45,657 research outputs found
Big Data Model Simulation on a Graph Database for Surveillance in Wireless Multimedia Sensor Networks
Sensors are present in various forms all around the world such as mobile
phones, surveillance cameras, smart televisions, intelligent refrigerators and
blood pressure monitors. Usually, most of the sensors are a part of some other
system with similar sensors that compose a network. One of such networks is
composed of millions of sensors connect to the Internet which is called
Internet of things (IoT). With the advances in wireless communication
technologies, multimedia sensors and their networks are expected to be major
components in IoT. Many studies have already been done on wireless multimedia
sensor networks in diverse domains like fire detection, city surveillance,
early warning systems, etc. All those applications position sensor nodes and
collect their data for a long time period with real-time data flow, which is
considered as big data. Big data may be structured or unstructured and needs to
be stored for further processing and analyzing. Analyzing multimedia big data
is a challenging task requiring a high-level modeling to efficiently extract
valuable information/knowledge from data. In this study, we propose a big
database model based on graph database model for handling data generated by
wireless multimedia sensor networks. We introduce a simulator to generate
synthetic data and store and query big data using graph model as a big
database. For this purpose, we evaluate the well-known graph-based NoSQL
databases, Neo4j and OrientDB, and a relational database, MySQL.We have run a
number of query experiments on our implemented simulator to show that which
database system(s) for surveillance in wireless multimedia sensor networks is
efficient and scalable
Unveiling the multimedia unconscious: implicit cognitive processes and multimedia content analysis
One of the main findings of cognitive sciences is that automatic processes of which we are unaware shape, to a significant extent, our perception of the environment. The phenomenon applies not only to the real world, but also to multimedia data we consume every day. Whenever we look at pictures, watch a video or listen to audio recordings, our conscious attention efforts focus on the observable content, but our cognition spontaneously perceives intentions, beliefs, values, attitudes and other constructs that, while being outside of our conscious awareness, still shape our reactions and behavior. So far, multimedia technologies have neglected such a phenomenon to a large extent. This paper argues that taking into account cognitive effects is possible and it can also improve multimedia approaches. As a supporting proof-of-concept, the paper shows not only that there are visual patterns correlated with the personality traits of 300 Flickr users to a statistically significant extent, but also that the personality traits (both self-assessed and attributed by others) of those users can be inferred from the images these latter post as "favourite"
What Twitter Profile and Posted Images Reveal About Depression and Anxiety
Previous work has found strong links between the choice of social media
images and users' emotions, demographics and personality traits. In this study,
we examine which attributes of profile and posted images are associated with
depression and anxiety of Twitter users. We used a sample of 28,749 Facebook
users to build a language prediction model of survey-reported depression and
anxiety, and validated it on Twitter on a sample of 887 users who had taken
anxiety and depression surveys. We then applied it to a different set of 4,132
Twitter users to impute language-based depression and anxiety labels, and
extracted interpretable features of posted and profile pictures to uncover the
associations with users' depression and anxiety, controlling for demographics.
For depression, we find that profile pictures suppress positive emotions rather
than display more negative emotions, likely because of social media
self-presentation biases. They also tend to show the single face of the user
(rather than show her in groups of friends), marking increased focus on the
self, emblematic for depression. Posted images are dominated by grayscale and
low aesthetic cohesion across a variety of image features. Profile images of
anxious users are similarly marked by grayscale and low aesthetic cohesion, but
less so than those of depressed users. Finally, we show that image features can
be used to predict depression and anxiety, and that multitask learning that
includes a joint modeling of demographics improves prediction performance.
Overall, we find that the image attributes that mark depression and anxiety
offer a rich lens into these conditions largely congruent with the
psychological literature, and that images on Twitter allow inferences about the
mental health status of users.Comment: ICWSM 201
Personality in Computational Advertising: A Benchmark
In the last decade, new ways of shopping online have increased the
possibility of buying products and services more easily and faster
than ever. In this new context, personality is a key determinant
in the decision making of the consumer when shopping. A person’s
buying choices are influenced by psychological factors like
impulsiveness; indeed some consumers may be more susceptible
to making impulse purchases than others. Since affective metadata
are more closely related to the user’s experience than generic
parameters, accurate predictions reveal important aspects of user’s
attitudes, social life, including attitude of others and social identity.
This work proposes a highly innovative research that uses a personality
perspective to determine the unique associations among the
consumer’s buying tendency and advert recommendations. In fact,
the lack of a publicly available benchmark for computational advertising
do not allow both the exploration of this intriguing research
direction and the evaluation of recent algorithms. We present the
ADS Dataset, a publicly available benchmark consisting of 300 real
advertisements (i.e., Rich Media Ads, Image Ads, Text Ads) rated
by 120 unacquainted individuals, enriched with Big-Five users’
personality factors and 1,200 personal users’ pictures
SALSA: A Novel Dataset for Multimodal Group Behavior Analysis
Studying free-standing conversational groups (FCGs) in unstructured social
settings (e.g., cocktail party ) is gratifying due to the wealth of information
available at the group (mining social networks) and individual (recognizing
native behavioral and personality traits) levels. However, analyzing social
scenes involving FCGs is also highly challenging due to the difficulty in
extracting behavioral cues such as target locations, their speaking activity
and head/body pose due to crowdedness and presence of extreme occlusions. To
this end, we propose SALSA, a novel dataset facilitating multimodal and
Synergetic sociAL Scene Analysis, and make two main contributions to research
on automated social interaction analysis: (1) SALSA records social interactions
among 18 participants in a natural, indoor environment for over 60 minutes,
under the poster presentation and cocktail party contexts presenting
difficulties in the form of low-resolution images, lighting variations,
numerous occlusions, reverberations and interfering sound sources; (2) To
alleviate these problems we facilitate multimodal analysis by recording the
social interplay using four static surveillance cameras and sociometric badges
worn by each participant, comprising the microphone, accelerometer, bluetooth
and infrared sensors. In addition to raw data, we also provide annotations
concerning individuals' personality as well as their position, head, body
orientation and F-formation information over the entire event duration. Through
extensive experiments with state-of-the-art approaches, we show (a) the
limitations of current methods and (b) how the recorded multiple cues
synergetically aid automatic analysis of social interactions. SALSA is
available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure
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