166 research outputs found
A Survey of Positioning Systems Using Visible LED Lights
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.As Global Positioning System (GPS) cannot provide satisfying performance in indoor environments, indoor positioning technology, which utilizes indoor wireless signals instead of GPS signals, has grown rapidly in recent years. Meanwhile, visible light communication (VLC) using light devices such as light emitting diodes (LEDs) has been deemed to be a promising candidate in the heterogeneous wireless networks that may collaborate with radio frequencies (RF) wireless networks. In particular, light-fidelity has a great potential for deployment in future indoor environments because of its high throughput and security advantages. This paper provides a comprehensive study of a novel positioning technology based on visible white LED lights, which has attracted much attention from both academia and industry. The essential characteristics and principles of this system are deeply discussed, and relevant positioning algorithms and designs are classified and elaborated. This paper undertakes a thorough investigation into current LED-based indoor positioning systems and compares their performance through many aspects, such as test environment, accuracy, and cost. It presents indoor hybrid positioning systems among VLC and other systems (e.g., inertial sensors and RF systems). We also review and classify outdoor VLC positioning applications for the first time. Finally, this paper surveys major advances as well as open issues, challenges, and future research directions in VLC positioning systems.Peer reviewe
Facial Geometry Identification through Fuzzy Patterns with RGBD Sensor
Automatic human facial recognition is an important and complicated task; it is necessary to design algorithms capable of recognizing the constant patterns in the face and to use computing resources efficiently. In this paper we present a novel algorithm to recognize the human face in real time; the systems input is the depth and color data from the Microsoft KinectTM device. The algorithm recognizes patterns/shapes on the point cloud topography. The template of the face is based in facial geometry; the forensic theory classifies the human face with respect to constant patterns: cephalometric points, lines, and areas of the face. The topography, relative position, and symmetry are directly related to the craniometric points. The similarity between a point cloud cluster and a pattern description is measured by a fuzzy pattern theory algorithm. The face identification is composed by two phases: the first phase calculates the face pattern hypothesis of the facial points, configures each point shape, the related location in the areas, and lines of the face. Then, in the second phase, the algorithm performs a search on these face point configurations
CamDec: Advancing axis P1435-LE video camera security using honeypot-based deception
The explosion of online video streaming in recent years resulted in advanced services both in terms of efficiency and convenience. However, Internet-connected video cameras are prone to exploitation, leading to information security issues and data privacy concerns. The proliferation of video-capable Internet of Things devices and cloud-managed surveillance systems further extend these security issues and concerns. In this paper, a novel approach is proposed for video camera deception via honeypots, offering increased security measures compared to what is available on conventional Internet-enabled video cameras
Wireless HROV Control with Compressed Visual Feedback Using Acoustic and RF Links
Underwater cooperative robotics offers the possibility to perform challenging intervention applications, such as recovering archeological objects as within the context of the MERBOTS research project, or grasping, transporting and assembly of big objects, using more than one mobile manipulator, as faced by the TWINBOT project. In order to enhance safety during the intervention, it is reasonable to avoid the umbilical, also giving more mobility to the robots, and enabling a broader set of cooperative movements. Several solutions, based on acoustic, radiofrequency (RF) or Visual Light Communication (VLC) have been proposed for underwater communications in the literature. This paper presents the architecture of an underwater wireless communication framework for the control of multiple semi-autonomous robots in cooperative interventions. The proposed framework is composed of several modules as the virtual reality interface using UWSim, the Underwater Multi-robot Cooperative Intervention Remote Control Protocol (UMCI-RCP) and a Generic Link Layer (GLL). UMCI-RCP allows the control of an underwater robot over limited communication links. UMCI-RCP integrates a progressive compression algorithm that provides visual feedback at a constant rate and ensures image reception even in channels with loses. The Time Division Multiple Access (TDMA) medium access strategy minimizes the jitter of transmitted packets. The GLL has been designed in order to provide support for multimodal transmission (i.e. acoustic, RF and VLC) and also to interface with the UWSim-NET simulator so that facilitates the experimentation either with a real or with a simulated modem. The possibility of exchange real and simulated devices in the proposed framework are demonstrated by means of a teleoperation experiment with a BlueROV equipped with the S100 RF modems. Hardware-In-the-Loop (HIL) capabilities are demonstrated repeating the experiment with the real modems and modeling the BlueROV, and also modeling both the modems and the BlueROV
Harnessing the Potential of Optical Communications for the Metaverse
The Metaverse is a digital world that offers an immersive virtual experience.
