8,287 research outputs found

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Towards Automatic Face-to-Face Translation

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    In light of the recent breakthroughs in automatic machine translation systems, we propose a novel approach that we term as "Face-to-Face Translation". As today's digital communication becomes increasingly visual, we argue that there is a need for systems that can automatically translate a video of a person speaking in language A into a target language B with realistic lip synchronization. In this work, we create an automatic pipeline for this problem and demonstrate its impact on multiple real-world applications. First, we build a working speech-to-speech translation system by bringing together multiple existing modules from speech and language. We then move towards "Face-to-Face Translation" by incorporating a novel visual module, LipGAN for generating realistic talking faces from the translated audio. Quantitative evaluation of LipGAN on the standard LRW test set shows that it significantly outperforms existing approaches across all standard metrics. We also subject our Face-to-Face Translation pipeline, to multiple human evaluations and show that it can significantly improve the overall user experience for consuming and interacting with multimodal content across languages. Code, models and demo video are made publicly available. Demo video: https://www.youtube.com/watch?v=aHG6Oei8jF0 Code and models: https://github.com/Rudrabha/LipGANComment: 9 pages (including references), 5 figures, Published in ACM Multimedia, 201
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