49,069 research outputs found
Reusable Knowledge-based Components for Building Software Applications: A Knowledge Modelling Approach
In computer science, different types of reusable components for building software applications were proposed as a direct consequence of the emergence of new software programming paradigms. The success of these components for building applications depends on factors such as the flexibility in their combination or the facility for their selection in centralised or distributed environments such as internet. In this article, we propose a general type of reusable component, called primitive of representation, inspired by a knowledge-based approach that can promote reusability. The proposal can be understood as a generalisation of existing partial solutions that is applicable to both software and knowledge engineering for the development of hybrid applications that integrate conventional and knowledge based techniques. The article presents the structure and use of the component and describes our recent experience in the development of real-world applications based on this approach
Bridging the gap: building better tools for game development
The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a possible solution. It is also about the processes of digital product development, and reflecting on the necessity for both design and development methods to work cohesively for meaningful results. Interaction Design is in essence the abstracting of key relations that matter to the contextual environment. The result of attempting to tie the Interaction Design principles, Game Design issues together with Software Development practices has led to the production of the User-Centred game engine, PlayBoard
Historical roots of Agile methods: where did âAgile thinkingâ come from?
The appearance of Agile methods has been the most noticeable change to software process thinking in the last fifteen years [16], but in fact many of the âAgile ideasâ have been around since 70âs or even before. Many studies and reviews have been conducted about Agile methods which ascribe their emergence as a reaction against traditional methods. In this paper, we argue that although Agile methods are new as a whole, they have strong roots in the history of software engineering. In addition to the iterative and incremental approaches that have been in use since 1957 [21], people who criticised the traditional methods suggested alternative approaches which were actually Agile ideas such as the response to change, customer involvement, and working software over documentation. The authors of this paper believe that education about the history of Agile thinking will help to develop better understanding as well as promoting the use of Agile methods. We therefore present and discuss the reasons behind the development and introduction of Agile methods, as a reaction to traditional methods, as a result of people's experience, and in particular focusing on reusing ideas from histor
Assessing architectural evolution: A case study
This is the post-print version of the Article. The official published can be accessed from the link below - Copyright @ 2011 SpringerThis paper proposes to use a historical perspective on generic laws, principles,
and guidelines, like Lehmanâs software evolution laws and Martinâs design principles, in order to achieve a multi-faceted process and structural assessment of a systemâs architectural evolution. We present a simple structural model with associated historical metrics and
visualizations that could form part of an architectâs dashboard. We perform such an assessment for the Eclipse SDK, as a case study of a large, complex, and long-lived system for which sustained effective architectural evolution is paramount. The twofold aim of checking generic principles on a well-know system is, on the one hand,
to see whether there are certain lessons that could be learned for best practice of architectural evolution, and on the other hand to get more insights about the applicability of such principles. We find that while the Eclipse SDK does follow several of the laws and principles, there are some deviations, and we discuss areas of architectural improvement and limitations of the assessment approach
Size Matters: Microservices Research and Applications
In this chapter we offer an overview of microservices providing the
introductory information that a reader should know before continuing reading
this book. We introduce the idea of microservices and we discuss some of the
current research challenges and real-life software applications where the
microservice paradigm play a key role. We have identified a set of areas where
both researcher and developer can propose new ideas and technical solutions.Comment: arXiv admin note: text overlap with arXiv:1706.0735
Computer Modelling in Transport Planning: An Investigation of the Current Issues and the Potential of Component Object Model (COM) Approach
The past twenty years has been the period of rapid technological change and there is no question that computing technology has been enthusiastically adopted by transport professional and has brought about new concepts such as Intelligent Transport Systems (ITS). However, this has not necessarily shown itself in software quality growth - especially from a transport modelling viewpoint. There has been a gap between the conceptualisation of a model and its implementation since 1960s. Transport software developers have been equipped with more powerful computer hardware and software than before. However, the increasing complexity of land-use/transport and environment system together with the constraint of limited resources allocated to the development task of transport modelling are putting pressure on the transport modelling task. Among fast growing computing technologies in recent years, object-oriented concept and component object model (COM) have continued to demonstrate their capability in laying fundamental layers for significant computing framework such as Microsoft Windows System. The use of such tools in implementing models of landuse/ transport and environment system opens up an opportunity to consider the extent to which a component object model framework can be constructed, re-used and customised to flexibly represent more complex models in a more resource effective way. This paper investigates the capability of the objectoriented concept as a candidate for structuring a COM framework for implementing models of land-use, transport and environmental impact system
Business Domain Modelling using an Integrated Framework
This paper presents an application of a âSystematic Soft Domain Driven Design Frameworkâ as a soft systems approach to domain-driven design of information systems development. The framework combining techniques from Soft Systems Methodology (SSM), the Unified Modelling Language (UML), and an implementation pattern known as âNaked Objectsâ. This framework have been used in action research projects that have involved the investigation and modelling of business processes using object-oriented domain models and the implementation of software systems based on those domain models. Within this framework, Soft Systems Methodology (SSM) is used as a guiding methodology to explore the problem situation and to develop the domain model using UML for the given business domain. The framework is proposed and evaluated in our previous works, and a real case study âInformation Retrieval System for academic researchâ is used, in this paper, to show further practice and evaluation of the framework in different business domain. We argue that there are advantages from combining and using techniques from different methodologies in this way for business domain modelling. The framework is overviewed and justified as multimethodology using Mingers multimethodology ideas
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