156,477 research outputs found

    Efficient Generation of Parallel Spin-images Using Dynamic Loop Scheduling

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    High performance computing (HPC) systems underwent a significant increase in their processing capabilities. Modern HPC systems combine large numbers of homogeneous and heterogeneous computing resources. Scalability is, therefore, an essential aspect of scientific applications to efficiently exploit the massive parallelism of modern HPC systems. This work introduces an efficient version of the parallel spin-image algorithm (PSIA), called EPSIA. The PSIA is a parallel version of the spin-image algorithm (SIA). The (P)SIA is used in various domains, such as 3D object recognition, categorization, and 3D face recognition. EPSIA refers to the extended version of the PSIA that integrates various well-known dynamic loop scheduling (DLS) techniques. The present work: (1) Proposes EPSIA, a novel flexible version of PSIA; (2) Showcases the benefits of applying DLS techniques for optimizing the performance of the PSIA; (3) Assesses the performance of the proposed EPSIA by conducting several scalability experiments. The performance results are promising and show that using well-known DLS techniques, the performance of the EPSIA outperforms the performance of the PSIA by a factor of 1.2 and 2 for homogeneous and heterogeneous computing resources, respectively

    CLAD: A Complex and Long Activities Dataset with Rich Crowdsourced Annotations

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    This paper introduces a novel activity dataset which exhibits real-life and diverse scenarios of complex, temporally-extended human activities and actions. The dataset presents a set of videos of actors performing everyday activities in a natural and unscripted manner. The dataset was recorded using a static Kinect 2 sensor which is commonly used on many robotic platforms. The dataset comprises of RGB-D images, point cloud data, automatically generated skeleton tracks in addition to crowdsourced annotations. Furthermore, we also describe the methodology used to acquire annotations through crowdsourcing. Finally some activity recognition benchmarks are presented using current state-of-the-art techniques. We believe that this dataset is particularly suitable as a testbed for activity recognition research but it can also be applicable for other common tasks in robotics/computer vision research such as object detection and human skeleton tracking
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