However, the Metaverse applications are bandwidth-hungry and delay-sensitive
that require ultrahigh data rates, ultra-low latency, and hyper-intensive
computation. To cater for these requirements, optical communication arises as a
key pillar in bringing this paradigm into reality. We highlight in this paper
the potential of optical communications in the Metaverse. First, we set forth
Metaverse requirements in terms of capacity and latency; then, we introduce
ultra-high data rates requirements for various Metaverse experiences. Then, we
put forward the potential of optical communications to achieve these data rate
requirements in backbone, backhaul, fronthaul, and access segments. Both
optical fiber and optical wireless communication (OWC) technologies, as well as
their current and future expected data rates, are detailed. In addition, we
propose a comprehensive set of configurations, connectivity, and equipment
necessary for an immersive Metaverse experience. Finally, we identify a set of
key enablers and research directions such as analog neuromorphic optical
computing, optical intelligent reflective surfaces (IRS), hollow core fiber
(HCF), and terahertz (THz)
Underwater Wireless Communications for Cooperative Robotics with UWSim-NET
The increasing number of autonomous underwater vehicles (AUVs) cooperating in underwater operations has motivated the use of wireless communications. Their modeling can minimize the impact of their limited performance in real-time robotic interventions. However, robotic frameworks hardly ever consider the communications, and network simulators are not suitable for HIL experiments. In this work, the UWSim-NET is presented, an open source tool to simulate the impact of communications in underwater robotics. It gathers the benefits of NS3 in modeling communication networks with those of the underwater robot simulator (UWSim) and the robot operating system (ROS) in modeling robotic systems. This article also shows the results of three experiments that demonstrate the capabilities of UWSim-NET in modeling radio frequency (RF) and acoustic links in underwater scenarios. It also permits evaluating several MAC protocols such as additive links online Hawaii area (ALOHA), slotted floor acquisition multiple access (S-FAMA) and user defined protocols. A third experiment demonstrated the excellent capabilities of UWSim-NET in conducting hardware in the loop (HIL) experiments
Heterogeneous integration of optical wireless communications within next generation networks
Unprecedented traffic growth is expected in future wireless networks and new
technologies will be needed to satisfy demand. Optical wireless (OW) communication offers vast unused spectrum and high area spectral efficiency. In this work, optical
cells are envisioned as supplementary access points within heterogeneous RF/OW networks. These networks opportunistically offload traffic to optical cells while utilizing
the RF cell for highly mobile devices and devices that lack a reliable OW connection.
Visible light communication (VLC) is considered as a potential OW technology due
to the increasing adoption of solid state lighting for indoor illumination.
Results of this work focus on a full system view of RF/OW HetNets with three primary areas of analysis. First, the need for network densication beyond current RF
small cell implementations is evaluated. A media independent model is developed
and results are presented that provide motivation for the adoption of hyper dense
small cells as complementary components within multi-tier networks. Next, the relationships between RF and OW constraints and link characterization parameters are
evaluated in order to define methods for fair comparison when user-centric channel
selection criteria are used. RF and OW noise and interference characterization techniques are compared and common OW characterization models are demonstrated
to show errors in excess of 100x when dominant interferers are present. Finally,
dynamic characteristics of hyper dense OW networks are investigated in order to optimize traffic distribution from a network-centric perspective. A Kalman Filter model
is presented to predict device motion for improved channel selection and a novel OW
range expansion technique is presented that dynamically alters coverage regions of
OW cells by 50%.
In addition to analytical results, the dissertation describes two tools that have
been created for evaluation of RF/OW HetNets. A communication and lighting
simulation toolkit has been developed for modeling and evaluation of environments
with VLC-enabled luminaires. The toolkit enhances an iterative site based impulse
response simulator model to utilize GPU acceleration and achieves 10x speedup over
the previous model. A software defined testbed for OW has also been proposed
and applied. The testbed implements a VLC link and a heterogeneous RF/VLC
connection that demonstrates the RF/OW HetNet concept as proof of concept
Proceedings of the 4th Workshop on Interacting with Smart Objects 2015
These are the Proceedings of the 4th IUI Workshop on Interacting with
Smart Objects. Objects that we use in our everyday life are expanding
their restricted interaction capabilities and provide functionalities
that go far beyond their original functionality. They feature computing
capabilities and are thus able to capture information, process and store
it and interact with their environments, turning them into smart objects
Drone Networking in 6G Era - A Technology Overview
International audienceSixth generation (6G) wireless communication networks are envisioned to be empowered with novel enabling technologies to guarantee ubiquitous coverage requirements, heterogeneous communication scenarios, improved network intelligence, spectral rates and security. 6G vision is not only limited to terrestrial networks, but also extends to non-terrestrial networks encompassing satellites and aerial networks, thus exploring a full spectra of heterogeneous communication links. In 6G scenarios, the role of Unmanned Aerial Vehicles (UAVs) is of paramount importance, as flying devices are expected to densely populate aerial space, providing an intermediate network layer between ground networks and space ones. As a vision of fully integrated 6G heterogeneous networks, ground, aerial and satellite networks will coexist, thus realizing space-air-ground integrated communication network for 6G scenarios. This work highlights several novel 6G enabling technologies, and presents the detailed study and evaluation of communication technology candidates from the perspective of aerial communication networks, key design considerations and technical challenges
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