1,397 research outputs found
Coherent multi-dimensional segmentation of multiview images using a variational framework and applications to image based rendering
Image Based Rendering (IBR) and in particular light field rendering has attracted a lot of
attention for interpolating new viewpoints from a set of multiview images. New images of
a scene are interpolated directly from nearby available ones, thus enabling a photorealistic
rendering. Sampling theory for light fields has shown that exact geometric information
in the scene is often unnecessary for rendering new views. Indeed, the band of the function
is approximately limited and new views can be rendered using classical interpolation
methods. However, IBR using undersampled light fields suffers from aliasing effects and
is difficult particularly when the scene has large depth variations and occlusions. In order
to deal with these cases, we study two approaches:
New sampling schemes have recently emerged that are able to perfectly reconstruct
certain classes of parametric signals that are not bandlimited but characterized by a finite
number of parameters. In this context, we derive novel sampling schemes for piecewise
sinusoidal and polynomial signals. In particular, we show that a piecewise sinusoidal signal
with arbitrarily high frequencies can be exactly recovered given certain conditions. These
results are applied to parametric multiview data that are not bandlimited.
We also focus on the problem of extracting regions (or layers) in multiview images
that can be individually rendered free of aliasing. The problem is posed in a multidimensional
variational framework using region competition. In extension to previous
methods, layers are considered as multi-dimensional hypervolumes. Therefore the segmentation
is done jointly over all the images and coherence is imposed throughout the
data. However, instead of propagating active hypersurfaces, we derive a semi-parametric
methodology that takes into account the constraints imposed by the camera setup and the
occlusion ordering. The resulting framework is a global multi-dimensional region competition that is consistent in all the images and efficiently handles occlusions. We show the
validity of the approach with captured light fields. Other special effects such as augmented
reality and disocclusion of hidden objects are also demonstrated
Fast and Accurate Depth Estimation from Sparse Light Fields
We present a fast and accurate method for dense depth reconstruction from
sparsely sampled light fields obtained using a synchronized camera array. In
our method, the source images are over-segmented into non-overlapping compact
superpixels that are used as basic data units for depth estimation and
refinement. Superpixel representation provides a desirable reduction in the
computational cost while preserving the image geometry with respect to the
object contours. Each superpixel is modeled as a plane in the image space,
allowing depth values to vary smoothly within the superpixel area. Initial
depth maps, which are obtained by plane sweeping, are iteratively refined by
propagating good correspondences within an image. To ensure the fast
convergence of the iterative optimization process, we employ a highly parallel
propagation scheme that operates on all the superpixels of all the images at
once, making full use of the parallel graphics hardware. A few optimization
iterations of the energy function incorporating superpixel-wise smoothness and
geometric consistency constraints allows to recover depth with high accuracy in
textured and textureless regions as well as areas with occlusions, producing
dense globally consistent depth maps. We demonstrate that while the depth
reconstruction takes about a second per full high-definition view, the accuracy
of the obtained depth maps is comparable with the state-of-the-art results.Comment: 15 pages, 15 figure
Light field image processing: an overview
Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data
Learning Lens Blur Fields
Optical blur is an inherent property of any lens system and is challenging to
model in modern cameras because of their complex optical elements. To tackle
this challenge, we introduce a high-dimensional neural representation of
blurand a practical method for acquiring
it. The lens blur field is a multilayer perceptron (MLP) designed to (1)
accurately capture variations of the lens 2D point spread function over image
plane location, focus setting and, optionally, depth and (2) represent these
variations parametrically as a single, sensor-specific function. The
representation models the combined effects of defocus, diffraction, aberration,
and accounts for sensor features such as pixel color filters and pixel-specific
micro-lenses. To learn the real-world blur field of a given device, we
formulate a generalized non-blind deconvolution problem that directly optimizes
the MLP weights using a small set of focal stacks as the only input. We also
provide a first-of-its-kind dataset of 5D blur fieldsfor smartphone cameras,
camera bodies equipped with a variety of lenses, etc. Lastly, we show that
acquired 5D blur fields are expressive and accurate enough to reveal, for the
first time, differences in optical behavior of smartphone devices of the same
make and model
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