, might be more complex and depend on their surrounding letters. The target variations themselves don’t necessarily need to be explicitly present in the training data, all time the different sounds are naturally distinguishable. In generation time, the current target feature’s state determines the phoneme to use for generating the desired sound. This method is suitable for categorical changes, especially for contrasts that naturally exist in the language. While both methods have certain limitations, they provide a proof of concept for the idea that spoken dialogue systems may phonetically adapt their speech output in real-time and without re-training their text-to-speech models. To combine the behavior definitions and the speech manipulations, a system is required, which can connect these elements to create a complete accommodation capability. The architecture suggested here extends the standard spoken dialogue system with an additional module, which receives the transcribed speech signal from the speech recognition component without influencing the input to the language understanding component. While language the understanding component uses only textual transcription to determine the user’s intention, the added component process the raw signal along with its phonetic transcription. In this extended architecture, the accommodation model is activated in the added module and the information required for speech manipulation is sent to the text-to-speech component. However, the text-to-speech component now has two inputs, viz. the content of the system’s response coming from the language generation component and the states of the defined target features from the added component. An implementation of a web-based system with this architecture is introduced here, and its functionality is showcased by demonstrating how it can be used to conduct a shadowing experiment automatically. This has two main advantage: First, since the system recognizes the participants’ phonetic variations and automatically selects the appropriate variation to use in its response, the experimenter saves time and prevents manual annotation errors. The experimenter also automatically gains additional information, like exact timestamps of utterances, real-time visualization of the interlocutors’ productions, and the possibility to replay and analyze the interaction after the experiment is finished. The second advantage is scalability. Multiple instances of the system can run on a server and be accessed by multiple clients at the same time. This not only saves time and the logistics of bringing participants into a lab, but also allows running the experiment with different configurations (e.g., other parameter values or target features) in a controlled and reproducible way. This completes a full cycle from examining human behaviors to integrating accommodation capabilities. Though each part of it can undoubtedly be further investigated, the emphasis here is on how they depend and connect to each other. Measuring changes features without showing how they can be modeled or achieving flexible speech synthesis without considering the desired final output might not lead to the final goal of introducing accommodation capabilities into computers. Treating accommodation in human-computer interaction as one large process rather than isolated sub-problems lays the ground for more comprehensive and complete solutions in the future.Heutzutage wird die verbale Interaktion mit Computern immer gebräuchlicher, was der rasant wachsenden Anzahl von sprachaktivierten Geräten weltweit geschuldet ist. Allerdings stellt die computerseitige Handhabung gesprochener Sprache weiterhin eine große Herausforderung dar, obwohl sie die bevorzugte Art zwischenmenschlicher Kommunikation repräsentiert. Dieser Umstand führt auch dazu, dass Benutzer ihren Sprachstil an das jeweilige Gerät anpassen, um diese Handhabung zu erleichtern. Solche Anpassungen kommen in menschlicher gesprochener Sprache auch in der zwischenmenschlichen Kommunikation vor. Üblicherweise ereignen sie sich unbewusst und auf natürliche Weise während eines Gesprächs, etwa um die soziale Distanz zwischen den Gesprächsteilnehmern zu kontrollieren oder um die Effizienz des Gesprächs zu verbessern. Dieses Phänomen wird als Akkommodation bezeichnet und findet auf verschiedene Weise während menschlicher Kommunikation statt. Sie äußert sich zum Beispiel in der Gestik, Mimik, Blickrichtung oder aber auch in der Wortwahl und dem verwendeten Satzbau. Vokal- Akkommodation beschäftigt sich mit derartigen Anpassungen auf phonetischer Ebene, die sich in segmentalen und suprasegmentalen Merkmalen zeigen. Werden Ausprägungen dieser Merkmale bei den Gesprächsteilnehmern im Laufe des Gesprächs ähnlicher, spricht man von Konvergenz, vergrößern sich allerdings die Unterschiede, so wird dies als Divergenz bezeichnet. Dieser natürliche gegenseitige Anpassungsvorgang fehlt jedoch auf der Seite des Computers, was zu einer Lücke in der Mensch-Maschine-Interaktion führt. Darüber hinaus verwenden sprachaktivierte Systeme immer dieselbe Sprachausgabe und ignorieren folglich etwaige Unterschiede zum Sprachstil des momentanen Benutzers. Die Erkennung dieser phonetischen Abweichungen und die Erstellung von anpassungsfähiger Sprachausgabe würden zur Personalisierung dieser Systeme beitragen und könnten letztendlich die insgesamte Benutzererfahrung verbessern. Aus diesem Grund kann die Erforschung dieser Aspekte von Akkommodation helfen, Mensch-Maschine-Interaktion besser zu verstehen und weiterzuentwickeln. Die vorliegende Dissertation stellt einen umfassenden Überblick zu Bausteinen bereit, die nötig sind, um Akkommodationsfähigkeiten in Sprachdialogsysteme zu