628 research outputs found

    Applications of Geometric Algorithms to Reduce Interference in Wireless Mesh Network

    Full text link
    In wireless mesh networks such as WLAN (IEEE 802.11s) or WMAN (IEEE 802.11), each node should help to relay packets of neighboring nodes toward gateway using multi-hop routing mechanisms. Wireless mesh networks usually intensively deploy mesh nodes to deal with the problem of dead spot communication. However, the higher density of nodes deployed, the higher radio interference occurred. This causes significant degradation of system performance. In this paper, we first convert network problems into geometry problems in graph theory, and then solve the interference problem by geometric algorithms. We first define line intersection in a graph to reflect radio interference problem in a wireless mesh network. We then use plan sweep algorithm to find intersection lines, if any; employ Voronoi diagram algorithm to delimit the regions among nodes; use Delaunay Triangulation algorithm to reconstruct the graph in order to minimize the interference among nodes. Finally, we use standard deviation to prune off those longer links (higher interference links) to have a further enhancement. The proposed hybrid solution is proved to be able to significantly reduce interference in a wireless mesh network in O(n log n) time complexity.Comment: 24 Pages, JGraph-Hoc Journal 201

    Towards a Scalable Dynamic Spatial Database System

    Get PDF
    With the rise of GPS-enabled smartphones and other similar mobile devices, massive amounts of location data are available. However, no scalable solutions for soft real-time spatial queries on large sets of moving objects have yet emerged. In this paper we explore and measure the limits of actual algorithms and implementations regarding different application scenarios. And finally we propose a novel distributed architecture to solve the scalability issues.Comment: (2012

    Improved Incremental Randomized Delaunay Triangulation

    Get PDF
    We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom., 106--115, 199
    • …
    corecore