4,010 research outputs found

    Sublinear Estimation of Weighted Matchings in Dynamic Data Streams

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    This paper presents an algorithm for estimating the weight of a maximum weighted matching by augmenting any estimation routine for the size of an unweighted matching. The algorithm is implementable in any streaming model including dynamic graph streams. We also give the first constant estimation for the maximum matching size in a dynamic graph stream for planar graphs (or any graph with bounded arboricity) using O~(n4/5)\tilde{O}(n^{4/5}) space which also extends to weighted matching. Using previous results by Kapralov, Khanna, and Sudan (2014) we obtain a polylog(n)\mathrm{polylog}(n) approximation for general graphs using polylog(n)\mathrm{polylog}(n) space in random order streams, respectively. In addition, we give a space lower bound of Ω(n1−ε)\Omega(n^{1-\varepsilon}) for any randomized algorithm estimating the size of a maximum matching up to a 1+O(ε)1+O(\varepsilon) factor for adversarial streams

    On The Communication Complexity of Linear Algebraic Problems in the Message Passing Model

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    We study the communication complexity of linear algebraic problems over finite fields in the multi-player message passing model, proving a number of tight lower bounds. Specifically, for a matrix which is distributed among a number of players, we consider the problem of determining its rank, of computing entries in its inverse, and of solving linear equations. We also consider related problems such as computing the generalized inner product of vectors held on different servers. We give a general framework for reducing these multi-player problems to their two-player counterparts, showing that the randomized ss-player communication complexity of these problems is at least ss times the randomized two-player communication complexity. Provided the problem has a certain amount of algebraic symmetry, which we formally define, we can show the hardest input distribution is a symmetric distribution, and therefore apply a recent multi-player lower bound technique of Phillips et al. Further, we give new two-player lower bounds for a number of these problems. In particular, our optimal lower bound for the two-player version of the matrix rank problem resolves an open question of Sun and Wang. A common feature of our lower bounds is that they apply even to the special "threshold promise" versions of these problems, wherein the underlying quantity, e.g., rank, is promised to be one of just two values, one on each side of some critical threshold. These kinds of promise problems are commonplace in the literature on data streaming as sources of hardness for reductions giving space lower bounds

    Towards Optimal Moment Estimation in Streaming and Distributed Models

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    One of the oldest problems in the data stream model is to approximate the p-th moment ||X||_p^p = sum_{i=1}^n X_i^p of an underlying non-negative vector X in R^n, which is presented as a sequence of poly(n) updates to its coordinates. Of particular interest is when p in (0,2]. Although a tight space bound of Theta(epsilon^-2 log n) bits is known for this problem when both positive and negative updates are allowed, surprisingly there is still a gap in the space complexity of this problem when all updates are positive. Specifically, the upper bound is O(epsilon^-2 log n) bits, while the lower bound is only Omega(epsilon^-2 + log n) bits. Recently, an upper bound of O~(epsilon^-2 + log n) bits was obtained under the assumption that the updates arrive in a random order. We show that for p in (0, 1], the random order assumption is not needed. Namely, we give an upper bound for worst-case streams of O~(epsilon^-2 + log n) bits for estimating |X |_p^p. Our techniques also give new upper bounds for estimating the empirical entropy in a stream. On the other hand, we show that for p in (1,2], in the natural coordinator and blackboard distributed communication topologies, there is an O~(epsilon^-2) bit max-communication upper bound based on a randomized rounding scheme. Our protocols also give rise to protocols for heavy hitters and approximate matrix product. We generalize our results to arbitrary communication topologies G, obtaining an O~(epsilon^2 log d) max-communication upper bound, where d is the diameter of G. Interestingly, our upper bound rules out natural communication complexity-based approaches for proving an Omega(epsilon^-2 log n) bit lower bound for p in (1,2] for streaming algorithms. In particular, any such lower bound must come from a topology with large diameter

    Improved Practical Matrix Sketching with Guarantees

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    Matrices have become essential data representations for many large-scale problems in data analytics, and hence matrix sketching is a critical task. Although much research has focused on improving the error/size tradeoff under various sketching paradigms, the many forms of error bounds make these approaches hard to compare in theory and in practice. This paper attempts to categorize and compare most known methods under row-wise streaming updates with provable guarantees, and then to tweak some of these methods to gain practical improvements while retaining guarantees. For instance, we observe that a simple heuristic iSVD, with no guarantees, tends to outperform all known approaches in terms of size/error trade-off. We modify the best performing method with guarantees FrequentDirections under the size/error trade-off to match the performance of iSVD and retain its guarantees. We also demonstrate some adversarial datasets where iSVD performs quite poorly. In comparing techniques in the time/error trade-off, techniques based on hashing or sampling tend to perform better. In this setting we modify the most studied sampling regime to retain error guarantee but obtain dramatic improvements in the time/error trade-off. Finally, we provide easy replication of our studies on APT, a new testbed which makes available not only code and datasets, but also a computing platform with fixed environmental settings.Comment: 27 page
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