integrieren. In diesem Zusammenhang wurden auch interaktive Mensch-Mensch- und Mensch- Maschine-Experimente durchgeführt. In diesen Experimenten wurden Differenzen der vokalen Verhaltensweisen untersucht und Methoden erforscht, wie phonetische Abweichungen in synthetische Sprachausgabe integriert werden können. Um die erhaltenen Ergebnisse empirisch auswerten zu können, wurden hierbei auch verschiedene Modellierungsansätze erforscht. Fernerhin wurde der Frage nachgegangen, wie sich die betreffenden Komponenten kombinieren lassen, um ein Akkommodationssystem zu konstruieren. Jeder dieser Aspekte stellt für sich genommen bereits einen überaus breiten Forschungsbereich dar. Allerdings sind sie voneinander abhängig und sollten zusammen betrachtet werden. Aus diesem Grund liegt ein übergreifender Schwerpunkt dieser Dissertation darauf, nicht nur aufzuzeigen, wie sich diese Aspekte weiterentwickeln lassen, sondern auch zu motivieren, wie sie zusammenhängen. Ein weiterer Schwerpunkt dieser Arbeit befasst sich mit der zeitlichen Komponente des Akkommodationsprozesses, was auf der Beobachtung fußt, dass Menschen im Laufe eines Gesprächs ständig ihren Sprachstil ändern. Diese Beobachtung legt nahe, derartige Prozesse als kontinuierliche und dynamische Prozesse anzusehen. Fasst man jedoch diesen Prozess als diskret auf und betrachtet z.B. nur den Beginn und das Ende einer Interaktion, kann dies dazu führen, dass viele Akkommodationsereignisse unentdeckt bleiben oder übermäßig geglättet werden. Um die Entwicklung eines vokalen Akkommodationssystems zu rechtfertigen, muss zuerst bewiesen werden, dass Menschen bei der vokalen Interaktion mit einem Computer ein ähnliches Anpassungsverhalten zeigen wie bei der Interaktion mit einem Menschen. Da es keine eindeutig festgelegte Metrik für das Messen des Akkommodationsgrades und für die Evaluierung der Akkommodationsqualität gibt, ist es besonders wichtig, die Sprachproduktion von Menschen empirisch zu untersuchen, um sie als Referenz für mögliche Verhaltensweisen anzuwenden. In dieser Arbeit schließt diese Untersuchung verschiedene experimentelle Anordnungen ein, um einen besseren Überblick über Akkommodationseffekte zu erhalten. In einer ersten Studie wurde die vokale Akkommodation in einer Umgebung untersucht, in der sie natürlich vorkommt: in einem spontanen Mensch-Mensch Gespräch. Zu diesem Zweck wurde eine Sammlung von echten Verkaufsgesprächen gesammelt und analysiert, wobei in jedem dieser Gespräche ein anderes Handelsvertreter-Neukunde Paar teilgenommen hatte. Diese Gespräche verschaffen einen Einblick in Akkommodationseffekte während spontanen authentischen Interaktionen, wobei die Gesprächsteilnehmer zwei Ziele verfolgen: zum einen soll ein Geschäft verhandelt werden, zum anderen möchte aber jeder Teilnehmer für sich die besten Bedingungen aushandeln. Die Konversationen wurde durch das Kreuzkorrelation-Zeitreihen-Verfahren analysiert, um die dynamischen Änderungen im Zeitverlauf zu erfassen. Hierbei kam zum Vorschein, dass sich erfolgreiche Konversationen von fehlgeschlagenen Gesprächen deutlich unterscheiden lassen. Überdies wurde festgestellt, dass die Handelsvertreter die treibende Kraft von vokalen Änderungen sind, d.h. sie können die Neukunden eher dazu zu bringen, ihren Sprachstil anzupassen, als andersherum. Es wurde auch beobachtet, dass sie diese Akkommodation oft schon zu einem frühen Zeitpunkt auslösen, was besonders bei erfolgreichen Gesprächen beobachtet werden konnte. Dass diese Akkommodation stärker bei trainierten Sprechern ausgelöst wird, deckt sich mit den meist anekdotischen Empfehlungen von erfahrenen Handelsvertretern, die bisher nie wissenschaftlich nachgewiesen worden sind. Basierend auf diesen Ergebnissen beschäfti

    Gibbs sampling with people

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    A core problem in cognitive science and machine learning is to understand how humans derive semantic representations from perceptual objects, such as color from an apple, pleasantness from a musical chord, or seriousness from a face. Markov Chain Monte Carlo with People (MCMCP) is a prominent method for studying such representations, in which participants are presented with binary choice trials constructed such that the decisions follow a Markov Chain Monte Carlo acceptance rule. However, while MCMCP has strong asymptotic properties, its binary choice paradigm generates relatively little information per trial, and its local proposal function makes it slow to explore the parameter space and find the modes of the distribution. Here we therefore generalize MCMCP to a continuous-sampling paradigm, where in each iteration the participant uses a slider to continuously manipulate a single stimulus dimension to optimize a given criterion such as 'pleasantness'. We formulate both methods from a utility-theory perspective, and show that the new method can be interpreted as 'Gibbs Sampling with People' (GSP). Further, we introduce an aggregation parameter to the transition step, and show that this parameter can be manipulated to flexibly shift between Gibbs sampling and deterministic optimization. In an initial study, we show GSP clearly outperforming MCMCP; we then show that GSP provides novel and interpretable results in three other domains, namely musical chords, vocal emotions, and faces. We validate these results through large-scale perceptual rating experiments. The final experiments use GSP to navigate the latent space of a state-of-the-art image synthesis network (StyleGAN), a promising approach for applying GSP to high-dimensional perceptual spaces. We conclude by discussing future cognitive applications and ethical implications
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