64,284 research outputs found

    Shape: A 3D Modeling Tool for Astrophysics

    Full text link
    We present a flexible interactive 3D morpho-kinematical modeling application for astrophysics. Compared to other systems, our application reduces the restrictions on the physical assumptions, data type and amount that is required for a reconstruction of an object's morphology. It is one of the first publicly available tools to apply interactive graphics to astrophysical modeling. The tool allows astrophysicists to provide a-priori knowledge about the object by interactively defining 3D structural elements. By direct comparison of model prediction with observational data, model parameters can then be automatically optimized to fit the observation. The tool has already been successfully used in a number of astrophysical research projects.Comment: 13 pages, 11 figures, accepted for publication in the "IEEE Transactions on Visualization and Computer Graphics

    Fourteenth Biennial Status Report: März 2017 - February 2019

    No full text

    Analysis domain model for shared virtual environments

    Get PDF
    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Interactive Visualization of the Largest Radioastronomy Cubes

    Full text link
    3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages. We present a solution to interactively visualize larger-than-memory 3D astronomical data cubes by utilizing a heterogeneous cluster of CPUs and GPUs. The system partitions the data volume into smaller sub-volumes that are distributed over the rendering workstations. A GPU-based ray casting volume rendering is performed to generate images for each sub-volume, which are composited to generate the whole volume output, and returned to the user. Datasets including the HI Parkes All Sky Survey (HIPASS - 12 GB) southern sky and the Galactic All Sky Survey (GASS - 26 GB) data cubes were used to demonstrate our framework's performance. The framework can render the GASS data cube with a maximum render time < 0.3 second with 1024 x 1024 pixels output resolution using 3 rendering workstations and 8 GPUs. Our framework will scale to visualize larger datasets, even of Terabyte order, if proper hardware infrastructure is available.Comment: 15 pages, 12 figures, Accepted New Astronomy July 201

    From 3D Models to 3D Prints: an Overview of the Processing Pipeline

    Get PDF
    Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step, in particular along the Process Planning pipeline, can now count on dozens of methods that prepare the 3D model for fabrication, while analysing and optimizing geometry and machine instructions for various objectives. This report provides a classification of this huge state of the art, and elicits the relation between each single algorithm and a list of desirable objectives during Process Planning. The objectives themselves are listed and discussed, along with possible needs for tradeoffs. Additive Manufacturing technologies are broadly categorized to explicitly relate classes of devices and supported features. Finally, this report offers an analysis of the state of the art while discussing open and challenging problems from both an academic and an industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and Innovation action; Grant agreement N. 68044

    Automatic visualization and control of arbitrary numerical simulations

    Get PDF
    Authors’ preprint version as submitted to ECCOMAS Congress 2016, Minisymposium 505 - Interactive Simulations in Computational Engineering. Abstract: Visualization of numerical simulation data has become a cornerstone for many industries and research areas today. There exists a large amount of software support, which is usually tied to specific problem domains or simulation platforms. However, numerical simulations have commonalities in the building blocks of their descriptions (e. g., dimensionality, range constraints, sample frequency). Instead of encoding these descriptions and their meaning into software architecures we propose to base their interpretation and evaluation on a data-centric model. This approach draws much inspiration from work of the IEEE Simulation Interoperability Standards Group as currently applied in distributed (military) training and simulation scenarios and seeks to extend those ideas. By using an extensible self-describing protocol format, simulation users as well as simulation-code providers would be able to express the meaning of their data even if no access to the underlying source code was available or if new and unforseen use cases emerge. A protocol definition will allow simulation-domain experts to describe constraints that can be used for automatically creating appropriate visualizations of simulation data and control interfaces. Potentially, this will enable leveraging innovations on both the simulation and visualization side of the problem continuum. We envision the design and development of algorithms and software tools for the automatic visualization of complex data from numerical simulations executed on a wide variety of platforms (e. g., remote HPC systems, local many-core or GPU-based systems). We also envisage using this automatically gathered information to control (or steer) the simulation while it is running, as well as providing the ability for fine-tuning representational aspects of the visualizations produced

    Transport-Based Neural Style Transfer for Smoke Simulations

    Full text link
    Artistically controlling fluids has always been a challenging task. Optimization techniques rely on approximating simulation states towards target velocity or density field configurations, which are often handcrafted by artists to indirectly control smoke dynamics. Patch synthesis techniques transfer image textures or simulation features to a target flow field. However, these are either limited to adding structural patterns or augmenting coarse flows with turbulent structures, and hence cannot capture the full spectrum of different styles and semantically complex structures. In this paper, we propose the first Transport-based Neural Style Transfer (TNST) algorithm for volumetric smoke data. Our method is able to transfer features from natural images to smoke simulations, enabling general content-aware manipulations ranging from simple patterns to intricate motifs. The proposed algorithm is physically inspired, since it computes the density transport from a source input smoke to a desired target configuration. Our transport-based approach allows direct control over the divergence of the stylization velocity field by optimizing incompressible and irrotational potentials that transport smoke towards stylization. Temporal consistency is ensured by transporting and aligning subsequent stylized velocities, and 3D reconstructions are computed by seamlessly merging stylizations from different camera viewpoints.Comment: ACM Transaction on Graphics (SIGGRAPH ASIA 2019), additional materials: http://www.byungsoo.me/project/neural-flow-styl

    Automatic visualization and control of arbitrary numerical simulations

    Get PDF
    Authors’ preprint version as submitted to ECCOMAS Congress 2016, Minisymposium 505 - Interactive Simulations in Computational Engineering. Abstract: Visualization of numerical simulation data has become a cornerstone for many industries and research areas today. There exists a large amount of software support, which is usually tied to specific problem domains or simulation platforms. However, numerical simulations have commonalities in the building blocks of their descriptions (e. g., dimensionality, range constraints, sample frequency). Instead of encoding these descriptions and their meaning into software architecures we propose to base their interpretation and evaluation on a data-centric model. This approach draws much inspiration from work of the IEEE Simulation Interoperability Standards Group as currently applied in distributed (military) training and simulation scenarios and seeks to extend those ideas. By using an extensible self-describing protocol format, simulation users as well as simulation-code providers would be able to express the meaning of their data even if no access to the underlying source code was available or if new and unforseen use cases emerge. A protocol definition will allow simulation-domain experts to describe constraints that can be used for automatically creating appropriate visualizations of simulation data and control interfaces. Potentially, this will enable leveraging innovations on both the simulation and visualization side of the problem continuum. We envision the design and development of algorithms and software tools for the automatic visualization of complex data from numerical simulations executed on a wide variety of platforms (e. g., remote HPC systems, local many-core or GPU-based systems). We also envisage using this automatically gathered information to control (or steer) the simulation while it is running, as well as providing the ability for fine-tuning representational aspects of the visualizations produced
    • …
    corecore