88 research outputs found

    Quality of Experience and Adaptation Techniques for Multimedia Communications

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    The widespread use of multimedia services on the World Wide Web and the advances in end-user portable devices have recently increased the user demands for better quality. Moreover, providing these services seamlessly and ubiquitously on wireless networks and with user mobility poses hard challenges. To meet these challenges and fulfill the end-user requirements, suitable strategies need to be adopted at both application level and network level. At the application level rate and quality have to be adapted to time-varying bandwidth limitations, whereas on the network side a mechanism for efficient use of the network resources has to be implemented, to provide a better end-user Quality of Experience (QoE) through better Quality of Service (QoS). The work in this thesis addresses these issues by first investigating multi-stream rate adaptation techniques for Scalable Video Coding (SVC) applications aimed at a fair provision of QoE to end-users. Rate Distortion (R-D) models for real-time and non real-time video streaming have been proposed and a rate adaptation technique is also developed to minimize with fairness the distortion of multiple videos with difference complexities. To provide resiliency against errors, the effect of Unequal Error protection (UXP) based on Reed Solomon (RS) encoding with erasure correction has been also included in the proposed R-D modelling. Moreover, to improve the support of QoE at the network level for multimedia applications sensitive to delays, jitters and packet drops, a technique to prioritise different traffic flows using specific QoS classes within an intermediate DiffServ network integrated with a WiMAX access system is investigated. Simulations were performed to test the network under different congestion scenarios

    Cross-layer optimization of unequal protected layered video over hierarchical modulation

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    Abstract-unequal protection mechanisms have been proposed at several layers in order to improve the reliability of multimedia contents, especially for video data. The paper aims at implementing a multi-layer unequal protection scheme, which is based on a Physical-Transport-Application cross-layer design. Hierarchical modulation, in the physical layer, has been demonstrated to increase the overall user capacity of a wireless communications. On the other hand, unequal erasure protection codes at the transport layer turned out to be an efficient method to protect video data generated by the application layer by exploiting their intrinsic properties. In this paper, the two techniques are jointly optimized in order to enable recovering lost data in case the protection is performed separately. We show that the cross-layer design proposed herein outperforms the performance of hierarchical modulation and unequal erasure codes taken independently

    Robust P2P Live Streaming

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    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    A Study on the Usage of Cross-Layer Power Control and Forward Error Correction for Embedded Video Transmission over Wireless Links

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    Cross-layering is a design paradigm for overcoming the limitations deriving from the ISO/OSI layering principle, thus improving the performance of communications in specific scenarios, such as wireless multimedia communications. However, most available solutions are based on empirical considerations, and do not provide a theoretical background supporting such approaches. The paper aims at providing an analytical framework for the study of single-hop video delivery over a wireless link, enabling cross-layer interactions for performance optimization using power control and FEC and providing a useful tool to determine the potential gain deriving from the employment of such design paradigm. The analysis is performed using rate-distortion information of an embedded video bitstream jointly with a Lagrangian power minimization approach. Simulation results underline that cross-layering can provide relevant improvement in specific environments and that the proposed approach is able to capitalize on the advantage deriving from its deployment

    Robust P2P Live Streaming

    Get PDF
    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    Energy-efficient bandwidth allocation for multiuser scalable video streaming over WLAN

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    We consider the problem of packet scheduling for the transmission of multiple video streams over a wireless local area network (WLAN). A cross-layer optimization framework is proposed to minimize the wireless transceiver energy consumption while meeting the user required visual quality constraints. The framework relies on the IEEE 802.11 standard and on the embedded bitstream structure of the scalable video coding scheme. It integrates an application-level video quality metric as QoS constraint (instead of a communication layer quality metric) with energy consumption optimization through link layer scaling and sleeping. Both energy minimization and min-max energy optimization strategies are discussed. Simulation results demonstrate significant energy gains compared to the state-of-the-art approaches

    Scalable Video Streaming for Single-Hop Wireless Networks Using a Contention-Based Access MAC Protocol

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    Limited bandwidth and high packet loss rate pose a serious challenge for video streaming applications over wireless networks. Even when packet loss is not present, the bandwidth fluctuation, as a result of an arbitrary number of active flows in an IEEE 802.11 network, can significantly degrade the video quality. This paper aims to enhance the quality of video streaming applications in wireless home networks via a joint optimization of video layer-allocation technique, admission control algorithm, and medium access control (MAC) protocol. Using an Aloha-like MAC protocol, we propose a novel admission control framework, which can be viewed as an optimization problem that maximizes the average quality of admitted videos, given a specified minimum video quality for each flow. We present some hardness results for the optimization problem under various conditions and propose some heuristic algorithms for finding a good solution. In particular, we show that a simple greedy layer-allocation algorithm can perform reasonably well, although it is typically not optimal. Consequently, we present a more expensive heuristic algorithm that guarantees to approximate the optimal solution within a constant factor. Simulation results demonstrate that our proposed framework can improve the video quality up to 26% as compared to those of the existing approaches
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