7 research outputs found

    Visual scene recognition with biologically relevant generative models

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    This research focuses on developing visual object categorization methodologies that are based on machine learning techniques and biologically inspired generative models of visual scene recognition. Modelling the statistical variability in visual patterns, in the space of features extracted from them by an appropriate low level signal processing technique, is an important matter of investigation for both humans and machines. To study this problem, we have examined in detail two recent probabilistic models of vision: a simple multivariate Gaussian model as suggested by (Karklin & Lewicki, 2009) and a restricted Boltzmann machine (RBM) proposed by (Hinton, 2002). Both the models have been widely used for visual object classification and scene analysis tasks before. This research highlights that these models on their own are not plausible enough to perform the classification task, and suggests Fisher kernel as a means of inducing discrimination into these models for classification power. Our empirical results on standard benchmark data sets reveal that the classification performance of these generative models could be significantly boosted near to the state of the art performance, by drawing a Fisher kernel from compact generative models that computes the data labels in a fraction of total computation time. We compare the proposed technique with other distance based and kernel based classifiers to show how computationally efficient the Fisher kernels are. To the best of our knowledge, Fisher kernel has not been drawn from the RBM before, so the work presented in the thesis is novel in terms of its idea and application to vision problem

    Non-Parametric Learning for Monocular Visual Odometry

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    This thesis addresses the problem of incremental localization from visual information, a scenario commonly known as visual odometry. Current visual odometry algorithms are heavily dependent on camera calibration, using a pre-established geometric model to provide the transformation between input (optical flow estimates) and output (vehicle motion estimates) information. A novel approach to visual odometry is proposed in this thesis where the need for camera calibration, or even for a geometric model, is circumvented by the use of machine learning principles and techniques. A non-parametric Bayesian regression technique, the Gaussian Process (GP), is used to elect the most probable transformation function hypothesis from input to output, based on training data collected prior and during navigation. Other than eliminating the need for a geometric model and traditional camera calibration, this approach also allows for scale recovery even in a monocular configuration, and provides a natural treatment of uncertainties due to the probabilistic nature of GPs. Several extensions to the traditional GP framework are introduced and discussed in depth, and they constitute the core of the contributions of this thesis to the machine learning and robotics community. The proposed framework is tested in a wide variety of scenarios, ranging from urban and off-road ground vehicles to unconstrained 3D unmanned aircrafts. The results show a significant improvement over traditional visual odometry algorithms, and also surpass results obtained using other sensors, such as laser scanners and IMUs. The incorporation of these results to a SLAM scenario, using a Exact Sparse Information Filter (ESIF), is shown to decrease global uncertainty by exploiting revisited areas of the environment. Finally, a technique for the automatic segmentation of dynamic objects is presented, as a way to increase the robustness of image information and further improve visual odometry results

    Non-Parametric Learning for Monocular Visual Odometry

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    This thesis addresses the problem of incremental localization from visual information, a scenario commonly known as visual odometry. Current visual odometry algorithms are heavily dependent on camera calibration, using a pre-established geometric model to provide the transformation between input (optical flow estimates) and output (vehicle motion estimates) information. A novel approach to visual odometry is proposed in this thesis where the need for camera calibration, or even for a geometric model, is circumvented by the use of machine learning principles and techniques. A non-parametric Bayesian regression technique, the Gaussian Process (GP), is used to elect the most probable transformation function hypothesis from input to output, based on training data collected prior and during navigation. Other than eliminating the need for a geometric model and traditional camera calibration, this approach also allows for scale recovery even in a monocular configuration, and provides a natural treatment of uncertainties due to the probabilistic nature of GPs. Several extensions to the traditional GP framework are introduced and discussed in depth, and they constitute the core of the contributions of this thesis to the machine learning and robotics community. The proposed framework is tested in a wide variety of scenarios, ranging from urban and off-road ground vehicles to unconstrained 3D unmanned aircrafts. The results show a significant improvement over traditional visual odometry algorithms, and also surpass results obtained using other sensors, such as laser scanners and IMUs. The incorporation of these results to a SLAM scenario, using a Exact Sparse Information Filter (ESIF), is shown to decrease global uncertainty by exploiting revisited areas of the environment. Finally, a technique for the automatic segmentation of dynamic objects is presented, as a way to increase the robustness of image information and further improve visual odometry results

    Pre-processing, classification and semantic querying of large-scale Earth observation spaceborne/airborne/terrestrial image databases: Process and product innovations.

