2,359 research outputs found
Novel bandwidth strategy for wireless P2P file sharing
With the rapid development of the mobile device technology and wireless network technology, the need of an efficient file sharing method on wireless network becomes more and more significant. Peer-to-Peer(P2P) file distribution, as a quite popular method being used now, is a promising choice. However, the limitation of bandwidth of wireless networks greatly restricts the performance of wireless P2P. In this paper, we propose a new idea of better utilizing the limited bandwidth to improve the file distribution performance. The criteria of an optimal splitting of the half-duplex bandwidth is deduced with mathematical analysis. To achieve a further improvement on the average distribution time, we also propose a grouping strategy which works with the bandwidth strategy. Simulation results show that our mechanism can efficiently reduce the file distribution time among wireless peers. © 2011 IEEE.published_or_final_versionThe 2011 IEEE Wireless Communications and Networking Conference (WCNC), Cancun, Mexico, 28-31 March 2011. In IEEE Wireless Communications and Networking Conference Proceedings, 2011, p. 2161-216
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
New P2P Sharing Incentive Mechanism Based on Social Network and Game Theory
[[abstract]]P2P technology has been used widely in file and live media streaming sharing fields. But the architecture of P2P technology which we used is imperfect. In P2P system, most users are free-rider. They were not sharing their own resource because the architecture has no perfect incentive mechanism. Therefore, in this research, we propose a novel incentive mechanism (NIM) that considers useful information in social network and various important factors of the peers in P2P architecture to affect the system performance. In addition, we analyze the effectiveness of NIM by game theory. The simulation results show that deploying NIM to P2P system not only promotes the peers to spontaneous sharing their own resource but also decrease amount of free-rider.[[conferencetype]]ćé[[conferencedate]]20120326~20120329[[iscallforpapers]]Y[[conferencelocation]]Fukuoka, Japa
Dynamic analysis of an institutional conflict within the music industry
Peer-to-peer technology has made massive music piracy possible, which, in turn, has arguably had a significant economic impact on the recording industry. Record labels have responded to online piracy with litigation and are also considering self-help measures. It is currently not obvious whether or not these counter-piracy strategies will ultimately stifle online file sharing in the long term. With this paper we attempt to add to our understanding of the conflict within the institution that is the commercial music industry. We conduct an institutional analysis of the industry in transition and extend the traditional pattern modeling methodology with a formal resource-based model of a representative online music network. The model accounts for complex causal interactions between resources, private provision of common goods, free riding and membership dynamics. The numerical implementation of the model is the basis of a decision support system, which is used in a series of computer experiments that emulate anti-piracy scenarios. We show that a peer-to-peer system may be quite resilient to outside disturbances. The experiments also demonstrate that policies rank differently in their effectiveness based on a selected yardstick.Peer-to-peer (P2P) networks; Online File Sharing; Copyright; Simulation
On the traffic offloading in Wi-Fi supported heterogeneous wireless networks
Heterogeneous small cell networks (HetSNet) comprise several low power, low cost (SBSa), (D2D) enabled links wireless-fidelity (Wi-Fi) access points (APs) to support the existing macrocell infrastructure, decrease over the air signaling and energy consumption, and increase network capacity, data rate and coverage. This paper presents an active user dependent path loss (PL) based traffic offloading (TO) strategy for HetSNets and a comparative study on two techniques to offload the traffic from macrocell to (SBSs) for indoor environments: PL and signal-to-interference ratio (SIR) based strategies. To quantify the improvements, the PL based strategy against the SIR based strategy is compared while considering various macrocell and (SBS) coverage areas and trafficâtypes. On the other hand, offloading in a dense urban setting may result in overcrowding the (SBSs). Therefore, hybrid trafficâtype driven offloading technologies such as (WiFi) and (D2D) were proposed to en route the delay tolerant applications through (WiFi) (APs) and (D2D) links. It is necessary to illustrate the impact of daily user traffic profile, (SBSs) access schemes and trafficâtype while deciding how much of the traffic should be offloaded to (SBSs). In this context, (AUPF) is introduced to account for the population of active small cells which depends on the variable traffic load due to the active users
Doctor of Philosophy
dissertationWe develop a novel framework for friend-to-friend (f2f) distributed services (F3DS) by which applications can easily offer peer-to-peer (p2p) services among social peers with resource sharing governed by approximated levels of social altruism. Our frame- work differs significantly from typical p2p collaboration in that it provides a founda- tion for distributed applications to cooperate based on pre-existing trust and altruism among social peers. With the goal of facilitating the approximation of relative levels of altruism among social peers within F3DS, we introduce a new metric: SocialDistance. SocialDistance is a synthetic metric that combines direct levels of altruism between peers with an altruism decay for each hop to approximate indirect levels of altruism. The resulting multihop altruism levels are used by F3DS applications to proportion and prioritize the sharing of resources with other social peers. We use SocialDistance to implement a novel flash file/patch distribution method, SocialSwarm. SocialSwarm uses the SocialDistance metric as part of its resource allocation to overcome the neces- sity of (and inefficiency created by) resource bartering among friends participating in a BitTorrent swarm. We find that SocialSwarm achieves an average file download time reduction of 25% to 35% in comparison with standard BitTorrent under a variety of configurations and conditions, including file sizes, maximum SocialDistance, as well as leech and seed counts. The most socially connected peers yield up to a 47% decrease in download completion time in comparison with average nonsocial BitTorrent swarms. We also use the F3DS framework to implement novel malware detection application- F3DS Antivirus (F3AV)-and evaluate it on the Amazon cloud. We show that with f2f sharing of resources, F3AV achieves a 65% increase in the detection rate of 0- to 1-day-old malware among social peers as compared to the average of individual scanners. Furthermore, we show that F3AV provides the greatest diversity of mal- ware scanners (and thus malware protection) to social hubs-those nodes that are positioned to provide strategic defense against socially aware malware
- âŠ