2,174 research outputs found

    Interactive digital art

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    In this paper, we present DNArt in general, our work in DNArt’s lab including a detailed presentation of the first artwork that has come out of our lab in September 2011, entitled “ENCOUNTERS #3”, and the use of DNArt for digital art conservation. Research into the use of DNArt for digital art conservation is currently conducted by the Netherlands Institute for Media art (Nederlands Instituut voor Mediakunst, NIMk). The paper describes this research and presents preliminary results. At the end, it will offer the reader the possibility to participate in DNArt’s development

    Evaluating the Wiimote as a musical controller

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    The Nintendo Wiimote is growing in popularity with mu-sicians as a controller. This mode of use is an adaptationfrom its intended use as a game controller, and requiresevaluation of its functions in a musical context in orderto understand its possibilities and limits. Drawing on Hu-man Computer Interaction methodology, we assessed thecore musical applications of the Wiimote and designeda usability experiment to test them. 17 participants tookpart, performing musical tasks in four contexts: trigger-ing; precise and expressive continuous control; and ges-ture recognition. Interviews and empirical evidence wereutilised to probe the device’s limitations and its creativestrengths. This study should help potential users to planthe Wiimote’s employment in their projects, and should beuseful as a case study in HCI evaluation of musical con-trollers

    Optical Network Models and their Application to Software-Defined Network Management

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    Software-defined networking is finding its way into optical networks. Here, it promises a simplification and unification of network management for optical networks allowing automation of operational tasks despite the highly diverse and vendor-specific commercial systems and the complexity and analog nature of optical transmission. A fundamental component for software-defined optical networking are common abstractions and interfaces. Currently, a number of models for optical networks are available. They all claim to provide open and vendor agnostic management of optical equipment. In this work, we survey and compare the most important models and propose an intent interface for creating virtual topologies that is integrated in the existing model ecosystem.Comment: Parts of the presented work has received funding from the European Commission within the H2020 Research and Innovation Programme, under grant agreeement n.645127, project ACIN

    Leap-motion Midi Controller Software

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    My CE will focus on building Midi controller software, which can control by Leap-motion. And side project of my Electronic Music Productions for my controller software demonstration. My Goal is build one Leap-motion Midi controller desktop software and one Leap-motion Midi controller software under virtual reality world that have 360-degree controllable faders.https://remix.berklee.edu/graduate-studies-production-technology/1065/thumbnail.jp

    Nü Soundworks: Using spectators smartphones as a distributed network of speakers and sensors during live performances

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    This paper presents the Nu ̈ framework. The objective of the framework is to provide composers with a tool to con- trol web-based audio processes on spectators smartphones during live performances. Connecting their devices to a web- page broadcasted by the performer’s laptop, spectators become part of the composition: from simple sound sources to active musicians. From a Max based interface, the performer can then control the behaviours of conceptual units, referred to as Nu ̈ modules, designed for live composition (distributed room reverb, granular synthesis, etc.). Each module is composed of a pair of JavaScript classes – one for the client, another for the server – relying on the Web Audio API for audio processing, and OSC messages for parameters control. Nu ̈ is an open source project based on the Soundworks framework

    Autonomic disaggregated multilayer networking

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    Focused on reducing capital expenditures by opening the data plane to multiple vendors without impacting performance, node disaggregation is attracting the interest of network operators. Although the software-defined networking (SDN) paradigm is key for the control of such networks, the increased complexity of multilayer networks strictly requires monitoring/telemetry and data analytics capabilities to assist in creating and operating self-managed (autonomic) networks. Such autonomicity greatly reduces operational expenditures, while improving network performance. In this context, a monitoring and data analytics (MDA) architecture consisting of centralized data storage with data analytics capabilities, together with a generic node agent for monitoring/telemetry supporting disaggregation, is presented. A YANG data model that allows one to clearly separate responsibilities for monitoring configuration from node configuration is also proposed. The MDA architecture and YANG data models are experimentally demonstrated through three different use cases: i) virtual link creation supported by an optical connection, where monitoring is automatically activated; ii) multilayer self-configuration after bit error rate (BER) degradation detection, where a modulation format adaptation is recommended for the SDN controller to minimize errors (this entails reducing the capacity of both the virtual link and supported multiprotocol label switching-transport profile (MPLS-TP) paths); and iii) optical layer selfhealing, including failure localization at the optical layer to find the cause of BER degradation. A combination of active and passive monitoring procedures allows one to localize the cause of the failure, leading to lightpath rerouting recommendations toward the SDN controller avoiding the failing element(s).Peer ReviewedPostprint (author's final draft

    IXI software: open controllers for open source audio software

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    Sound has been liberated. The 20th century freed music from various compositional constraints and ideologies, and during the last decade we have witnessed a transformation in the way sound is organized in terms of composition, production, distribution and consumption. This paper is concerned with the production part of this complex structure and will describe some of the ideas, experiments and conclusions of ixi software over the last years. ixi has been building open interfaces to be used with open source audio programming environments. We will go through which cultural and technological changes have affected our work and describe the situation of audio programming as it appears to us today, as inventors of virtual screen-based instruments

    Digital Twin framework for Extended Reality, by integrating Nachi and SCARA Robot in XR-lab

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    Digital Twin is a tool used for monitoring systems and controlling systems at a distance; the twining of systems has been around ever since NASA’s Apollo mission; creating a digital twin lets people monitor the system in real-time. A digital twin also allows for modeling, configuration, testing, optimization, and research under dynamic circumstances; it also provides for hazardous free training on systems that can be hard reach, i.e., offshore. Extended reality is a gathering term for all virtual environments VR, AR, MR, and shared VR, the last one allowing a team to monitor a system together without the need for a headset displaying the information. UiT Narvik has an XR lab based on shared VR; here it is possible to create a collaborative environment around a digital twin. This project is centered around creating a digital twin in the XR lab and making a know-how framework to facilitate a base for more digital twins. The thesis has resulted in two digital twin models that can be used in the XR lab, the robots are located at UiT Narvik, and a proposed method for connecting has been made. The models are created in Unity based on the URDF for each robot; controls have been established for controlling the robots inside the XR environment at the same time as controlling the XR lab. The proposed method for communicating with the robots is to use the Open Sound Control protocol and bridge it with python to the OPC UA server connected to the robots. The know-how framework for integrating a digital twin is presented in the result part of the report
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