3,968 research outputs found

    Moving-edge detection via heat flow analogy

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    In this paper, a new and automatic moving-edge detection algorithm is proposed, based on using the heat flow analogy. This algorithm starts with anisotropic heat diffusion in the spatial domain, to remove noise and sharpen region boundaries for the purpose of obtaining high quality edge data. Then, isotropic and linear heat diffusion is applied in the temporal domain to calculate the total amount of heat flow. The moving-edges are represented as the total amount of heat flow out from the reference frame. The overall process is completed by non-maxima suppression and hysteresis thresholding to obtain binary moving edges. Evaluation, on a variety of data, indicates that this approach can handle noise in the temporal domain because of the averaging inherent of isotropic heat flow. Results also show that this technique can detect moving-edges in image sequences, without background image subtraction

    Unsupervised edge map scoring: a statistical complexity approach

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    We propose a new Statistical Complexity Measure (SCM) to qualify edge maps without Ground Truth (GT) knowledge. The measure is the product of two indices, an \emph{Equilibrium} index E\mathcal{E} obtained by projecting the edge map into a family of edge patterns, and an \emph{Entropy} index H\mathcal{H}, defined as a function of the Kolmogorov Smirnov (KS) statistic. This new measure can be used for performance characterization which includes: (i)~the specific evaluation of an algorithm (intra-technique process) in order to identify its best parameters, and (ii)~the comparison of different algorithms (inter-technique process) in order to classify them according to their quality. Results made over images of the South Florida and Berkeley databases show that our approach significantly improves over Pratt's Figure of Merit (PFoM) which is the objective reference-based edge map evaluation standard, as it takes into account more features in its evaluation

    Fast Graph-Based Object Segmentation for RGB-D Images

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    Object segmentation is an important capability for robotic systems, in particular for grasping. We present a graph- based approach for the segmentation of simple objects from RGB-D images. We are interested in segmenting objects with large variety in appearance, from lack of texture to strong textures, for the task of robotic grasping. The algorithm does not rely on image features or machine learning. We propose a modified Canny edge detector for extracting robust edges by using depth information and two simple cost functions for combining color and depth cues. The cost functions are used to build an undirected graph, which is partitioned using the concept of internal and external differences between graph regions. The partitioning is fast with O(NlogN) complexity. We also discuss ways to deal with missing depth information. We test the approach on different publicly available RGB-D object datasets, such as the Rutgers APC RGB-D dataset and the RGB-D Object Dataset, and compare the results with other existing methods

    MRI image segmantation based on edge detection

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    Cílem této práce je představit základní segmentační techniky používáné v oblasti medicínského zpracování obrazových dat a pomocí 3D prohlížeče schopného zobrazit 3D obrazy implementovat segmentační modul založený na hranové detekci a vyhodnotit výsledky. Navrhovaný prohlížeč je sestavený v prostředi Matlab GUI a je schopen načíst objem 3D snímků představující lidskou hlavu. Navrhovaný segmentační modul je založen na použití hranových detektorů, zejména Cannyho detektoru.The aim of this thesis is to present the basic segmentation techniques uses in the field of medical image processing and by using a 3D viewer able to visualize 3D images, implement a segmentation module based on edges detection and evaluate the results. The proposed viewer is a 3D viewer build using matlab GUI and is able to load a volume of images representing the human head. The proposed segmentation module is based on the use of edge detectors particularly the Canny algorithm.

    Interactive image segmentation based on level sets of probabilities

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    In this paper, we present a robust and accurate algorithm for interactive image segmentation. The level set method is clearly advantageous for image objects with a complex topology and fragmented appearance. Our method integrates discriminative classification models and distance transforms with the level set method to avoid local minima and better snap to true object boundaries. The level set function approximates a transformed version of pixelwise posterior probabilities of being part of a target object. The evolution of its zero level set is driven by three force terms, region force, edge field force, and curvature force. These forces are based on a probabilistic classifier and an unsigned distance transform of salient edges. We further propose a technique that improves the performance of both the probabilistic classifier and the level set method over multiple passes. It makes the final object segmentation less sensitive to user interactions. Experiments and comparisons demonstrate the effectiveness of our method. © 2012 IEEE.published_or_final_versio

    LEVEL-BASED CORRESPONDENCE APPROACH TO COMPUTATIONAL STEREO

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    One fundamental problem in computational stereo reconstruction is correspondence. Correspondence is the method of detecting the real world object reflections in two camera views. This research focuses on correspondence, proposing an algorithm to improve such detection for low quality cameras (webcams) while trying to achieve real-time image processing. Correspondence plays an important role in computational stereo reconstruction and it has a vast spectrum of applicability. This method is useful in other areas such as structure from motion reconstruction, object detection, tracking in robot vision and virtual reality. Due to its importance, a correspondence method needs to be accurate enough to meet the requirement of such fields but it should be less costly and easy to use and configure, to be accessible by everyone. By comparing current local correspondence method and discussing their weakness and strength, this research tries to enhance an algorithm to improve previous works to achieve fast detection, less costly and acceptable accuracy to meet the requirement of reconstruction. In this research, the correspondence is divided into four stages. Two stages of preprocessing which are noise reduction and edge detection have been compared with respect to different methods available. In the next stage, the feature detection process is introduced and discussed focusing on possible solutions to reduce errors created by system or problem occurring in the scene such as occlusion. Lastly, in the final stage it elaborates different methods of displaying reconstructed result. Different sets of data are processed based on the steps involved in correspondence and the results are discussed and compared in detail. The finding shows how this system can achieve high speed and acceptable outcome despite of poor quality input. As a conclusion, some possible improvements are proposed based on ultimate outcome

    Grounding semantics in robots for Visual Question Answering

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    In this thesis I describe an operational implementation of an object detection and description system that incorporates in an end-to-end Visual Question Answering system and evaluated it on two visual question answering datasets for compositional language and elementary visual reasoning
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