2,258 research outputs found
Extending systems-on-chip to the third dimension : performance, cost and technological tradeoffs.
Because of the today's market demand for high-performance, high-density portable hand-held applications, electronic system design technology has shifted the focus from 2-D planar SoC single-chip solutions to different alternative options as tiled silicon and single-level embedded modules as well as 3-D integration. Among the various choices, finding an optimal solution for system implementation dealt usually with cost, performance and other technological trade-off analysis at the system conceptual level. It has been identified that the decisions made within the first 20% of the total design cycle time will ultimately result up to 80% of the final product cost. In this paper, we discuss appropriate and realistic metric for performance and cost trade-off analysis both at system conceptual level (up-front in the design phase) and at implementation phase for verification in the three-dimensional integration. In order to validate the methodology, two ubiquitous electronic systems are analyzed under various implementation schemes and discuss the pros and cons of each of them
Radiation safety based on the sky shine effect in reactor
In the reactor operation, neutrons and gamma rays are the most dominant radiation.
As protection, lead and concrete shields are built around the reactor. However, the radiation
can penetrate the water shielding inside the reactor pool. This incident leads to the occurrence
of sky shine where a physical phenomenon of nuclear radiation sources was transmitted
panoramic that extends to the environment. The effect of this phenomenon is caused by the
fallout radiation into the surrounding area which causes the radiation dose to increase. High
doses of exposure cause a person to have stochastic effects or deterministic effects. Therefore,
this study was conducted to measure the radiation dose from sky shine effect that scattered
around the reactor at different distances and different height above the reactor platform. In this
paper, the analysis of the radiation dose of sky shine effect was measured using the
experimental metho
Programmable photonics : an opportunity for an accessible large-volume PIC ecosystem
We look at the opportunities presented by the new concepts of generic programmable photonic integrated circuits (PIC) to deploy photonics on a larger scale. Programmable PICs consist of waveguide meshes of tunable couplers and phase shifters that can be reconfigured in software to define diverse functions and arbitrary connectivity between the input and output ports. Off-the-shelf programmable PICs can dramatically shorten the development time and deployment costs of new photonic products, as they bypass the design-fabrication cycle of a custom PIC. These chips, which actually consist of an entire technology stack of photonics, electronics packaging and software, can potentially be manufactured cheaper and in larger volumes than application-specific PICs. We look into the technology requirements of these generic programmable PICs and discuss the economy of scale. Finally, we make a qualitative analysis of the possible application spaces where generic programmable PICs can play an enabling role, especially to companies who do not have an in-depth background in PIC technology
Limits on Fundamental Limits to Computation
An indispensable part of our lives, computing has also become essential to
industries and governments. Steady improvements in computer hardware have been
supported by periodic doubling of transistor densities in integrated circuits
over the last fifty years. Such Moore scaling now requires increasingly heroic
efforts, stimulating research in alternative hardware and stirring controversy.
To help evaluate emerging technologies and enrich our understanding of
integrated-circuit scaling, we review fundamental limits to computation: in
manufacturing, energy, physical space, design and verification effort, and
algorithms. To outline what is achievable in principle and in practice, we
recall how some limits were circumvented, compare loose and tight limits. We
also point out that engineering difficulties encountered by emerging
technologies may indicate yet-unknown limits.Comment: 15 pages, 4 figures, 1 tabl
XRoute Environment: A Novel Reinforcement Learning Environment for Routing
Routing is a crucial and time-consuming stage in modern design automation
flow for advanced technology nodes. Great progress in the field of
reinforcement learning makes it possible to use those approaches to improve the
routing quality and efficiency. However, the scale of the routing problems
solved by reinforcement learning-based methods in recent studies is too small
for these methods to be used in commercial EDA tools. We introduce the XRoute
Environment, a new reinforcement learning environment where agents are trained
to select and route nets in an advanced, end-to-end routing framework. Novel
algorithms and ideas can be quickly tested in a safe and reproducible manner in
it. The resulting environment is challenging, easy to use, customize and add
additional scenarios, and it is available under a permissive open-source
license. In addition, it provides support for distributed deployment and
multi-instance experiments. We propose two tasks for learning and build a
full-chip test bed with routing benchmarks of various region sizes. We also
pre-define several static routing regions with different pin density and number
of nets for easier learning and testing. For net ordering task, we report
baseline results for two widely used reinforcement learning algorithms (PPO and
DQN) and one searching-based algorithm (TritonRoute). The XRoute Environment
will be available at https://github.com/xplanlab/xroute_env.Comment: arXiv admin note: text overlap with arXiv:1907.11180 by other author
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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