596 research outputs found

    Active Exploration Using Gaussian Random Fields and Gaussian Process Implicit Surfaces

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    In this work we study the problem of exploring surfaces and building compact 3D representations of the environment surrounding a robot through active perception. We propose an online probabilistic framework that merges visual and tactile measurements using Gaussian Random Field and Gaussian Process Implicit Surfaces. The system investigates incomplete point clouds in order to find a small set of regions of interest which are then physically explored with a robotic arm equipped with tactile sensors. We show experimental results obtained using a PrimeSense camera, a Kinova Jaco2 robotic arm and Optoforce sensors on different scenarios. We then demonstrate how to use the online framework for object detection and terrain classification.Comment: 8 pages, 6 figures, external contents (https://youtu.be/0-UlFRQT0JI

    Simultaneous Tactile Exploration and Grasp Refinement for Unknown Objects

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    This paper addresses the problem of simultaneously exploring an unknown object to model its shape, using tactile sensors on robotic fingers, while also improving finger placement to optimise grasp stability. In many situations, a robot will have only a partial camera view of the near side of an observed object, for which the far side remains occluded. We show how an initial grasp attempt, based on an initial guess of the overall object shape, yields tactile glances of the far side of the object which enable the shape estimate and consequently the successive grasps to be improved. We propose a grasp exploration approach using a probabilistic representation of shape, based on Gaussian Process Implicit Surfaces. This representation enables initial partial vision data to be augmented with additional data from successive tactile glances. This is combined with a probabilistic estimate of grasp quality to refine grasp configurations. When choosing the next set of finger placements, a bi-objective optimisation method is used to mutually maximise grasp quality and improve shape representation during successive grasp attempts. Experimental results show that the proposed approach yields stable grasp configurations more efficiently than a baseline method, while also yielding improved shape estimate of the grasped object.Comment: IEEE Robotics and Automation Letters. Preprint Version. Accepted February, 202

    Visuo-Haptic Grasping of Unknown Objects through Exploration and Learning on Humanoid Robots

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    Die vorliegende Arbeit befasst sich mit dem Greifen unbekannter Objekte durch humanoide Roboter. Dazu werden visuelle Informationen mit haptischer Exploration kombiniert, um Greifhypothesen zu erzeugen. Basierend auf simulierten Trainingsdaten wird außerdem eine Greifmetrik gelernt, welche die Erfolgswahrscheinlichkeit der Greifhypothesen bewertet und die mit der größten geschätzten Erfolgswahrscheinlichkeit auswählt. Diese wird verwendet, um Objekte mit Hilfe einer reaktiven Kontrollstrategie zu greifen. Die zwei Kernbeiträge der Arbeit sind zum einen die haptische Exploration von unbekannten Objekten und zum anderen das Greifen von unbekannten Objekten mit Hilfe einer neuartigen datengetriebenen Greifmetrik

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    TransTouch: Learning Transparent Objects Depth Sensing Through Sparse Touches

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    Transparent objects are common in daily life. However, depth sensing for transparent objects remains a challenging problem. While learning-based methods can leverage shape priors to improve the sensing quality, the labor-intensive data collection in the real world and the sim-to-real domain gap restrict these methods' scalability. In this paper, we propose a method to finetune a stereo network with sparse depth labels automatically collected using a probing system with tactile feedback. We present a novel utility function to evaluate the benefit of touches. By approximating and optimizing the utility function, we can optimize the probing locations given a fixed touching budget to better improve the network's performance on real objects. We further combine tactile depth supervision with a confidence-based regularization to prevent over-fitting during finetuning. To evaluate the effectiveness of our method, we construct a real-world dataset including both diffuse and transparent objects. Experimental results on this dataset show that our method can significantly improve real-world depth sensing accuracy, especially for transparent objects.Comment: Accepted to the 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    Active Shape Completion Using Tactile Glances

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    One longstanding challenge in the field of robotics has been the robust and reliable grasping of objects of unknown shape. Part of that challenge lies in reconstructing the object's shape using only limited observations. Most approaches use either visual or tactile information to reconstruct the shape, having to face issues resulting from the limitations of the chosen modality. This thesis tries to combine the strengths of visual and tactile observations by taking the result from an existing visual approach and refining that result through sparse tactile glances. The existing approach produces potential shape hypotheses in voxel space which get combined into one final shape. This thesis takes that final shape and determines voxels of interest using either entropy or variance. These voxels will be targeted by the exploration, providing information about these voxels. This information will be used to assign weights to the original hypotheses in order for the combined shape to better fit the observations. All explorations are simulated and evaluated in MATLAB. The resulting shapes are evaluated based on their Jaccard Index with the ground truth model. The algorithm leads to improvements in the Jaccard Index, but not to drastically different looking shapes

    Enhanced Learning Strategies for Tactile Shape Estimation and Grasp Planning of Unknown Objects

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    Grasping is one of the key capabilities for a robot operating and interacting with humans in a real environment. The conventional approaches require accurate information on both object shape and robotic system modeling. The performance, therefore, can be easily influenced by any noise sensor data or modeling errors. Moreover, identifying the shape of an unknown object under some vision-denied conditions is still a challenging problem in the robotics eld. To address this issue, this thesis investigates the estimation of unknown object shape using tactile exploration and the task-oriented grasp planning for a novel object using enhanced learning techniques. In order to rapidly estimate the shape of an unknown object, this thesis presents a novel multi- fidelity-based optimal sampling method which attempts to improve the existing shape estimation via tactile exploration. Gaussian process regression is used for implicit surface modeling with sequential sampling strategy. The main objective is to make the process of sample point selection more efficient and systematic such that the unknown shape can be estimated fast and accurately with highly limited sample points (e.g., less than 1% of number of data set for the true shape). Specifically, we propose to select the next best sample point based on two optimization criteria: 1) the mutual information (MI) for uncertainty reduction, and 2) the local curvature for fidelity enhancement. The combination of these two objectives leads to an optimal sampling process that balances between the exploration of the whole shape and the exploitation of the local area where the higher fidelity (or more sampling) is required. Simulation and experimental results successfully demonstrate the advantage of the proposed method in terms of estimation speed and accuracy over the conventional one, which allows us to reconstruct recognizable 3D shapes using only around optimally selected 0.4% of the original data set. With the available object shape, this thesis also introduces a knowledge-based approach to quickly generate a task-oriented grasp for a novel object. A comprehensive training dataset which consists of specific tasks and geometrical and physical knowledge of grasping is built up from physical experiment. To analyze and e fficiently utilize the training data, a multi-step clustering algorithm is developed based on a self-organizing map. A number of representative grasps are then selected from the entire training dataset and used to generate a suitable grasp for a novel object. The number of representative grasps is automatically determined using the proposed auto-growing method. In addition, to improve the accuracy and efficiency of the proposed clustering algorithm, we also develop a novel method to localize the initial centroids while capturing the outliers. The results of simulation illustrate that the proposed initialization method and the auto-growing method outperform some conventional approaches in terms of accuracy and efficiency. Furthermore, the proposed knowledge-based grasp planning is also validated on a real robot. The results demonstrate the effectiveness of this approach to generate task-oriented grasps for novel objects
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