4,146 research outputs found
Multi-Level Visual Alphabets
A central debate in visual perception theory is the argument for indirect versus direct perception; i.e., the use of intermediate, abstract, and hierarchical representations versus direct semantic interpretation of images through interaction with the outside world. We present a content-based representation that combines both approaches. The previously developed Visual Alphabet method is extended with a hierarchy of representations, each level feeding into the next one, but based on features that are not abstract but directly relevant to the task at hand. Explorative benchmark experiments are carried out on face images to investigate and explain the impact of the key parameters such as pattern size, number of prototypes, and distance measures used. Results show that adding an additional middle layer improves results, by encoding the spatial co-occurrence of lower-level pattern prototypes
Learning feed-forward one-shot learners
One-shot learning is usually tackled by using generative models or
discriminative embeddings. Discriminative methods based on deep learning, which
are very effective in other learning scenarios, are ill-suited for one-shot
learning as they need large amounts of training data. In this paper, we propose
a method to learn the parameters of a deep model in one shot. We construct the
learner as a second deep network, called a learnet, which predicts the
parameters of a pupil network from a single exemplar. In this manner we obtain
an efficient feed-forward one-shot learner, trained end-to-end by minimizing a
one-shot classification objective in a learning to learn formulation. In order
to make the construction feasible, we propose a number of factorizations of the
parameters of the pupil network. We demonstrate encouraging results by learning
characters from single exemplars in Omniglot, and by tracking visual objects
from a single initial exemplar in the Visual Object Tracking benchmark.Comment: The first three authors contributed equally, and are listed in
alphabetical orde
Building Machines That Learn and Think Like People
Recent progress in artificial intelligence (AI) has renewed interest in
building systems that learn and think like people. Many advances have come from
using deep neural networks trained end-to-end in tasks such as object
recognition, video games, and board games, achieving performance that equals or
even beats humans in some respects. Despite their biological inspiration and
performance achievements, these systems differ from human intelligence in
crucial ways. We review progress in cognitive science suggesting that truly
human-like learning and thinking machines will have to reach beyond current
engineering trends in both what they learn, and how they learn it.
Specifically, we argue that these machines should (a) build causal models of
the world that support explanation and understanding, rather than merely
solving pattern recognition problems; (b) ground learning in intuitive theories
of physics and psychology, to support and enrich the knowledge that is learned;
and (c) harness compositionality and learning-to-learn to rapidly acquire and
generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the
strengths of recent neural network advances with more structured cognitive
models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary
proposals (until Nov. 22, 2016).
https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar
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