11,169 research outputs found

    On Efficient Connectivity-Preserving Transformations in a Grid

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    We consider a discrete system of nn devices lying on a 2-dimensional square grid and forming an initial connected shape SIS_I. Each device is equipped with a linear-strength mechanism which enables it to move a whole line of consecutive devices in a single time-step. We study the problem of transforming SIS_I into a given connected target shape SFS_F of the same number of devices, via a finite sequence of \emph{line moves}. Our focus is on designing \emph{centralised} transformations aiming at \emph{minimising the total number of moves} subject to the constraint of \emph{preserving connectivity} of the shape throughout the course of the transformation. We first give very fast connectivity-preserving transformations for the case in which the \emph{associated graphs} of SI S_I and SF S_F are isomorphic to a Hamiltonian line. In particular, our transformations make O(nlogn O(n \log n ) moves, which is asymptotically equal to the best known running time of connectivity-breaking transformations. Our most general result is then a connectivity-preserving \emph{universal transformation} that can transform any initial connected shape SI S_I into any target connected shape SF S_F , through a sequence of O(nn)O(n\sqrt{n}) moves. Finally, we establish Ω(nlogn)\Omega(n \log n) lower bounds for two restricted sets of transformations. These are the first lower bounds for this model and are matching the best known O(nlogn) O(n \log n) upper bounds

    PACKER: a switchbox router based on conflict elimination by local transformations

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    PACKER is an algorithm for switchbox routing, based on a novel approach. In an initial phase, the connectivity of each net is established without taking the other nets into account. In general, this gives rise to conflicts (short circuits). In the second stage, the conflicts are removed iteratively using connectivity-preserving local transformations. They reshape a net by displacing one of its segments without disconnecting it from the net. The transformations are applied in a asystematic way using a scan line technique. The results obtained by PACKER are very positive: it solves all well-known benchmark example

    Superpixels: An Evaluation of the State-of-the-Art

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    Superpixels group perceptually similar pixels to create visually meaningful entities while heavily reducing the number of primitives for subsequent processing steps. As of these properties, superpixel algorithms have received much attention since their naming in 2003. By today, publicly available superpixel algorithms have turned into standard tools in low-level vision. As such, and due to their quick adoption in a wide range of applications, appropriate benchmarks are crucial for algorithm selection and comparison. Until now, the rapidly growing number of algorithms as well as varying experimental setups hindered the development of a unifying benchmark. We present a comprehensive evaluation of 28 state-of-the-art superpixel algorithms utilizing a benchmark focussing on fair comparison and designed to provide new insights relevant for applications. To this end, we explicitly discuss parameter optimization and the importance of strictly enforcing connectivity. Furthermore, by extending well-known metrics, we are able to summarize algorithm performance independent of the number of generated superpixels, thereby overcoming a major limitation of available benchmarks. Furthermore, we discuss runtime, robustness against noise, blur and affine transformations, implementation details as well as aspects of visual quality. Finally, we present an overall ranking of superpixel algorithms which redefines the state-of-the-art and enables researchers to easily select appropriate algorithms and the corresponding implementations which themselves are made publicly available as part of our benchmark at davidstutz.de/projects/superpixel-benchmark/

    Writing Reusable Digital Geometry Algorithms in a Generic Image Processing Framework

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    Digital Geometry software should reflect the generality of the underlying mathe- matics: mapping the latter to the former requires genericity. By designing generic solutions, one can effectively reuse digital geometry data structures and algorithms. We propose an image processing framework focused on the Generic Programming paradigm in which an algorithm on the paper can be turned into a single code, written once and usable with various input types. This approach enables users to design and implement new methods at a lower cost, try cross-domain experiments and help generalize resultsComment: Workshop on Applications of Discrete Geometry and Mathematical Morphology, Istanb : France (2010

    Deep Bilateral Learning for Real-Time Image Enhancement

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    Performance is a critical challenge in mobile image processing. Given a reference imaging pipeline, or even human-adjusted pairs of images, we seek to reproduce the enhancements and enable real-time evaluation. For this, we introduce a new neural network architecture inspired by bilateral grid processing and local affine color transforms. Using pairs of input/output images, we train a convolutional neural network to predict the coefficients of a locally-affine model in bilateral space. Our architecture learns to make local, global, and content-dependent decisions to approximate the desired image transformation. At runtime, the neural network consumes a low-resolution version of the input image, produces a set of affine transformations in bilateral space, upsamples those transformations in an edge-preserving fashion using a new slicing node, and then applies those upsampled transformations to the full-resolution image. Our algorithm processes high-resolution images on a smartphone in milliseconds, provides a real-time viewfinder at 1080p resolution, and matches the quality of state-of-the-art approximation techniques on a large class of image operators. Unlike previous work, our model is trained off-line from data and therefore does not require access to the original operator at runtime. This allows our model to learn complex, scene-dependent transformations for which no reference implementation is available, such as the photographic edits of a human retoucher.Comment: 12 pages, 14 figures, Siggraph 201

    Hierarchical morphological segmentation for image sequence coding

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    This paper deals with a hierarchical morphological segmentation algorithm for image sequence coding. Mathematical morphology is very attractive for this purpose because it efficiently deals with geometrical features such as size, shape, contrast, or connectivity that can be considered as segmentation-oriented features. The algorithm follows a top-down procedure. It first takes into account the global information and produces a coarse segmentation, that is, with a small number of regions. Then, the segmentation quality is improved by introducing regions corresponding to more local information. The algorithm, considering sequences as being functions on a 3-D space, directly segments 3-D regions. A 3-D approach is used to get a segmentation that is stable in time and to directly solve the region correspondence problem. Each segmentation stage relies on four basic steps: simplification, marker extraction, decision, and quality estimation. The simplification removes information from the sequence to make it easier to segment. Morphological filters based on partial reconstruction are proven to be very efficient for this purpose, especially in the case of sequences. The marker extraction identifies the presence of homogeneous 3-D regions. It is based on constrained flat region labeling and morphological contrast extraction. The goal of the decision is to precisely locate the contours of regions detected by the marker extraction. This decision is performed by a modified watershed algorithm. Finally, the quality estimation concentrates on the coding residue, all the information about the 3-D regions that have not been properly segmented and therefore coded. The procedure allows the introduction of the texture and contour coding schemes within the segmentation algorithm. The coding residue is transmitted to the next segmentation stage to improve the segmentation and coding quality. Finally, segmentation and coding examples are presented to show the validity and interest of the coding approach.Peer ReviewedPostprint (published version

    Grid generation for the solution of partial differential equations

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    A general survey of grid generators is presented with a concern for understanding why grids are necessary, how they are applied, and how they are generated. After an examination of the need for meshes, the overall applications setting is established with a categorization of the various connectivity patterns. This is split between structured grids and unstructured meshes. Altogether, the categorization establishes the foundation upon which grid generation techniques are developed. The two primary categories are algebraic techniques and partial differential equation techniques. These are each split into basic parts, and accordingly are individually examined in some detail. In the process, the interrelations between the various parts are accented. From the established background in the primary techniques, consideration is shifted to the topic of interactive grid generation and then to adaptive meshes. The setting for adaptivity is established with a suitable means to monitor severe solution behavior. Adaptive grids are considered first and are followed by adaptive triangular meshes. Then the consideration shifts to the temporal coupling between grid generators and PDE-solvers. To conclude, a reflection upon the discussion, herein, is given
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