11,786 research outputs found
A Developmental Organization for Robot Behavior
This paper focuses on exploring how learning and development can be structured in synthetic (robot) systems. We present a developmental assembler for constructing reusable and temporally extended actions in a sequence. The discussion adopts the traditions
of dynamic pattern theory in which behavior
is an artifact of coupled dynamical systems
with a number of controllable degrees of freedom. In our model, the events that delineate
control decisions are derived from the pattern
of (dis)equilibria on a working subset of sensorimotor policies. We show how this architecture can be used to accomplish sequential
knowledge gathering and representation tasks
and provide examples of the kind of developmental milestones that this approach has
already produced in our lab
Automation and schema acquisition in learning elementary computer programming: Implications for the design of practice
Two complementary processes may be distinguished in learning a complex cognitive skill such as computer programming. First, automation offers task-specific procedures that may directly control programming behavior, second, schema acquisition offers cognitive structures that provide analogies in new problem situations. The goal of this paper is to explore what the nature of these processes can teach us for a more effective design of practice. The authors argue that conventional training strategies in elementary programming provide little guidance to the learner and offer little opportunities for mindful abstraction, which results in suboptimal automation and schema acquisition. Practice is considered to be most beneficial to learning outcomes and transfer under strict conditions, in particular, a heavy emphasis on the use of worked examples during practice and the assignment of programming tasks that demand mindful abstraction from these examples
Framing-effects approach: A theoretical and methodological critique
The article deals with research on framing effects. First, I will start with classifying different approaches on framing. Subsequently, I will provide a definition of the concepts of frame, schema and framing, expand on framing research conducted so far - both theoretically and operationally. Having this equipment at hand, I will initiate a discussion on studies of framing-effects in terms of theory, methods and empirical results. This discussion leads to the conclusion that studies on framing effects are insufficiently concerned with the more recent psychological constructs and theories. In merely focusing on the activation of schemata, most studies ignore the more elaborate types of framing-effects. Therefore, several empirical questions remain unanswered and some methodical chances seem to be wasted
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The effect of multiple knowledge sources on learning and teaching
Current paradigms for machine-based learning and teaching tend to perform their task in isolation from a rich context of existing knowledge. In contrast, the research project presented here takes the view that bringing multiple sources of knowledge to bear is of central importance to learning in complex domains. As a consequence teaching must both take advantage of and beware of interactions between new and existing knowledge. The central process which connects learning to its context is reasoning by analogy, a primary concern of this research. In teaching, the connection is provided by the explicit use of a learning model to reason about the choice of teaching actions. In this learning paradigm, new concepts are incrementally refined and integrated into a body of expertise, rather than being evaluated against a static notion of correctness. The domain chosen for this experimentation is that of learning to solve "algebra story problems." A model of acquiring problem solving skills in this domain is described, including: representational structures for background knowledge, a problem solving architecture, learning mechanisms, and the role of analogies in applying existing problem solving abilities to novel problems. Examples of learning are given for representative instances of algebra story problems. After relating our views to the psychological literature, we outline the design of a teaching system. Finally, we insist on the interdependence of learning and teaching and on the synergistic effects of conducting both research efforts in parallel
Specifying Logic Programs in Controlled Natural Language
Writing specifications for computer programs is not easy since one has to
take into account the disparate conceptual worlds of the application domain and
of software development. To bridge this conceptual gap we propose controlled
natural language as a declarative and application-specific specification
language. Controlled natural language is a subset of natural language that can
be accurately and efficiently processed by a computer, but is expressive enough
to allow natural usage by non-specialists. Specifications in controlled natural
language are automatically translated into Prolog clauses, hence become formal
and executable. The translation uses a definite clause grammar (DCG) enhanced
by feature structures. Inter-text references of the specification, e.g.
anaphora, are resolved with the help of discourse representation theory (DRT).
The generated Prolog clauses are added to a knowledge base. We have implemented
a prototypical specification system that successfully processes the
specification of a simple automated teller machine.Comment: 16 pages, compressed, uuencoded Postscript, published in Proceedings
CLNLP 95, COMPULOGNET/ELSNET/EAGLES Workshop on Computational Logic for
Natural Language Processing, Edinburgh, April 3-5, 199
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