5,599 research outputs found
3D Tracking Using Multi-view Based Particle Filters
Visual surveillance and monitoring of indoor environments using multiple cameras has become a field of great activity in computer vision. Usual 3D tracking and positioning systems rely on several independent 2D tracking modules applied over individual camera streams, fused using geometrical relationships across cameras. As 2D tracking systems suffer inherent difficulties due to point of view limitations (perceptually similar foreground and background regions causing fragmentation of moving objects, occlusions), 3D tracking based on partially erroneous 2D tracks are likely to fail when handling multiple-people interaction. To overcome this problem, this paper proposes a Bayesian framework for combining 2D low-level cues from multiple cameras directly into the 3D world through 3D Particle Filters. This method allows to estimate the probability of a certain volume being occupied by a moving object, and thus to segment and track multiple people across the monitored area. The proposed method is developed on the basis of simple, binary 2D moving region segmentation on each camera, considered as different state observations. In addition, the method is proved well suited for integrating additional 2D low-level cues to increase system robustness to occlusions: in this line, a naïve color-based (HSI) appearance model has been integrated, resulting in clear performance improvements when dealing with complex scenarios
Finding Temporally Consistent Occlusion Boundaries in Videos using Geometric Context
We present an algorithm for finding temporally consistent occlusion
boundaries in videos to support segmentation of dynamic scenes. We learn
occlusion boundaries in a pairwise Markov random field (MRF) framework. We
first estimate the probability of an spatio-temporal edge being an occlusion
boundary by using appearance, flow, and geometric features. Next, we enforce
occlusion boundary continuity in a MRF model by learning pairwise occlusion
probabilities using a random forest. Then, we temporally smooth boundaries to
remove temporal inconsistencies in occlusion boundary estimation. Our proposed
framework provides an efficient approach for finding temporally consistent
occlusion boundaries in video by utilizing causality, redundancy in videos, and
semantic layout of the scene. We have developed a dataset with fully annotated
ground-truth occlusion boundaries of over 30 videos ($5000 frames). This
dataset is used to evaluate temporal occlusion boundaries and provides a much
needed baseline for future studies. We perform experiments to demonstrate the
role of scene layout, and temporal information for occlusion reasoning in
dynamic scenes.Comment: Applications of Computer Vision (WACV), 2015 IEEE Winter Conference
o
Cascaded Scene Flow Prediction using Semantic Segmentation
Given two consecutive frames from a pair of stereo cameras, 3D scene flow
methods simultaneously estimate the 3D geometry and motion of the observed
scene. Many existing approaches use superpixels for regularization, but may
predict inconsistent shapes and motions inside rigidly moving objects. We
instead assume that scenes consist of foreground objects rigidly moving in
front of a static background, and use semantic cues to produce pixel-accurate
scene flow estimates. Our cascaded classification framework accurately models
3D scenes by iteratively refining semantic segmentation masks, stereo
correspondences, 3D rigid motion estimates, and optical flow fields. We
evaluate our method on the challenging KITTI autonomous driving benchmark, and
show that accounting for the motion of segmented vehicles leads to
state-of-the-art performance.Comment: International Conference on 3D Vision (3DV), 2017 (oral presentation
Three dimensional transparent structure segmentation and multiple 3D motion estimation from monocular perspective image sequences
A three dimensional scene can be segmented using different cues, such as boundaries, texture, motion, discontinuities of the optical flow, stereo, models for structure, etc. We investigate segmentation based upon one of these cues, namely three dimensional motion. If the scene contain transparent objects, the two dimensional (local) cues are inconsistent, since neighboring points with similar optical flow can correspond to different objects. We present a method for performing three dimensional motion-based segmentation of (possibly) transparent scenes together with recursive estimation of the motion of each independent rigid object from monocular perspective images. Our algorithm is based on a recently proposed method for rigid motion reconstruction and a validation test which allows us to initialize the scheme and detect outliers during the motion estimation procedure. The scheme is tested on challenging real and synthetic image sequences. Segmentation is performed for the Ullmann's experiment of two transparent cylinders rotating about the same axis in opposite directions
- …