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    By definition of Wikipedia, “big data is the term adopted for a collection of data sets so large and complex that it becomes difficult to process using on-hand database management tools or traditional data processing applications. The big data challenges typically include capture, curation, storage, search, sharing, transfer, analysis and visualization”. Proposed by the intergovernmental Group on Earth Observations (GEO), the visionary goal of the Global Earth Observation System of Systems (GEOSS) implementation plan for years 2005-2015 is systematic transformation of multisource Earth Observation (EO) “big data” into timely, comprehensive and operational EO value-adding products and services, submitted to the GEO Quality Assurance Framework for Earth Observation (QA4EO) calibration/validation (Cal/Val) requirements. To date the GEOSS mission cannot be considered fulfilled by the remote sensing (RS) community. This is tantamount to saying that past and existing EO image understanding systems (EO-IUSs) have been outpaced by the rate of collection of EO sensory big data, whose quality and quantity are ever-increasing. This true-fact is supported by several observations. For example, no European Space Agency (ESA) EO Level 2 product has ever been systematically generated at the ground segment. By definition, an ESA EO Level 2 product comprises a single-date multi-spectral (MS) image radiometrically calibrated into surface reflectance (SURF) values corrected for geometric, atmospheric, adjacency and topographic effects, stacked with its data-derived scene classification map (SCM), whose thematic legend is general-purpose, user- and application-independent and includes quality layers, such as cloud and cloud-shadow. Since no GEOSS exists to date, present EO content-based image retrieval (CBIR) systems lack EO image understanding capabilities. Hence, no semantic CBIR (SCBIR) system exists to date either, where semantic querying is synonym of semantics-enabled knowledge/information discovery in multi-source big image databases. In set theory, if set A is a strict superset of (or strictly includes) set B, then A B. This doctoral project moved from the working hypothesis that SCBIR computer vision (CV), where vision is synonym of scene-from-image reconstruction and understanding EO image understanding (EO-IU) in operating mode, synonym of GEOSS ESA EO Level 2 product human vision. Meaning that necessary not sufficient pre-condition for SCBIR is CV in operating mode, this working hypothesis has two corollaries. First, human visual perception, encompassing well-known visual illusions such as Mach bands illusion, acts as lower bound of CV within the multi-disciplinary domain of cognitive science, i.e., CV is conditioned to include a computational model of human vision. Second, a necessary not sufficient pre-condition for a yet-unfulfilled GEOSS development is systematic generation at the ground segment of ESA EO Level 2 product. Starting from this working hypothesis the overarching goal of this doctoral project was to contribute in research and technical development (R&D) toward filling an analytic and pragmatic information gap from EO big sensory data to EO value-adding information products and services. This R&D objective was conceived to be twofold. First, to develop an original EO-IUS in operating mode, synonym of GEOSS, capable of systematic ESA EO Level 2 product generation from multi-source EO imagery. EO imaging sources vary in terms of: (i) platform, either spaceborne, airborne or terrestrial, (ii) imaging sensor, either: (a) optical, encompassing radiometrically calibrated or uncalibrated images, panchromatic or color images, either true- or false color red-green-blue (RGB), multi-spectral (MS), super-spectral (SS) or hyper-spectral (HS) images, featuring spatial resolution from low (> 1km) to very high (< 1m), or (b) synthetic aperture radar (SAR), specifically, bi-temporal RGB SAR imagery. The second R&D objective was to design and develop a prototypical implementation of an integrated closed-loop EO-IU for semantic querying (EO-IU4SQ) system as a GEOSS proof-of-concept in support of SCBIR. The proposed closed-loop EO-IU4SQ system prototype consists of two subsystems for incremental learning. A primary (dominant, necessary not sufficient) hybrid (combined deductive/top-down/physical model-based and inductive/bottom-up/statistical model-based) feedback EO-IU subsystem in operating mode requires no human-machine interaction to automatically transform in linear time a single-date MS image into an ESA EO Level 2 product as initial condition. A secondary (dependent) hybrid feedback EO Semantic Querying (EO-SQ) subsystem is provided with a graphic user interface (GUI) to streamline human-machine interaction in support of spatiotemporal EO big data analytics and SCBIR operations. EO information products generated as output by the closed-loop EO-IU4SQ system monotonically increase their value-added with closed-loop iterations

    Affording expertise: integrating the biological, cultural and social sites of disciplinary skills and knowledge

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    The coherence of the concept of mental representations is increasingly in question, and hence accounts of expertise based on mental representation. I argue that such mental representational accounts are, at best, inadequate, and propose that turning to ecological psychology and affordance could provide the answer. However, there is no fully agreed understanding of affordance and so the thesis undertakes three main interrelated tasks: First, I review James J. Gibson's writings on affordance before setting out a revised account of affordance using Jacques Derrida's discussion of differance. Differance, as the generation of differences with the deferral of the meanings of those differences is adopted as a model for affordance. Second, affordance - as differance or difference and deferral - is taken as the minimal form of material agency. Drawing upon the process philosophy of Whitehead, agency is understood to be coextensive with material composition, and on this understanding an ontology of agency in medias res, considered as agency that develops within a pre-existing medium or milieu, is developed as an integrating framework within which biological, cultural and social phenomenon are combined in human agency in medias res. Third, human agency in medias res is explored through the process of acquiring expertise. As affordance is the primary ontology of all material reality. All human activity encompassing tools and instruments, representations and language is a concatenation of such constituents, hence expertise as the normative performance of disciplinary activities to disciplinary standards, is founded upon the proper concatenation of constituent affordance. Gaining expertise, meanwhile, precedes through the development of an ecological relation within activity that is founded upon specialised training and practice, and upon the social institution of someone who is socially legitimated as a master of their domain. By ecological relation, I mean to draw attention to the agency that develops and is sustained within the formation and maintenance of ritualised, instrumental, and discursive configurations that come to be identified as a particular domain of knowledge. The closely interrelated themes of affordance and agency in medias res are brought together in a case study of the development of expertise in archaeology by focusing on learning to identify (type) pottery, and on learning to excavate. In learning to type pottery, a novice is inculcated into the language-games of pottery. The formulation of typologies, meanwhile, shows how such language-games form, and how these language-games afford a semantic field that supports archaeologically mundane communications between archaeologists. The event of an excavation is used to focus on social dynamics seen from a perspective of agency in medias res and to demonstrate how wider social, economic and political influences intervene within archaeological discourse and practice to alter the agency of archaeologists in terms of the cognitive authority, and that of archaeology as discipline
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