17 research outputs found

    On the Move to Meaningful Internet Systems: OTM 2015 Workshops: Confederated International Workshops: OTM Academy, OTM Industry Case Studies Program, EI2N, FBM, INBAST, ISDE, META4eS, and MSC 2015, Rhodes, Greece, October 26-30, 2015. Proceedings

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    International audienceThis volume constitutes the refereed proceedings of the following 8 International Workshops: OTM Academy; OTM Industry Case Studies Program; Enterprise Integration, Interoperability, and Networking, EI2N; International Workshop on Fact Based Modeling 2015, FBM; Industrial and Business Applications of Semantic Web Technologies, INBAST; Information Systems, om Distributed Environment, ISDE; Methods, Evaluation, Tools and Applications for the Creation and Consumption of Structured Data for the e-Society, META4eS; and Mobile and Social Computing for collaborative interactions, MSC 2015. These workshops were held as associated events at OTM 2015, the federated conferences "On The Move Towards Meaningful Internet Systems and Ubiquitous Computing", in Rhodes, Greece, in October 2015.The 55 full papers presented together with 3 short papers and 2 popsters were carefully reviewed and selected from a total of 100 submissions. The workshops share the distributed aspects of modern computing systems, they experience the application pull created by the Internet and by the so-called Semantic Web, in particular developments of Big Data, increased importance of security issues, and the globalization of mobile-based technologies

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    Methods for Efficient and Accurate Discovery of Services

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    With an increasing number of services developed and offered in an enterprise setting or the Web, users can hardly verify their requirements manually in order to find appropriate services. In this thesis, we develop a method to discover semantically described services. We exploit comprehensive service and request descriptions such that a wide variety of use cases can be supported. In our discovery method, we compute the matchmaking decision by employing an efficient model checking technique

    ODBASE 2012 PC co-chairs message

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    We are happy to present the papers of the 11th International Conference on Ontologies, DataBases, and Applications of Semantics (ODBASE) held in Rome (Italy) on September 11th and 12th, 2012. The ODBASE Conference series provides a forum for research on the use of ontologies and data semantics in novel applications, and continues to draw a highly diverse body of researchers and practitioners. ODBASE is part of On the Move to Meaningful Internet Systems (OnTheMove) that co-locates three conferences: ODBASE, DOA-SVI (International Symposium on Secure Virtual Infrastructures), and CoopIS (International Conference on Cooperative Information Systems). Of particular interest in the 2012 edition of the ODBASE Conference are the research and practical experience papers that bridge across traditional boundaries between disciplines such as databases, networking, mobile systems, artificial intelligence, information retrieval, and computational linguistics. In this edition, we received 52 paper submissions and had a program committee of 82 people, which included researchers and practitioners from diverse research areas. Special arrangements were made during the review process to ensure that each paper was reviewed by members of different research areas. The result of this effort is the selection of high quality papers: fifteen as regular papers (29%), six as short papers (12%), and three as posters (15%). Their themes included studies and solutions to a number of modern challenges such as search and management of linked data and RDF documents, modeling, management, alignment and storing of ontologies, application of mining techniques, semantics discovery, and data uncertainty management. \ua9 2012 Springer-Verlag

    State-of-the-Art Sensors Technology in Spain 2015: Volume 1

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    This book provides a comprehensive overview of state-of-the-art sensors technology in specific leading areas. Industrial researchers, engineers and professionals can find information on the most advanced technologies and developments, together with data processing. Further research covers specific devices and technologies that capture and distribute data to be processed by applying dedicated techniques or procedures, which is where sensors play the most important role. The book provides insights and solutions for different problems covering a broad spectrum of possibilities, thanks to a set of applications and solutions based on sensory technologies. Topics include: • Signal analysis for spectral power • 3D precise measurements • Electromagnetic propagation • Drugs detection • e-health environments based on social sensor networks • Robots in wireless environments, navigation, teleoperation, object grasping, demining • Wireless sensor networks • Industrial IoT • Insights in smart cities • Voice recognition • FPGA interfaces • Flight mill device for measurements on insects • Optical systems: UV, LEDs, lasers, fiber optics • Machine vision • Power dissipation • Liquid level in fuel tanks • Parabolic solar tracker • Force sensors • Control for a twin roto

    Simulated role-playing from crowdsourced data

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (p. 173-178).Collective Artificial Intelligence (CAl) simulates human intelligence from data contributed by many humans, mined for inter-related patterns. This thesis applies CAI to social role-playing, introducing an end-to-end process for compositing recorded performances from thousands of humans, and simulating open-ended interaction from this data. The CAI process combines crowdsourcing, pattern discovery, and case-based planning. Content creation is crowdsourced by recording role-players online. Browser-based tools allow nonexperts to annotate data, organizing content into a hierarchical narrative structure. Patterns discovered from data power a novel system combining plan recognition with case-based planning. The combination of this process and structure produces a new medium, which exploits a massive corpus to realize characters who interact and converse with humans. This medium enables new experiences in videogames, and new classes of training simulations, therapeutic applications, and social robots. While advances in graphics support incredible freedom to interact physically in simulations, current approaches to development restrict simulated social interaction to hand-crafted branches that do not scale to the thousands of possible patterns of actions and utterances observed in actual human interaction. There is a tension between freedom and system comprehension due to two bottlenecks, making open-ended social interaction a challenge. First is the authorial effort entailed to cover all possible inputs. Second, like other cognitive processes, imagination is a bounded resource. Any individual author only has so much imagination. The convergence of advances in connectivity, storage, and processing power is bringing people together in ways never before possible, amplifying the imagination of individuals by harnessing the creativity and productivity of the crowd, revolutionizing how we create media, and what media we can create. By embracing data-driven approaches, and capitalizing on the creativity of the crowd, authoring bottlenecks can be overcome, taking a step toward realizing a medium that robustly supports player choice. Doing so requires rethinking both technology and division of labor in media production. As a proof of concept, a CAI system has been evaluated by recording over 10,000 performances in The Restaurant Game, automating an Al-controlled waitress who interacts in the world, and converses with a human via text or speech. Quantitative results demonstrate how CAI supports significantly more open-ended interaction with humans, while focus groups reveal factors for improving engagement.by Jeffrey David Orkin.Ph.D
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