33,071 research outputs found

    An empirical investigation of an object-oriented software system

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    This is the post print version of the article. The official published version can be obtained from the link below.This paper describes an empirical investigation into an industrial object-oriented (OO) system comprised of 133,000 lines of C++. The system was a subsystem of a telecommunications product and was developed using the Shlaer-Mellor method. From this study, we found that there was little use of OO constructs such as inheritance and, therefore, polymorphism. It was also found that there was a significant difference in the defect densities between those classes that participated in inheritance structures and those that did not, with the former being approximately three times more defect-prone. We were able to construct useful prediction systems for size and number of defects based upon simple counts such as the number of states and events per class. Although these prediction systems are only likely to have local significance, there is a more general principle that software developers can consider building their own local prediction systems. Moreover, we believe this is possible, even in the absence of the suites of metrics that have been advocated by researchers into OO technology. As a consequence, measurement technology may be accessible to a wider group of potential users

    Improving Software Performance in the Compute Unified Device Architecture

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    This paper analyzes several aspects regarding the improvement of software performance for applications written in the Compute Unified Device Architecture CUDA). We address an issue of great importance when programming a CUDA application: the Graphics Processing Unit’s (GPU’s) memory management through ranspose ernels. We also benchmark and evaluate the performance for progressively optimizing a transposing matrix application in CUDA. One particular interest was to research how well the optimization techniques, applied to software application written in CUDA, scale to the latest generation of general-purpose graphic processors units (GPGPU), like the Fermi architecture implemented in the GTX480 and the previous architecture implemented in GTX280. Lately, there has been a lot of interest in the literature for this type of optimization analysis, but none of the works so far (to our best knowledge) tried to validate if the optimizations can apply to a GPU from the latest Fermi architecture and how well does the Fermi architecture scale to these software performance improving techniques.Compute Unified Device Architecture, Fermi Architecture, Naive Transpose, Coalesced Transpose, Shared Memory Copy, Loop in Kernel, Loop over Kernel
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