330,302 research outputs found

    Using decision problems in public key cryptography

    Full text link
    There are several public key establishment protocols as well as complete public key cryptosystems based on allegedly hard problems from combinatorial (semi)group theory known by now. Most of these problems are search problems, i.e., they are of the following nature: given a property P and the information that there are objects with the property P, find at least one particular object with the property P. So far, no cryptographic protocol based on a search problem in a non-commutative (semi)group has been recognized as secure enough to be a viable alternative to established protocols (such as RSA) based on commutative (semi)groups, although most of these protocols are more efficient than RSA is. In this paper, we suggest to use decision problems from combinatorial group theory as the core of a public key establishment protocol or a public key cryptosystem. By using a popular decision problem, the word problem, we design a cryptosystem with the following features: (1) Bob transmits to Alice an encrypted binary sequence which Alice decrypts correctly with probability "very close" to 1; (2) the adversary, Eve, who is granted arbitrarily high (but fixed) computational speed, cannot positively identify (at least, in theory), by using a "brute force attack", the "1" or "0" bits in Bob's binary sequence. In other words: no matter what computational speed we grant Eve at the outset, there is no guarantee that her "brute force attack" program will give a conclusive answer (or an answer which is correct with overwhelming probability) about any bit in Bob's sequence.Comment: 12 page

    A generic middleware broker for distributed systems integration

    Get PDF
    Seamless middleware integration requires conversion of the message format from the source of the request to that of its target. A number of solutions have been proposed and implemented, but they lack wide applicability and ease of use. This thesis proposes an improved solution based-on dynamic protocol-level systems integration using configuration, rather than programming. This allows large complex enterprises to extend and enhance their existing systems more easily. The major components of this solution are a Middleware Protocol Definition Language (MPDL) based on the Object Management Group (OMG) Interface Definition Language (IDL) that can describe a wide range of protocols declaratively, and a run-time environment, The Ubiquitous Broker Environment (TUBE), that takes these protocol descriptions and performs the necessary mediation and translation. The MPDL can describe a ran ge of synchronous, asynchronous, object-based, and binary and text-based protocols. Each protocol need only be described once, and the framework provides a means to easily implement special extensions to the protocol. Further, this approach can be used as the basis for developing new middleware protocols; the protocol used internally by TUBE is itself defined and executed using this approach. TUBE has been implemented and successfully tested across a range of commonly used middleware, including synchronous, asynchronous, object-based, binary and text-based protocols. Key components of the system are currently in operation in a large Australian corporation

    A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach

    Get PDF
    The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system

    FRIENDS - A flexible architecture for implementing fault tolerant and secure distributed applications

    Get PDF
    FRIENDS is a software-based architecture for implementing fault-tolerant and, to some extent, secure applications. This architecture is composed of sub-systems and libraries of metaobjects. Transparency and separation of concerns is provided not only to the application programmer but also to the programmers implementing metaobjects for fault tolerance, secure communication and distribution. Common services required for implementing metaobjects are provided by the sub-systems. Metaobjects are implemented using object-oriented techniques and can be reused and customised according to the application needs, the operational environment and its related fault assumptions. Flexibility is increased by a recursive use of metaobjects. Examples and experiments are also described

    Analysis domain model for shared virtual environments

    Get PDF
    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Specification of multiparty audio and video interaction based on the Reference Model of Open Distributed Processing

    Get PDF
    The Reference Model of Open Distributed Processing (RM-ODP) is an emerging ISO/ITU-T standard. It provides a framework of abstractions based on viewpoints, and it defines five viewpoint languages to model open distributed systems. This paper uses the viewpoint languages to specify multiparty audio/video exchange in distributed systems. To the designers of distributed systems, it shows how the concepts and rules of RM-ODP can be applied.\ud \ud The ODP Âżbinding objectÂż is an important concept to model continuous data flows in distributed systems. We take this concept as a basis for multiparty audio and video flow exchanges, and we provide five ODP viewpoint specifications, each emphasising a particular concern. To ensure overall correctness, special attention is paid to the mapping between the ODP viewpoint specifications

    Design of a shared whiteboard component for multimedia conferencing

    Get PDF
    This paper reports on the development of a framework for multimedia applications in the domain of tele-education. The paper focuses on the protocol design of a specific component of the framework, namely a shared whiteboard application. The relationship of this component with other components of the framework is also discussed. A salient feature of the framework is that it uses an advanced ATM-based network service. The design of the shared whiteboard component is considered representative for the design as a whole, and is used to illustrate how a flexible protocol architecture utilizing innovative network functions and satisfying demanding user requirements can be developed
    • 

    corecore