4,977 research outputs found
Developing numerical libraries in Java
The rapid and widespread adoption of Java has created a demand for reliable
and reusable mathematical software components to support the growing number of
compute-intensive applications now under development, particularly in science
and engineering. In this paper we address practical issues of the Java language
and environment which have an effect on numerical library design and
development. Benchmarks which illustrate the current levels of performance of
key numerical kernels on a variety of Java platforms are presented. Finally, a
strategy for the development of a fundamental numerical toolkit for Java is
proposed and its current status is described.Comment: 11 pages. Revised version of paper presented to the 1998 ACM
Conference on Java for High Performance Network Computing. To appear in
Concurrency: Practice and Experienc
Multi-Party Coordination in the Context of MOWS
Separation of concerns has been presented as a promising tool to tackle the design of complex systems
in which cross-cutting properties that do not fit into the scope of a class must be satisfied. In this paper,
we show that interactions amongst a number of objects can also be described separately from functionality,
which enhances reusability of functional code and interaction patterns. We present our proposal in the context
of Multi-Qrganisational Web-Based Systems (MOWS) and also present a framework that provides the infrastructure
needed to implement multiparty coordination as an independent aspect
The role of concurrency in an evolutionary view of programming abstractions
In this paper we examine how concurrency has been embodied in mainstream
programming languages. In particular, we rely on the evolutionary talking
borrowed from biology to discuss major historical landmarks and crucial
concepts that shaped the development of programming languages. We examine the
general development process, occasionally deepening into some language, trying
to uncover evolutionary lineages related to specific programming traits. We
mainly focus on concurrency, discussing the different abstraction levels
involved in present-day concurrent programming and emphasizing the fact that
they correspond to different levels of explanation. We then comment on the role
of theoretical research on the quest for suitable programming abstractions,
recalling the importance of changing the working framework and the way of
looking every so often. This paper is not meant to be a survey of modern
mainstream programming languages: it would be very incomplete in that sense. It
aims instead at pointing out a number of remarks and connect them under an
evolutionary perspective, in order to grasp a unifying, but not simplistic,
view of the programming languages development process
Links between the personalities, styles and performance in computer programming
There are repetitive patterns in strategies of manipulating source code. For
example, modifying source code before acquiring knowledge of how a code works
is a depth-first style and reading and understanding before modifying source
code is a breadth-first style. To the extent we know there is no study on the
influence of personality on them. The objective of this study is to understand
the influence of personality on programming styles. We did a correlational
study with 65 programmers at the University of Stuttgart. Academic achievement,
programming experience, attitude towards programming and five personality
factors were measured via self-assessed survey. The programming styles were
asked in the survey or mined from the software repositories. Performance in
programming was composed of bug-proneness of programmers which was mined from
software repositories, the grades they got in a software project course and
their estimate of their own programming ability. We did statistical analysis
and found that Openness to Experience has a positive association with
breadth-first style and Conscientiousness has a positive association with
depth-first style. We also found that in addition to having more programming
experience and better academic achievement, the styles of working depth-first
and saving coarse-grained revisions improve performance in programming.Comment: 27 pages, 6 figure
Contract-Based General-Purpose GPU Programming
Using GPUs as general-purpose processors has revolutionized parallel
computing by offering, for a large and growing set of algorithms, massive
data-parallelization on desktop machines. An obstacle to widespread adoption,
however, is the difficulty of programming them and the low-level control of the
hardware required to achieve good performance. This paper suggests a
programming library, SafeGPU, that aims at striking a balance between
programmer productivity and performance, by making GPU data-parallel operations
accessible from within a classical object-oriented programming language. The
solution is integrated with the design-by-contract approach, which increases
confidence in functional program correctness by embedding executable program
specifications into the program text. We show that our library leads to modular
and maintainable code that is accessible to GPGPU non-experts, while providing
performance that is comparable with hand-written CUDA code. Furthermore,
runtime contract checking turns out to be feasible, as the contracts can be
executed on the GPU
Novis: A notional machine implementation for teaching introductory programming
Comprehension of programming and programs is known to be a difficult task for many beginning students, with many computing courses showing significant drop out and failure rates. In this paper, we present a notional machine imple- mentation, Novis, to help with understanding of program- ming and its dynamics for beginning learners. The notional machine offers an abstraction of the physical machine de- signed for comprehension and learning purposes. Novis pro- vides a real-time visualisation of this notional machine, and is integrated into BlueJ
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