246,907 research outputs found

    「オブジェクト指向プログラミング」その起源からの検証

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    1 本論文について 2 Simua:オブジェクト指向言語の誕生 3 Smalltalk 4 C++ 5 オブジェクト指向とクラス指向 6 オブジェクト指向プログラミングの方向性 7 結びにかえて

    A unified framework for verification techniques for object invariants

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    Object invariants define the consistency of objects. They have subtle semantics, mainly because of call-backs, multi-object invariants, and subclassing. Several verification techniques for object invariants have been proposed. It is difficult to compare these techniques, and to ascertain their soundness, because of their differences in restrictions on programs and invariants, in the use of advanced type systems (e.g., ownership types), in the meaning of invariants, and in proof obligations. We develop a unified framework for such techniques. We distil seven parameters that characterise a verification technique, and identify sufficient conditions on these parameters which guarantee soundness. We instantiate our framework with three verification techniques from the literature, and use it to assess soundness and compare expressiveness.peer-reviewe

    Strategic Directions in Object-Oriented Programming

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    This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud (1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud (2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud (3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems

    Object-oriented programming with mixins in Ada

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    Recently, I wrote a paper discussing the lack of 'true' object-oriented programming language features in Ada 83, why one might desire them in Ada, and how they might be added in Ada 9X. The approach I took in this paper was to build the new object-oriented features of Ada 9X as much as possible on the basic constructs and philosophy of Ada 83. The object-oriented features proposed for Ada 9X, while different in detail, are based on the same kind of approach. Further consideration of this approach led me on a long reflection on the nature of object-oriented programming and its application to Ada. The results of this reflection, presented in this paper, show how a fairly natural object-oriented style can indeed be developed even in Ada 83. The exercise of developing this style is useful for at least three reasons: (1) it provides a useful style for programming object-oriented applications in Ada 83 until new features become available with Ada 9X; (2) it demystifies many of the mechanisms that seem to be 'magic' in most object-oriented programming languages by making them explicit; and (3) it points out areas that are and are not in need of change in Ada 83 to make object-oriented programming more natural in Ada 9X. In the next four sections I will address in turn the issues of object-oriented classes, mixins, self-reference and supertyping. The presentation is through a sequence of examples. This results in some overlap with that paper, but all the examples in the present paper are written entirely in Ada 83. I will return to considerations for Ada 9X in the last section of the paper

    Object Oriented Programming

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    Exam paper for first semester: Object Oriented Programmin
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