10,080 research outputs found

    Orbit determination of space objects based on sparse optical data

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    While building up a catalog of Earth orbiting objects, if the available optical observations are sparse, not deliberate follow ups of specific objects, no orbit determination is possible without previous correlation of observations obtained at different times. This correlation step is the most computationally intensive, and becomes more and more difficult as the number of objects to be discovered increases. In this paper we tested two different algorithms (and the related prototype software) recently developed to solve the correlation problem for objects in geostationary orbit (GEO), including the accurate orbit determination by full least squares solutions with all six orbital elements. Because of the presence in the GEO region of a significant subpopulation of high area to mass objects, strongly affected by non-gravitational perturbations, it was actually necessary to solve also for dynamical parameters describing these effects, that is to fit between 6 and 8 free parameters for each orbit. The validation was based upon a set of real data, acquired from the ESA Space Debris Telescope (ESASDT) at the Teide observatory (Canary Islands). We proved that it is possible to assemble a set of sparse observations into a set of objects with orbits, starting from a sparse time distribution of observations, which would be compatible with a survey capable of covering the region of interest in the sky just once per night. This could result in a significant reduction of the requirements for a future telescope network, with respect to what would have been required with the previously known algorithm for correlation and orbit determination.Comment: 20 pages, 8 figure

    Multi-Bernoulli Sensor-Control via Minimization of Expected Estimation Errors

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    This paper presents a sensor-control method for choosing the best next state of the sensor(s), that provide(s) accurate estimation results in a multi-target tracking application. The proposed solution is formulated for a multi-Bernoulli filter and works via minimization of a new estimation error-based cost function. Simulation results demonstrate that the proposed method can outperform the state-of-the-art methods in terms of computation time and robustness to clutter while delivering similar accuracy

    Sensor Control for Multi-Object Tracking Using Labeled Multi-Bernoulli Filter

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    The recently developed labeled multi-Bernoulli (LMB) filter uses better approximations in its update step, compared to the unlabeled multi-Bernoulli filters, and more importantly, it provides us with not only the estimates for the number of targets and their states, but also with labels for existing tracks. This paper presents a novel sensor-control method to be used for optimal multi-target tracking within the LMB filter. The proposed method uses a task-driven cost function in which both the state estimation errors and cardinality estimation errors are taken into consideration. Simulation results demonstrate that the proposed method can successfully guide a mobile sensor in a challenging multi-target tracking scenario

    Activity recognition from videos with parallel hypergraph matching on GPUs

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    In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph matching algorithm for GPUs. Traditionally, graphs and hypergraphs are frequently used to recognize complex and often non-rigid patterns in computer vision, either through graph matching or point-set matching with graphs. Most formulations resort to the minimization of a difficult discrete energy function mixing geometric or structural terms with data attached terms involving appearance features. Traditional methods solve this minimization problem approximately, for instance with spectral techniques. In this work, instead of solving the problem approximatively, the exact solution for the optimal assignment is calculated in parallel on GPUs. The graphical structure is simplified and regularized, which allows to derive an efficient recursive minimization algorithm. The algorithm distributes subproblems over the calculation units of a GPU, which solves them in parallel, allowing the system to run faster than real-time on medium-end GPUs
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