20,820 research outputs found
Achieving Dilution without Knowledge of Coordinates in the SINR Model
Considerable literature has been developed for various fundamental
distributed problems in the SINR (Signal-to-Interference-plus-Noise-Ratio)
model for radio transmission. A setting typically studied is when all nodes
transmit a signal of the same strength, and each device only has access to
knowledge about the total number of nodes in the network , the range from
which each node's label is taken , and the label of the device
itself. In addition, an assumption is made that each node also knows its
coordinates in the Euclidean plane. In this paper, we create a technique which
allows algorithm designers to remove that last assumption. The assumption about
the unavailability of the knowledge of the physical coordinates of the nodes
truly captures the `ad-hoc' nature of wireless networks.
Previous work in this area uses a flavor of a technique called dilution, in
which nodes transmit in a (predetermined) round-robin fashion, and are able to
reach all their neighbors. However, without knowing the physical coordinates,
it's not possible to know the coordinates of their containing (pivotal) grid
box and seemingly not possible to use dilution (to coordinate their
transmissions). We propose a new technique to achieve dilution without using
the knowledge of physical coordinates. This technique exploits the
understanding that the transmitting nodes lie in 2-D space, segmented by an
appropriate pivotal grid, without explicitly referring to the actual physical
coordinates of these nodes. Using this technique, it is possible for every weak
device to successfully transmit its message to all of its neighbors in
rounds, as long as the density of transmitting nodes in any
physical grid box is bounded by a known constant. This technique, we feel, is
an important generic tool for devising practical protocols when physical
coordinates of the nodes are not known.Comment: 10 page
Deterministic Communication in Radio Networks
In this paper we improve the deterministic complexity of two fundamental
communication primitives in the classical model of ad-hoc radio networks with
unknown topology: broadcasting and wake-up. We consider an unknown radio
network, in which all nodes have no prior knowledge about network topology, and
know only the size of the network , the maximum in-degree of any node
, and the eccentricity of the network .
For such networks, we first give an algorithm for wake-up, based on the
existence of small universal synchronizers. This algorithm runs in
time, the
fastest known in both directed and undirected networks, improving over the
previous best -time result across all ranges of parameters, but
particularly when maximum in-degree is small.
Next, we introduce a new combinatorial framework of block synchronizers and
prove the existence of such objects of low size. Using this framework, we
design a new deterministic algorithm for the fundamental problem of
broadcasting, running in time. This is
the fastest known algorithm for the problem in directed networks, improving
upon the -time algorithm of De Marco (2010) and the
-time algorithm due to Czumaj and Rytter (2003). It is also the
first to come within a log-logarithmic factor of the lower
bound due to Clementi et al.\ (2003).
Our results also have direct implications on the fastest \emph{deterministic
leader election} and \emph{clock synchronization} algorithms in both directed
and undirected radio networks, tasks which are commonly used as building blocks
for more complex procedures
Faster Gossiping in Bidirectional Radio Networks with Large Labels
We consider unknown ad-hoc radio networks, when the underlying network is
bidirectional and nodes can have polynomially large labels. For this model, we
present a deterministic protocol for gossiping which takes rounds. This improves upon the previous best result for deterministic
gossiping for this model by [Gasienec, Potapov, Pagourtizis, Deterministic
Gossiping in Radio Networks with Large labels, ESA (2002)], who present a
protocol of round complexity for this problem. This
resolves open problem posed in [Gasienec, Efficient gossiping in radio
networks, SIROCCO (2009)], who cite bridging gap between lower and upper bounds
for this problem as an important objective. We emphasize that a salient feature
of our protocol is its simplicity, especially with respect to the previous best
known protocol for this problem
Bounds on Contention Management in Radio Networks
The local broadcast problem assumes that processes in a wireless network are
provided messages, one by one, that must be delivered to their neighbors. In
this paper, we prove tight bounds for this problem in two well-studied wireless
network models: the classical model, in which links are reliable and collisions
consistent, and the more recent dual graph model, which introduces unreliable
edges. Our results prove that the Decay strategy, commonly used for local
broadcast in the classical setting, is optimal. They also establish a
separation between the two models, proving that the dual graph setting is
strictly harder than the classical setting, with respect to this primitive
Deterministic Digital Clustering of Wireless Ad Hoc Networks
We consider deterministic distributed communication in wireless ad hoc
networks of identical weak devices under the SINR model without predefined
infrastructure. Most algorithmic results in this model rely on various
additional features or capabilities, e.g., randomization, access to geographic
coordinates, power control, carrier sensing with various precision of
measurements, and/or interference cancellation. We study a pure scenario, when
no such properties are available. As a general tool, we develop a deterministic
distributed clustering algorithm. Our solution relies on a new type of
combinatorial structures (selectors), which might be of independent interest.
Using the clustering, we develop a deterministic distributed local broadcast
algorithm accomplishing this task in rounds, where
is the density of the network. To the best of our knowledge, this is
the first solution in pure scenario which is only polylog away from the
universal lower bound , valid also for scenarios with
randomization and other features. Therefore, none of these features
substantially helps in performing the local broadcast task. Using clustering,
we also build a deterministic global broadcast algorithm that terminates within
rounds, where is the diameter of the
network. This result is complemented by a lower bound , where is the path-loss parameter of the
environment. This lower bound shows that randomization or knowledge of own
location substantially help (by a factor polynomial in ) in the global
broadcast. Therefore, unlike in the case of local broadcast, some additional
model features may help in global broadcast
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