35,497 research outputs found
Interpreting and responding to the Johannine feeding narrative : an empirical study in the SIFT hermeneutical method amongst Anglican ministry training candidates
Drawing on Jungian psychological type theory, the SIFT method of biblical hermeneutics and liturgical preaching maintains that different psychological type preferences are associated with distinctive readings of scripture. In the present study this theory was tested amongst two groups of ministry training candidates (a total of 26 participants) who were located within working groups according to their psychological type preferences, and invited to reflect on the Johannine feeding narrative (Jn 6:4−22), and to document their discussion. Analysis of these data provided empirical support for the theory underpinning the SIFT method
Game Theoretic Approaches to Massive Data Processing in Wireless Networks
Wireless communication networks are becoming highly virtualized with
two-layer hierarchies, in which controllers at the upper layer with tasks to
achieve can ask a large number of agents at the lower layer to help realize
computation, storage, and transmission functions. Through offloading data
processing to the agents, the controllers can accomplish otherwise prohibitive
big data processing. Incentive mechanisms are needed for the agents to perform
the controllers' tasks in order to satisfy the corresponding objectives of
controllers and agents. In this article, a hierarchical game framework with
fast convergence and scalability is proposed to meet the demand for real-time
processing for such situations. Possible future research directions in this
emerging area are also discussed
Crowd-ML: A Privacy-Preserving Learning Framework for a Crowd of Smart Devices
Smart devices with built-in sensors, computational capabilities, and network
connectivity have become increasingly pervasive. The crowds of smart devices
offer opportunities to collectively sense and perform computing tasks in an
unprecedented scale. This paper presents Crowd-ML, a privacy-preserving machine
learning framework for a crowd of smart devices, which can solve a wide range
of learning problems for crowdsensing data with differential privacy
guarantees. Crowd-ML endows a crowdsensing system with an ability to learn
classifiers or predictors online from crowdsensing data privately with minimal
computational overheads on devices and servers, suitable for a practical and
large-scale employment of the framework. We analyze the performance and the
scalability of Crowd-ML, and implement the system with off-the-shelf
smartphones as a proof of concept. We demonstrate the advantages of Crowd-ML
with real and simulated experiments under various conditions
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