19,507 research outputs found
The World of Fast Moving Objects
The notion of a Fast Moving Object (FMO), i.e. an object that moves over a
distance exceeding its size within the exposure time, is introduced. FMOs may,
and typically do, rotate with high angular speed. FMOs are very common in
sports videos, but are not rare elsewhere. In a single frame, such objects are
often barely visible and appear as semi-transparent streaks.
A method for the detection and tracking of FMOs is proposed. The method
consists of three distinct algorithms, which form an efficient localization
pipeline that operates successfully in a broad range of conditions. We show
that it is possible to recover the appearance of the object and its axis of
rotation, despite its blurred appearance. The proposed method is evaluated on a
new annotated dataset. The results show that existing trackers are inadequate
for the problem of FMO localization and a new approach is required. Two
applications of localization, temporal super-resolution and highlighting, are
presented
SoccerDB: A Large-Scale Database for Comprehensive Video Understanding
Soccer videos can serve as a perfect research object for video understanding
because soccer games are played under well-defined rules while complex and
intriguing enough for researchers to study. In this paper, we propose a new
soccer video database named SoccerDB, comprising 171,191 video segments from
346 high-quality soccer games. The database contains 702,096 bounding boxes,
37,709 essential event labels with time boundary and 17,115 highlight
annotations for object detection, action recognition, temporal action
localization, and highlight detection tasks. To our knowledge, it is the
largest database for comprehensive sports video understanding on various
aspects. We further survey a collection of strong baselines on SoccerDB, which
have demonstrated state-of-the-art performances on independent tasks. Our
evaluation suggests that we can benefit significantly when jointly considering
the inner correlations among those tasks. We believe the release of SoccerDB
will tremendously advance researches around comprehensive video understanding.
{\itshape Our dataset and code published on
https://github.com/newsdata/SoccerDB.}Comment: accepted by MM2020 sports worksho
Semantic analysis of field sports video using a petri-net of audio-visual concepts
The most common approach to automatic summarisation and highlight detection in sports video is to train an automatic classifier to detect semantic highlights based on occurrences of low-level features such as action replays, excited commentators or changes in a scoreboard. We propose an alternative approach based on the detection of perception concepts (PCs) and the construction of Petri-Nets which can be used for both semantic description and event detection within sports videos. Low-level algorithms for the detection of perception concepts using visual, aural and motion characteristics are proposed, and a series of Petri-Nets composed of perception concepts is formally defined to describe video content. We call this a Perception Concept Network-Petri Net (PCN-PN) model. Using PCN-PNs, personalized high-level semantic descriptions of video highlights can be facilitated and queries on high-level semantics can be achieved. A particular strength of this framework is that we can easily build semantic detectors based on PCN-PNs to search within sports videos and locate interesting events. Experimental results based on recorded sports
video data across three types of sports games (soccer, basketball and rugby), and each from multiple broadcasters, are used to illustrate the potential of this framework
Unsupervised Action Proposal Ranking through Proposal Recombination
Recently, action proposal methods have played an important role in action
recognition tasks, as they reduce the search space dramatically. Most
unsupervised action proposal methods tend to generate hundreds of action
proposals which include many noisy, inconsistent, and unranked action
proposals, while supervised action proposal methods take advantage of
predefined object detectors (e.g., human detector) to refine and score the
action proposals, but they require thousands of manual annotations to train.
Given the action proposals in a video, the goal of the proposed work is to
generate a few better action proposals that are ranked properly. In our
approach, we first divide action proposal into sub-proposal and then use
Dynamic Programming based graph optimization scheme to select the optimal
combinations of sub-proposals from different proposals and assign each new
proposal a score. We propose a new unsupervised image-based actioness detector
that leverages web images and employs it as one of the node scores in our graph
formulation. Moreover, we capture motion information by estimating the number
of motion contours within each action proposal patch. The proposed method is an
unsupervised method that neither needs bounding box annotations nor video level
labels, which is desirable with the current explosion of large-scale action
datasets. Our approach is generic and does not depend on a specific action
proposal method. We evaluate our approach on several publicly available trimmed
and un-trimmed datasets and obtain better performance compared to several
proposal ranking methods. In addition, we demonstrate that properly ranked
proposals produce significantly better action detection as compared to
state-of-the-art proposal based methods
Video semantic content analysis framework based on ontology combined MPEG-7
The rapid increase in the available amount of video data is creating a growing demand for efficient methods for understanding and managing it at the semantic level. New multimedia standard, MPEG-7, provides the rich functionalities to enable the generation of audiovisual descriptions and is expressed solely in XML Schema which provides little support for expressing semantic knowledge. In this paper, a video semantic content analysis framework based on ontology combined MPEG-7 is presented. Domain
ontology is used to define high level semantic concepts and their relations in the context of the examined domain. MPEG-7 metadata terms of audiovisual descriptions and video content analysis algorithms are expressed in this ontology to enrich video semantic analysis. OWL is used for the ontology description. Rules in Description Logic are defined to describe how low-level features and algorithms for video analysis should be applied according to different perception content. Temporal Description Logic is used to describe the
semantic events, and a reasoning algorithm is proposed for events detection. The proposed framework is demonstrated in sports video domain and shows promising results
Automatic Action Annotation in Weakly Labeled Videos
Manual spatio-temporal annotation of human action in videos is laborious,
requires several annotators and contains human biases. In this paper, we
present a weakly supervised approach to automatically obtain spatio-temporal
annotations of an actor in action videos. We first obtain a large number of
action proposals in each video. To capture a few most representative action
proposals in each video and evade processing thousands of them, we rank them
using optical flow and saliency in a 3D-MRF based framework and select a few
proposals using MAP based proposal subset selection method. We demonstrate that
this ranking preserves the high quality action proposals. Several such
proposals are generated for each video of the same action. Our next challenge
is to iteratively select one proposal from each video so that all proposals are
globally consistent. We formulate this as Generalized Maximum Clique Graph
problem using shape, global and fine grained similarity of proposals across the
videos. The output of our method is the most action representative proposals
from each video. Our method can also annotate multiple instances of the same
action in a video. We have validated our approach on three challenging action
datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising
results compared to several baseline methods. Moreover, on UCF Sports, we
demonstrate that action classifiers trained on these automatically obtained
spatio-temporal annotations have comparable performance to the classifiers
trained on ground truth annotation
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